Helberd flew high into the sky; above the mountains, plains, and oceans. Inside the Helberd, a lone cloaked masked figure was manning the controls. Meta Knight looked right and left as he steered the massive air ship through the sunset skies. In the sky was a floating mechanical island; directly in front of the Halberd. Meta Knight peered into his viewing port but the darkness that enveloped the island blocked every light from view. Meta Knight turned the controls and the great ship lurched forward and started speeding towards the floating island. The Helberd began to pick up speed as it traveled through the sky. Meta Knight focused intently on the island when, all of a sudden, a blackness began to pour out of it. It stretched along the sunset sky and blotched it with a deep brown-orange.
Meta Knight wrestled with the controls but they began to smoke with a dark vapor. Meta Knight jumped back and, in amazement, saw his controls moving on their own. He looked at the mechanical island, which was right in front, slowly pulling him in. His ship began to glow with a deep purple and, as it the island grew closer, Meta Knight’s mind began to grow blank and darkness swarmed all around him.
Debut: Kirby’s Adventure (1993)
Element Alignment: Dark
Reasons for Fighting: Advancement
Ahh, Meta Knight. The seemingly invincible masked swordsman who has lightning fast attacks, KO’able moves, and the ability to fly. Meta Knight is everyone’s worse nightmare and a terror in the hands of a pro. While he still retains his primary strengths, Meta Knight has been nerfed in various areas.
Changes from SSBB to SSB4
Meta Knights Up B does only 7% damage and 15% less knockback. Thus, it is less of a killing move. Meta Knight’s Mach Tornado throws opponents outward instead of throwing downward to prevent spamming. Meta Knight’s Down Smash and Forward Smash has decreased by 2% each. Meta Knight can cancel the dimensional cape by pressing the c-stick anytime after he appears.
Meta Knight’s Special B Move
Neutral B – Mach Tornado
Side B – Drill Rush
Up B – Shuttle Loop
Down B – Dimensional Cape
The Final Trio
Final Smash – Galaxia Darkness
Final Melee – Infinity Cape
Final Brawl – Blackstar
Galaxia Darkness is Meta Knight’s Final Smash. It has the same properties as before.
Beginning Cinematic: Metaknight pulls his cape around him and then flings it open to reveal his wings.
Infinity Cape is Meta Knight’s Final Melee. Meta Knight covers himself with his cape and renders himself invisible for 13 seconds. His attacks has 15% higher knockback than his normal attacks.
Beginning Cinematic: Meta Knight pulls slashes with his sword and pulls his cape around him. He then vanishes in thin air!
Blackstar is Meta Knight’s Final Brawl. Meta Knight envelopes his cloak on the entire field and castes it into darkness. The opponent is standing and is illuminated. Suddenly, a burning X appears on the opponent and all the darkness starts to be sucked in along the opponent. All of a sudden reality snaps and darkness bursts out in a black wisps of clouds. It does 70-72% Dark damage.
Home Stage: Halberd
Proposed New Taunt
Right Side – Meta Knight turns his back to the camera, takes off his mask, and holds it out. He then puts it back on.
- Left Side – Meta Knight stabs his sword in the ground, expands his wings, and says “Weak”.
- Bronze Meta Knight – made to look like a knight.
Galactic Knight (from Kirby Super Star Ultra)
Blade Knight (from Kirby’s Adventure)
Current Metaknight Move Set
(changes made in BOLD.
- Neutral Attack – When held, Meta Knight yells and executes a lightning-fast flurry of slashes that also attack enemies behind him. Does 10% damage when just tapping the attack button.
- Dash Attack – Does a running kick. His only attack (other than all of his throws, excluding the back throw) that does not use his sword. When MK attacks with his foot, it does 6%. When the body hits it does 8%.
- Strong Side – Slashes twice in front of him, then once upwards. Only pressing the attack button once will cause Meta Knight to perform only the first hit; press it twice more to slash the second and third times. 1st slash does 4%, next does 3% and the last does 5%, altogether 12%.
- Strong Up – Stabs upward. 10%. Decent knockback, and in some cases at higher percents, makes up for his up smash’s weak vertical knockback.
- Strong Down – Thrusts his sword across the ground. Good for tripping, deceptive range, very fast, and it can be used to Pseudo Crawl. 4-6%
- Side Smash – Pulls his sword back for a second, then slashes in front of him. Has below average knockback, but is his strongest move in terms of knockback. This is Meta Knight’s only slow attack, although that’s only the start-up which is 24 frames, it has a very fast charge release and has very little ending lag, less cooldown than his Down Smash. 13-19%.
- Up Smash – Slashes above him three times. Like Link’s Up Smash, but much faster. 4% each slash, in total 12%. [9% damage uncharged]. Low knockback.
- Down Smash – Slashes in front of him, then behind. Arguably his best kill move due to its extremely fast speed. One of the non-dragging down smashes that second hit attack has higher knockback than first hit. Front slash does 12-15%, and back slash does 13-16%.
- Ledge attack – Slashes with blade. 8% damage.
- 100% ledge attack – Gets up slowly, then slashes with blade. 10% damage.
- Floor attack – Slashes on either side of himself. 6%, both slashes.
- Neutral Aerial – Slashes while spinning in a circle. Similar to Pikachu’s Neutral Aerial. Surprisingly powerful. Can hit twice for a total of 19% damage.
- Forward Aerial – Slashes in front of him three times. Can perform a Wall of Pain variation. First slash does 3%, second does 3%, and last does 4%. Altogether 10%.
- Back Aerial – Like his Forward Aerial, but behind him and slightly slower. To compensate for the slower slashes, this move has slightly more knockback. Even then, it still has almost no start-up lag and the 1st two hits while landing sets up a Down Smash on many characters. First slash does 3%, second does 3%, and last does 4%. Altogether 10%.
- Up Aerial – Slashes above him very quickly. Has decent knockback. Shortest ending lag aerial in the game. Great for juggling opponents into the upper blast line. 6% damage. If Tap Jump is set to “on”, Meta Knight will rise up with each slash. The distance varies depending on how many of Meta Knight’s jumps remain.
- Down Aerial – Slashes below him very quickly. More ending and landing lag then the up aerial but stronger. Sends the opponent at a horizontal trajectory and is quite deadly offstage, especially against opponents with poor horizontal recovery. 7-9% damage.
- Glide Attack – Slashes in front of himself. A fairly powerful move with great vertical knockback. 12% damage.
Grabs & Throws
- Pummel – Jabs opponents with his wings’ claws. A slow pummel. 3% damage.
- Forward Throw – Kicks the opponent in front of him. A very fast throw. 8-10% damage.
- Back Throw – Teleports and slashes the opponent behind him. 10% damage and good knockback.
- Up Throw – Similar to Kirby’s: jumps into the air holding his foe, and then crashes down. The differences are that this throw doesn’t create an explosion, and it has less launch power. Can KO at very high percents. 12% damage.
- Down Throw – Stomps on the opponent multiple times, then ends by slamming down on them. It is much like Kirby’s Down Throw, but it is a little slower and and has an horizontal trajectory. Does 12% damage.
- Up Taunt – Wraps himself in his cape, as if teleporting via his Down Special, while grunting.
- Down Taunt – Spreads his wings while shouting “come”.
- Right Side Taunt – Says “Fight me!”, while pointing left hand in front(at opponent), slashing twice, and finally pointing his sword in front of him.
- Meta Knight appears via Dimensional Cloak.
Well, from the get go I thought of severely nerfing Meta Knight but then I realized that he is actually a VERY good character with a few strengths that can cripple other players. Thus, I went about decreasing the amount of his killing attacks and his specials but buffed his dimensional cape. Personally, I think nerfing Meta Knight should be the first thing considered when changing him. However, to totally axe him would be injustice to his character so I propose a modest and conservative nerfing process concerning Meta Knight.