Returning Items 2

Name: Lip Stick

Universe: Panel de Pon

Debut: Panel de Pon (1995)

Type: Weapon/Effect

Rarity: Common

Lip Stick makes another appearance in SSB4 but with a few changes. It has various affects on different element types. If it hits a opponent that is a fire type, the flower on top of the dead will wilt after 5 seconds and fall off. Earth type opponents grows a large flower and is harder to remove. Opponents with Water types causes the flower to grow large and causes 3% more damage. Opponents that are Lightning type causes the flower to go limp and decreases the damage by 2.3%. Ice type opponents causes the flower to crystalize after 6 seconds and it will fall off. Light type opponents causes the flower to bloom happily. It increases damage by 2%. Dark Types causes the flower to hide it’s bloom and droop. It won’t fall off the player but it decreases damage by 2.5%.

Name: Star Rod

Universe: Kirby

Debut: Kirby’s Adventure (1993)

Type: Weapon/Projectile

Rarity: Common

The Star Rod functions much like in the previous Super Smash Bros. Series. When tapping A, it only does 5-10% damage while fully charging it’s smash attack will increase it to 13-24% damage and the projectile does 6-12% damage. It holds 16 to 18 projectiles.

Name: Bumper

Universe: Super Smash Bros.

Debut: Super Smash Bros.

Type: Throwing/Trap

Rarity: Common

The Bumper makes it’s second appearance in SSB4. It has the same type of mechanics before. If smash thrown, it almost always deals a KO. It is possible to destroy a bumper with one of the Final Trios.

Name: Golden Hammer

Universe: Super Mario Bros.

Debut: Wrecking Crew

Type: Duration/Battering

Rarity: Rare

The Golden Hammer appears again in SSB! It delivers fast, powerful attacks and allows the opponent to float. However, unlike before, it doubles the opponents jumping height allowing even higher jumps while using the Golden Hammer. As well as before, there is a chance it could be a Squeaky Hammer so be careful!

Name: Bomb-omb

Universe: Super Mario Bros.

Debut: Super Mario Bros. 2 (1988)

Type: Throwing/Explosive/Living

Rarity: Uncommon

The Bomb-omb makes it’s explosive return in Super Smash Bros. 4. It remains the same with very little changes. The biggest change is it causes a different type of knock back, depending on where it hits the opponent. Explosions on either side causes mostly horizontal knock back while explosions from the top area does vertical knock back.

Green Shell

Universe: Super Mario Bros.

Debut: Super Mario Kart

Type: Throwing

Rarity: Common

The Green Shell comes back as a powerful throwing item that can KO opponents at high levels. Players can either pick up the shell and throw it or jump on top of the shell which will cause it to propel itself further. Additionally, hitting it with an attack will cause it to shoot forward. The stronger the attack, the stronger the damage it delivers to the opponent.

Smoke Ball

Universe: Super Smash Bros.

Debut: Super Smash Bros. Brawl

Type: Throwing/Effect

Effect: Common

The Smoke Ball is a item that can obscure the vision of other players by releasing a massive amount of smoke. The smoke ball can be thrown at an opponent which does a small amount of damage and obscures the player from view. If it doesn’t hit a player, it will bounce up and down, emitting smoke, until picked up again.

Bunny Hood

Universe: Legend of Zelda

Debut: Legend of Zelda: Ocarina of Time

Type: Equipment

Rarity: Uncommon

The Bunny Hood appears again as a piece of equipment that can boost the height and speed of players jumps, the players running speed, and the falling speed of players. The effect lasts 12 seconds and can fall off with enough damage.


Blog News: Removal of Krystal and Lyn

Hey everyone, I hope everyone has been enjoying the updates!  I have been enjoying putting this project together, doing the research, and find excitement in speculating the new series.

With that aside, I decided to axe two characters that I felt wouldn’t make it into the game, make way for more important characters, and to trim the roster a bit.  I have decided to axe the following charatcers:

Krystal and Lyn.

The decision came very hard and, after some soul searching, I decided it was best to remove them from the roster in order to add characters that I felt were more deserving of a spot.  If you have any questions or comments, please let me know!


Thank you


Stage: Aeropolis

Aeropolis from F-zero GX/AX.

Name: Aeropolis

Universe: F-Zero

Debut: F-Zero GX/AX

Size: Large

Obstacle Level: 2 (out of 3)

Type: Moving Platform

Availability: Starter

Aeropolis appears from F-Zero GX/AX. It is a massive racing track located in a giant computer. The skyscrapers even repair themselves when needed to control the ever increasing population.


The stage itself is fought on one long platform with a higher shorter platform above it. It hovers there and will adjust it’s height; lowering itself or going higher above the platform.

A signal was go from red, yellow, and then to green. The stage that rockets off into the track. Underneath the stage, F-Zero racers will race under the platform. Occasionally, they will knock the stage causing it to bump up and causing players to knockup. The track is very fast but it doesn’t affect gameplay. On occasion, the cars will hit a speed boost, causing them to rocket forward at lightning fast speeds. The stage does as well. At one point in the track, the stage disappears throwing opponents into the air. Down below in the background, the race track quickly approaches. Before the players hit the race track though, the platforms reappear allowing players to jump back on to continue brawling. While falling, opponents can still attack but they can’t jump. Important to note, doing an attack that has a helpless falling state (Mario’s Up B for example), will cause the player to be permanently in their helpless falling state until they reach the bottom.. The stage follows the circuit as it loops around.

Obstacles and Hazards

This stage is pretty straight forward in terms of design and hazards. Racers will sometimes bump the bottom platform. It doesn’t do any damage but it causes a high vertical knock back at higher percentages. Near the end, when the stage drops off, make sure not to use a move that renders your character in a helpless falling state because the character will be locked into that animation unless attacked or hit. Unless you miss the platform, it is very easy to land back on.


Zen (F-Zero GX/AX)
Paper Engine (F-Zero GX/AX)
Osc-Sync Carnival (F-Zero GX/AX)
8 Guitars (F-Zero GX/AX)
Silence (F-Zero Climax)
Mist Flow (F-Zero Climax)


Golden Fox
Red Gazelle
White Cat
Iron Tiger
Fire Stingray
Wild Goose
Deep Claw
Great Star
Little Wyvern
Mad Wolf
Super Piranha

Death Anchor
Astro Robin
Big Fang
Sonic Phantom
Green Panther
Hyper Speeder
Space Angler
King Meteor
Queen Meteor
Twin Norrita
Night Thunder
Wild Boar
Blood Hawk
Wonder Wasp
Mighty Typhoon
Mighty Hurricane
Crazy Bear

My Thoughts

I had a hard time to come up with a F-Zero stage idea since Mute City, Deep Blue, and Aero Five were all taken so I looked towards GX/AX for ideas. I felt this was a interesting enough stage to represent the F-Zero series as well as the GX/AX games.

Chances of Being in SSB4

50% – I feel this or one of the other iconic tracks in F-Zero GX/AX will make an appearance in SSB4. As I was researching through which ones I think have a shot, I felt this one could be in the next game as the F-Zero stage rep.

Boss: Ashnard

King Ashnard from Fire Emblem: Path of Radiance

Name: King Ashnard

Universe: Fire Emblem


Boss Type: Flying, Berserk

Element Alignment: Fire, Dark, Flying

Chapter: ?

– Boss Sphere –

Rarity: Common

Type: Attack

Duration: 25 seconds

King Ashnard is the Mad King of Daen who tricked his father onto signing a blood pact and then assassinating him to gain the throne. However, he was defeated and killed by Ike and his comrades. After his death, the kingdom of Daen was left without a ruler.

The Galactic Usurper

Ashnard is encountered in The Galactic Usurper Story Mode. He is a Boss and is affiliated with the evil presence that is in the mechanical floating island.

He attacks using his black dragon and attacks with his might sword, Gurgurant. He will fly over the level while spouting out flames and beating the air with his wings to damage players. On occasion, he will swoop down to strike players with a quick blitz attack. Once his health is reduced, he will dismount from his mount and begin attacking with his sword. He strikes heavy but very slow; allowing to be attacked by players. After 15 seconds, he will hop back onto his dragon.

Boss Sphere

Ashnard is unlocked by completing The Galactic Usurper story mode and then locking him during a Boss Battle with a empty Boss Sphere.

When summoned, Ashnard descends onto the stage in a fiery wrath. When he lands, a fire blast shoots out damaging anyone in range with 13% fire damage with a high knock back. He then sends “Pitiful insects! Die!” and laughs manically.

He then takes to the air with his dragon and the dragon will start to spew out fireballs at opponents. Each fireball does 20% fire damage and has a decent knock back. The dragon then begins to beat it’s wings fast which pushes opponents slowly across the stage but does no damage.

After 15 seconds past, Ashnard jumps down from the dragon and begins striking opponents with his large sword. Each strikes does 18% damage. They are slow strikes but they have extremely high knock back potential and can KO at high percentages. While Ashnard is attacking with his sword, the dragon overhead will continue to beat his wings to hinder opponents movements.

After 25 seconds past, Ashnard slams his sword into the ground and kneels saying “But how?!”. His black dragon roars in pain and crashes to the ground but does no further damage to opponents.

My Thoughts

I envisioned Boss Spheres as being the ultimate assist item in terms of power and speed. King Ashnard became the first Boss Sphere I designed. He originally was planned to be a playable character as a Fire Emblem villain but I scrapped the idea since he wasn’t exactly iconic in the series and the Black Knight would had been a better choice (but Nightmare filled out the role as a heavily armored swordsman). So I decided to put King Ashnard as a boss and a Boss Sphere. I mean, seriously, a Black Dragon riding lunatic is pretty epic.

Boss Spheres

In Super Smash Bros., Poké Balls were introduced. In Super Smash Bro. Brawl, Assist Trophies were first introduced. Now cones a new sort of assist that borders on ultimate power.

Previously, I updated with Djinn and that help players summon supernatural beings. Now, here is a new type of summons/assist:

Boss Spheres

Boss Spheres are the rarest and most powerful form of assist. It basically summons a boss found in The Galactic Usurper and calls them forth to fight the opponents.  There are a number of requirements to unlock them though so these are (most likely), the last things you will unlock.


However, in order to bring a boss into battle, certain requirements must be met:

1) Encounter the boss in The Galactic Usurper Story Mode and win.

2) Complete the Story Mode on any difficulty.

3) Completing the Story Mode unlocks Boss Battle mode.

4) At some point during the fight, a empty Boss Sphere will appear. Use it to capture the “soul” if the boss. This is done by throwing it at the boss. You must defeat the boss in order to get the sphere at the end of Boss Mode.

5) Finish Boss Battle Mode with no continues.

This will unlock that Boss Sphere to be used in game play.


When you obtain a Boss Sphere in Vs mode, a random boss will appear from it. Simply grab it to release the boss that’s inside. It will then fight on your behalf; even if they themselves are evil.  They are unable to be damaged by opponents and do not stagger.  Most Bosses can KO an opponent; even at lower percentages by causing wide spread damage.

Unlocking a Boss Sphere will also reward the player with a trophy of that boss so, in fact, you get two rewards in one.

List of Boss Spheres

List of Boss Spheres (to be expanded in the future):

  • King Ashnard
  • Orbsidian Crawler

The Galactic Usurper: Enemies

Name: Senditom

Universe: Super Smash Bros.

Debut: Super Smash Bros. 4

Type: Physical attack

Element: Dark

Rarity: Common

The Senditoms are the foot soldiers of the Galactic Usurpers Army. They attack in numbers and attempt to overwhelm foes. There are four kinds: the common Senditom, the Fire element Senditom, Water element Senditom, Lightning element Senditom, and Dark element Senditom. They attack with elemental infused physical attacks such as shooting waves of water from their mouths or attacking with lightning.


They have large heads with wide mouths. They have robotic like eyes but reptilian type skin. They have along neck, They have a small chest that has patchwork steel armor, a skinny torso but a large exposed belly. They also have short legs but long arms that are clad in steel.


Universe: Super Smash Bros.

Debut: Super Smash Bros. 4

Type: Blade damage

Element: Dark

Rarity: Uncommon

Mantizod is a powerful and deadly enemy that attacks with powerful cutting attacks. They use their powerful scythe like attacks to slice into enemies. It is best to avoid their scythes and then deal damage.


Mantizods are mantis-like creatures that have four arms that have scythes attached to each end. They are capable of stretching thus allowing for a longer reach. They have a long upper body, a small insect like head that is located at the top of the chest. The bottom torso is elongated and had two legs on either side. Because of this, it cannot turn very well and is not very agile.

Name: Rollyborg

Universe: Super Smash Bros.

Debut: Super Smash Bros. 4

Type: Movement

Element: Earth

Rarity: Common

The Rollyborg rolls along the ground; looking for enemies to crush. It can gather a lot of momentum by spinning it’s tire and crashing into enemies. It can achieve speeds up to 200 mph and is even faster then Fox and Pikachu.


The Rollyborg consists of one large wheel with large screw-like eyes. It has a mouth along the tire that resembles teeth on a bulldozer. It has two robotic looking arms which it uses to push off. It then tucks them into the tire to protect them.

Name: Hyenotron

Universe: Super Smash Bros.

Debut: Super Smash Bros. 4

Type: Power Attack

Element: Dark, Fire

Rarity: Uncommon

The Hyenotron prowls the wilds and is always in the pursuit of enemies. It attacks with it’s teeth and claws and delivers quick, deadly attacks. It never tires of the hunt and brings danger wherever it goes.


The Hyenotron has a very limber and thin Appearance. It has a medium sized canine-like head with battle scars. It has a large barrel chest but it’s abdomen is thin and wirey. It has long fore limbs that end in very long metallic claws. It’s back legs are not as long but have sharp metallic claws as well. It lacks a tail.

Name: Burroin

Universe: Super Smash Bros.

Debut: Super Smash Bros. 4

Type: Burrowing

Element: Dark, Earth

Rarity: Common

The Burroin hides in the ground until a enemy walks overhead. It will then shoot out and slice at the foe with sharp claws. However, if it’s in danger, it will retreat back into it’s den and hide from enemies.


It has a small mole-like body with three very long, sharp claws that can slash and slice apart victims. It has small feet that do not do well on the surface. His face is devoid of eyes since it can sense vibrations under the ground.

Name: Apnokrone

Universe: Super Smash Bros.

Debut: Super Smash Bros. 4

Type: Physical Brawler

Element: Dark

Rarity: Rare

The Apnocrone is a sub-boss that can be very dangerous when caught off guard. It uses it’s massive fists for powerful swings and punches. It is very fast and will pummel the opponents unmercifully until it is content.


The Apnocrone has a large gorilla-like body with massive tree trunk sized fists. At the elbows are long pillars which will slam into the arm when it punches thus maximizing it’s strength potential. It has a large head with virtually no neck, a large metallic barrel chest, and small but powerful legs.

Name: Healic

Universe: Super Smash Bros.

Debut: Super Smash Bros. 4

Type: Support Healer

Element: Dark

Rarity: Rare

The Healic is a non-combative GU enemy. It can often be found in areas with high enemy concentrations. It will shuffle along and flee if danger. However, if a ally is hurt or defeated, it will to revive it by shovel it into it’s mouth. After a few seconds, it will spit out a fully revived enemy.


It has a box-like body with large unblinking eyes on either side. It has tufts of hair here and there on it’s head. It legs are invisible but they might be small given it’s shuffling gait. It has two strong shovel like arms to bring allies into it’s large mouth.

My Thoughts

I liked the Sub-Space Emissary enemies but wanted to take a different direction in my storyline. Thus I decided on a technorganic hybrid for enemies instead of fully mechanical. That is why most of my enemy designs contains animalistic properties.