Fire filled the air. Smoke was everyone and visiblity was very low. A ship creaked back and forth on the slightest ash filled breeze. A small horned beast paced back and forth on the ships prow; waiting for the guest to arrive. The ship was made ready once the castle fell and was covertly docked ina far-away mountain side. A flash of lightning seared the air and the small horned beast looked out. He could make out the floating mechnical isle every lightning flashed: hovering menacingly and evily. A cry went out and from the shadows, a clown car appeared, flying through the air with great speed. The clown car landed on the deck and a great horned reptilian beast jumped out with a crash. Those who manned the great ship all bowed and the small horned beast took his spot next to his father.
Debut: Super Mario Sunshine (2002)
Element Alignment: Fire
Purpose for Fighting: Family
Bowser jr. finally enters the Smash party alongside his father, Bowser. Bowser Jr. is the first newcomer shown for SSB4U so please give him the attention he deserves! Bowser Jr. plays much like a smaller version of his father…but don`t worry, he is not a clone! While small, Bowser Jr. packs a wallop with his attacks which ranges from fire breathe to using a paint brush for attacks!
Bowser Jr. Stats
Bowser Jr. isn`t the best at jumping or speed but he excels in Power, Weight, and Defense. He is sub-par in his Element compared to his father, Bowser. Bowser Jr. can punish his opponents with strong punches and attacks while taking punishment from other fighters. His small size can make him hard to hit. However, he is helpless against fast characters with fast attacks so its best to play defensively with Bowser Jr. As well, Bowser Jr. has the ability to transform into Shadow Mario giving him a identical Mario move set while being much faster and lighter. However, he trades in his power and defense for the speed and light weight. Bowser Jr. can confuse his opponents by transforming between Shadow Mario and Bowser Jr and launch surprise attacks.
Bowser Jr.`s Special B Move Set
The Final Trio
- Final Smash: Grafitti
- Final Melee: Giga Bowser Jr.
- Final Brawl: Paint Flood
Fire Missle is similar to Bowser`s Fire Breathe attack however, it shoots a single fire missle from his mouth at his opponent. It flies straight and dissipates around six seconds after being shot. It will explode when it collides with an opponent. Bowser Jr. can charge the Fire Missle for even more damage and a larger blast area. The attack does between 30-45% damage.
Massive Shell will cause Bowser Jr. to pull out a large koopa shell, from Mario Kart Double Dash. Bowser Jr. will then throw the shell depending on where the player is facing. The shell will glide along the ground; crashing into any opponent with a high knockback. It can drain shields very easily with the right perks. It will continue sliding on the ground until it falls of the stage or off the screen. It does between 35-42% damage.
Bullet Bill will appear and Bowser Jr. will grab ahold of it. Bullet Bills jet thrusters will start and carry Bowser Jr. up to the sky. It lasts approximately 5 seconds before Bowser Jr. lets go. Bowser Jr. is able to slightly affect the trajectory of the rocket by moving the analog stick right or left. Anyone who is next to Bowser Jr. when the takes off will recieve 26-30% damage anyone who is hit as Bowser Jr. travels through the sky will recieve 18-20% damage but no perk damage. Bowser Jr. is helpless as he falls off from Bullet Bill.
Shadow Mario allows Bowser Jr. to transform into the later ego, Shadow Mario, from Super Mario Sunshine. Shadow Mario has a completely different moveset compared to Bowser Jr. That will be addressed later.
Grafitti is Bowser Jr.`s Final Smash. Bowser Jr. whips out his paintbursh and begins making strong, savage strokes at everyone resulting in paint being spilled everywhere. The paint becomes so thick that it even splatetrs on the screen thus obscurring everyones view. Within seconds, the entire screen is covered in paint but is washed away by a unseen F.L.U.D.D. This attack deals anywhere from 68-72% damage.
- Beginning Cinematic: Bowser Jr. takes his brush and begins slashing at the air with it. He heaves it up to his shoulder and laughs.
Giga Bowser Jr. is Bowser Jr.`s Final Melee. It is similar in appearance to his father, Bowser`s, Final Melee. It also looks similar to Baby Bowser`s transformation in Super mario World 2: Yoshi`s Island. Giga Bowser Jr. will have all of his normal attacks but they are buffed up to max strength. In addition, he is also immune to flinching. The transformation lasts 12 seconds.
- Beginning Cinematic: Bowser jr. falls back onto his shell and starts to scream. he begins to mutate in a groutesque version of himself and becomes Giga Bowser
Paint Flood is Bowser Jr.`s Final Brawl. Bowser Jr. brings out his paintbrush and it maximizes in size until it towers over Bowser Jr. Bowser Jr. then swings it with a scream and a wave of paint crashes into the opponent with a huge crash. Bowser Jr.’s paintbrush returns to normal size and he leans on the paintbrush and snickers to himself. The attack does around 50-64% damage.
- Beginning Cinematic: Bowser Jr. stand sup straight, holds out his hands, and begins to laugh. He than steps forward and slashes at the screen.
Proposed Stage: Bowser’s Castle
- Up – Bowser Jr. stands up, holds out his arm, and motions ala kung fu style “to come” and then snickers at the opponent.
- Right Side – Bowser Jr. jumps up and down with a angry frown. He then starts growling and gnashing his teeth.
- Down – Bowser Jr. jumps down on his shell and spins around like he is break dancing. He then stops when he faces the camera after spinning and props his head on his elbow.
- Left Side – Bowser Jr. whips out his paintbrush and spins it around in his hands like a baton. If a opponent is near Bowser Jr, they recieve 2% damage from the spinning paintbrush.
Proposed Winning Poses
- Bowser Jr. takes out his paintbrush and spins it like a staff and then points it at the camera and begins to laugh.
- Bowser Jr. starts to break dance on his shell; spinning on it and on his head. He finally lands on his side and does a similar pose as his taunt.
- Bowser Jr. appears from the side in the Clown Car, pointing like in his official artwork. He appears off the screen and appears farther back going the opposite way. He then reappears even farther back. This animation repeats itself through out the time.
Proposed Stage Entrance
- Bowser Jr. descends onto the stage on the Clown Car, jumps out, and gets into a fighting stance.
- BOWSER! JUNIOR! BOWSER! JUNIOR! (Bowser part is a male cheer, junior part is a kids cheer)
- Bowser Jr.`s red top knot and his bib.
Proposed Palette Swaps
- Brown Bowser Jr. Made to look like Morton Koopa Jr
- Blue Bowser Jr. He is made to look like Larry Koopa.
- Pink Bowser Jr. He is made to look like Roy Koopa.
- Retro Bowser Jr. – Bowser Jr’s palette swap looks a lot like Bowser’s 2nd palette swap.
- Grey Bowser Jr. – Bowser Jr.’s palette swap looks a lot like Bowser’s 5th palette swap.
Proposed Buy-able Costumes
Paintbrush Bowser Jr. Costume (from Super Mario Sunshine)
- Attributes: Bowser Jr.’s attacks change from Fire to Water alignment, Bowser Jr. gains an additional 6% sword damage, Bowser Jr.s speed increases by 12% while his attack decreases by 8%.
Charged Bowser Jr. (from Mario Strikes Charged)
- Attributes: Bowser Jr. claw damage attack increases by 15%, and his speed increases by 11% but his shield defense decreases by 4%.
Bowser Jr.’s Proposed Moveset
- Standard Attack – Two quick claw swipes. 3% per swipe. Little to no knockback but can interrupt other characters attacks.
- Dash Attack – Sliding headbutt. A small vertical knockback and does 10% damage. Has a very fast ending animation where Bowser Jr. pops back onto his feet.
- Strong Side – A much harder claw swipe, similar to Bowser Jr.’s standard attack. Has potential as a KO move at high percentages and a far knockback. Does 15% damage.
- Strong Up – Jumps up and performs a headbutt. A very fast but has a low knockback and a slow ending lag. Does 9% damage.
- Strong Down – Performs a strong kick that can knock opponents far from the stage. Potential side KO with high percentages. Does 14% damage.Position an opponent between Bowser Jr. and the wall to rack up damage.
- Side Smash – Bowser Jr. tucks himself into his carapace and slams the spiked part into the opponent. Has both high horizontal and vertical knockback. Does 25% damage fully charged. As well, it can be used to propel Bowser Jr. slightly forward in the air and can be used to help in recovering.
- Up Smash – Bowser Jr. pulls out his paintbrush and thrusts it in the air and spins it in his hand. Has both high horizontal and vertical knockback. High vertical knockback. Does 28% fully charged.
- Down Smash – Crouches, swipes to one side, then the right, and then does a grounded spinning roundhouse with his legs (like a break dance move). First move does 6% damage, the second does 8%, and the third does 16% fully charged total damage of 30%. High knockback and can KO at level 60% and higher.
- Ledge attack – Quickly jumps to the stage and swipes with his claw. Does 5% damage.
- 100% ledge attack – Slowly climbs to the stage and sweepkicks the opponent for 8% damage.
- Floor attack – Retreats into his shell, spins for two rotation and pops back out. Does 4% damage at each rotation totaling for 8%.
- Neutral Aerial – Slashes with one his claws. Does 12% damage.
- Forward Aerial – Tucks inside his shell and does a front flip hitting the opponent with his shell. It does 14% damage. Has a long ending lag when he reaches the ground.
- Back Aerial – Stretches out his legs and kicks behind him. High potential KO move. Does 15% damage.
- Up Aerial – Pulls out his paintbrush and slashes upwards in the air. High vertical KO potential. Deals 16%.
- Down Aerial – Turns upside down in midair and thrusts his claws up and begins spinning like a drill. Bowser Jr. does 4 rotations with each rotation dealing 4% damage totaling to 16% damage. Possible Meteor Smash at the last rotation. Has a horrible ending lag.
Grabs & Throws
- Pummel – Hits foe with his head. 2% damage. Quick pummel.
- Forward Throw – Spikes the opponent on the ground. High vertical KO potential at higher percentages. Deals 14% damage.
- Back Throw – Picks up the opponent and slams them backwards like a wrestling move. Very low KO potential and a slow ending lag. Deals 11% damage.
- Up Throw – Pickups the opponents, jumps up, flips in the air two times, and then slams them to the ground. High vertical knock back but low KO potential. Deals 12% damage.
- Down Throw – Slams the opponents on the ground, retreats into his shell, and then jumps on them and begins to spin. No knockback or KO potential but can easily rack up damage percentage. Deals 15% damage.
Personally I was somewhat surprised Bowser Jr. was not in Brawl or even as an assist trophy. However, with his new found fame in the Mario Galaxy games as well as in Super Mario Bros. Wii, I think Bowser Jr. will be likely candidate for a new Mario representative slot. He has enough potential to differentiate himself from Bowser. I envision Bowser Jr. playing a tad bit like his father, Bowser, but a bit faster and smaller, like a little fat ninja. Quick but heavy power attacks.
I added Bowser Jr. because Bowser Jr. is almost shoe-in for the Smash Bros. game (IMO) so including him is a no-brainer. I thought it would be interesting to incorporate both his Mario Sunshine, Mario Galaxy, and Super Mario Bros. Wii versions of Bowser Jr. into the game such as allowing him to transform into Shadow Mario, the use of the clown car, and his use of the paintbrush. Plus, he has been starring as the villain in many key Mario games such as Sunshine, Galaxy, and Super Mario Bros. Wii.
Arguements for Bowser Jr.
Bowser Jr. is one of the many viable characters from the Super Smash Bros. Universe howevr, I feel Bowser Jr. has the best out of them all. Here are my arguements for including Bowser Jr. into my roster:
- Toad: While Toad has been around longer, has appeared in more spin-offs, and slightly more iconic, he has become a species and, in a way, loss his indivduality. Toad hasn`t been shining as of late and, with characters such as Toadette and Toadsworth, I feel his chances have sunk as of late. I belive Bowser Jr. would have a more interesting move set, appeal, playability, and background story compared to Toad.
- Waluigi: Personally, I hate Waluigi and feel he is in no way shape or form, deservable for a spot in SSB4. That being said, he is a possibility has a inclusion in SSB4 since he is fairly popular with Sakurai and was an assist trophy. He has also appeared in many of the Mario spin-off games….and only those. Waluigi is only a character from the spin-off games and never fully appeared in a non-spin-off game or a game of his own. For those reasons, I feel Bowser Jr. has a better chance than the purple Luigi nemisis.
- Rosalina: Rosalina, while interesting, would be one of the charatcers I wouldn`t consider. She only appeared in Super Mario Galaxy and a cameo in the sequel. I would say Bowser Jr. has a better chance than she does.
Chances of being in SSB4
80% – He is a requested character, appeared in many recent Mario games, has been a mainstay in many spin-off games, and a potential move set to the boot. I think he will be in the next SSB4.