Items: Returning Items 1


These are some of the items returning from the previous Super Smash Bros. installments into SSB4. They all remain the same for the most part save for graphical improvements. Further items will be released in later updates so please check back!


The Super Scope from Super Smash Bros. Brawl

Name: Superscope

Universe: Super Smash Bros.

Debut: Super Smash Bros. Melee (2001)

Element: None

Type: Shooting

Rarity: Uncommon

Nothing has changed much from the SSBB version of this gun. Players can still run and jump while shooting the gun. The only change is players can now crouch or duck while shooting as well.


Ray Gun from Super Smash Bros. Brawl

Name: Ray Gun

Universe: Super Smash Bros.

Debut: Super Smash Bros. (1999)

Element: None

Type: Shooting

Rarity: Common

The Ray Gun functions much like is SSBB version. It holds up to 16 shots and can be fired while running, walking and jumping as well as crouching much like the Super Scope.


Starman from Super Smash Bros. Brawl

Starman

Universe: Mario

Debut: Super Mario Bros. (1985)

Element: Light

Type: Duration

Rarity: Rare

The Starman gives the player invincibility for 10 seconds and now, a player cannot be KO’d by attacks; no matter the type (for example assist trophy Isaac’s Move ability). If the player is a Light type, the effect lasts for an additional 3 seconds. It has no effect on Dark types though.


Home-Run Bat from Super Smash Bros. Brawl

Name: Homerun Bat

Universe: Super Smash Bros.

Debut: Super Smash Bros. (1999)

Element: None

Type: Weapon

Rarity: Rare

The Home-Run Bat is one of the most feared items in the Super Smash Bros. series. When hit normally, it only does 7-8% damage but when used with a Smash Attack, it can do OHKO at 30% damage and a very high knock back. This item has not changed much from Super Smash Bros. Brawl but it still a feared item.


Hammer from Super Smash Bros. Brawl

Name: Hammer

Universe: Donkey Kong

Debut: Donkey Kong (1981)

Element: None

Type: Duration

Rarity: Rare

The Hammer, alongside the Home-Run Bat, is one of the most feared and damaging items in the Super Smash Bros. Series. When picked up, the character goes into a hammer smashing animation and can strike opponents for very high damage. The Hammer does 22% damage with every hit, same as SSBB. However, the Hammer can malfunction and the hammer head can fly off from it. It can be picked up and thrown for 22% damage.


Cracker Launcher from Super Smash Bros. Brawl

Name: Cracker Launcher

Universe: Super Smash Bros.

Debut: Super Smash Bros. Brawl (2008)

Element: Fire

Type: Shooting

Rarity: Uncommon

The Cracker Launcher remains the same as in SSBB but the players can now crouch while shooting. However, at times, the Cracker Launcher will malfunction causing the launcher itself to explode. This may happen if the player shoots two or three rounds. The launcher will jam, emit smoke, and then explode. The player can drop the launcher and escape before it explodes. It does 20% damage if it explodes to the player holding it.


Blast Box from Super Smash. Bros Brawl

Blast Box

Universe: Super Smash Bros.

Debut: Super Smash Bros. Brawl (2008)

Element: Fire

Type: Carrying/Explosive

Rarity: Uncommon

The Blast Box is a box full of explosives that can be ignited if hit with a projectile, a fire-type attack, physical attacks, or attacks with a weapon. It will almost always OHKO an opponent. Hitting it with a Water type attack or item may cause it to malfunction and not explode. It can then be thrown for 10% damage until it breaks.


Superspicy Curry from Super Smash Bros. Brawl

Name: Superspicy Curry

Universe: Kirby

Debut: Kirby’s Dream Land (1992)

Element: Fire

Type: Effect

Rarity: Uncommon

The Superspicy Curry remains the same from SSBB save for a few changes. The most notable that the attack can be quenched with hit with a Water type attack. However, one hit might not always quench it so two or three hits may. The other change is that players can now grab the opponent and flames will still damage the opponent. It works much like a pummel but instead is a fire attack. The last change that players who are Fire types deal out 3% more damage then usual. Water type characters have no affect on the Superspicy Curry.


Beam Sword from Super Smash Bros. Brawl

Name: Beam Sword

Universe: Super Smash Bros. Brawl

Debut: Super Smash Bros. (1999)

Element: Lightning

Type: Weapon

Rarity: Common

The Beam Sword has made an appearance into all Super Smash Bros. game. It looks much like a Lightsaber from the Star Wars movies. Players can whack or slice at opponents with the beam sword. Besides that, it hasn’t changed much throughout the series. Click here to check the damage data.


Pitfall from Super Smash Bros. Brawl

Name: Pitfall

Universe: Animal Crossing

Debut: Animal Crossing (2001)

Element: None

Type: Throwing/Trapping

Rarity: Uncommon

The Pitfall appears much like in SSBB where it traps opponents in the ground if either thrown or if thrown onto the ground and a player steps on it. If thrown in the air, the opponent is Meteor Smashed very powerfully and almost always a OHKO.


Soccer Ball from Super Smash Bros. Brawl

Name: Soccer Ball

Universe: Mario

Debut: Soccer (1987)

Element: Fire

Type: Thrown

Rarity: Uncommon

The Soccer Ball is a powerful item that can be launched by hitting it with an attack. The more powerful the attack, the harder the soccer ball hits. If hit with a exceptionally strong attack or a smash attack, the soccer ball ignites on fire as it speeds through the air. It can be deflected by counters or reflectors or a bumpers. If shielded, it can break them. It can’t be caught while on fire but if hit by a basic or weak attack, the opponent can grab it, place it on the ground, and given the opportunity to kick/hit it back.


Mr. Saturn from Super Smash Bros. Brawl

Name: Mr. Saturn

Universe: Earthbound

Debut: Earthbound (1995)

Element: None

Type: Throwing/Living

Rarity: Common

Mr. Saturn is a walking, jumping, and living item that can be picked up and thrown at opponents. It does very little damage and has little knock back but it can be thrown repeatedly before it disappears. When thrown with a smash attack, it does 11% damage, tapping A does 8% damage, and dropping it 4% damage.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s