Summon: Venus, Mars, Mercury, and Jupiter


In the earlier update concerning Djinn, I mentioned that Djinn can be collected and be used to summon beings to attack opponents.

The first update features the summons, Venus, Mars, Mercury, and Jupiter. All four of them cost one Djinn to summon that corresponds to the Summons element.


Venus Summon from Golden Sun

Name: Venus

Universe: Golden Sun

Debut: Golden Sun (2001)

Element Alignment: Earth

Djinn Requirement: One Venus Djinn

Type: Attack

Rank: Basic

A orange-yellow shifting Venus power comes from the ground and strikes at a opponent and has a high blast radius that can hit nearby opponents. It does 18% Earth Damage and can do an additional 3% damage for opponents in the Earth blast radius. Has decent knock back but little KO potential. Very quick summon.


Mars Summons from Golden Sun

Name: Mars

Universe: Golden Sun

Debut: Golden Sun (2001)

Element Alignment: Fire

Djinn Eequirement: One Mars Djinn

Type: Attack

Rank: Basic

Mars materializes in a puff of fire and quickly crashes into opponents in a straight line. It doesn’t stop if it hits a opponent but continues in a straight line. The initial hit does 12% Fire damage with an additional 2% Fire Damage for a trail of fire that is left behind after it speeds through. This trail of fire lasts around 2 seconds after Mars passes through. Causes high damage to all opponents but cannot OHKO at low percentages. Best damage dealing basic Summon.


Mercury Summons from Golden SUn

Name: Mercury

Universe: Golden Sun

Debut: Golden Sun (2001)

Element Alignment: Water

Djinn Requirement: One Mercury Djinn

Type: Attack

Rank: Basic

The Mercury Summons will erupt in a waterspout and race across the length of the stage.  It will begin one one end and disappear on the other end.  However, if the stage falls onto a platform below, it will drop down to that and continue.  It causes around 3% Water damage but, as it progresses, it pushes back opponents as it makes its way across the stage thus accumulating more damage.  If the stage is extremely long (i.e. Eldin Bridge), it will disappear after 12 seconds.  It has the highest knock back for any Basic summon but it doesn’t do that much damage and doesn’t have that good of KO potential.


Jupiter Summons from Golden Sun

Name: Jupiter

Universe: Golden Sun

Debut: Golden Sun (2001)

Element Alignment: Wind

Djinn Requirement: One Jupiter Djinn

Type: Attack

Rank: Basic

The Jupiter Summons appears suddenly in the air and wraps itself around a opponent and begins attack the foe with Wind damage.  It does 3% damage and does 6 hits for a total damage of 18% Water Damage.  Any opponent caught in the cross fire will recieve only 1% damage for a total of 6% damage.  It will then vanish.  It does a significant amount of damage but has horrible knock back ability.  It is best used to rack up damage on opponents and then KO the opponent after the summon.

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