Series: Assassin’s Creed
Debut: Assassin’s Creed
Size: Medium (Varies)
Hazards: 1 (out of 5)
Animus is a machine created by Abstergo Industries, a front for the Templar organization, which allows users to relive genetic memories. However, in order for the machine to work, test subjects had to synchronize with the machine in order to relive their ancestors memories. Thus only certain people were eligible to participate in the project – one such person being Desmond Miles, a captured Assassin. The Animus projected holographic memories in which the test subject would experience as if he was living them himself. The Animus provided researchers with a wealth of information regarding historically accuracies, locked secrets, and periods of histories that were long forgotten and lost. This type of technology could create great harm in the hands of evil men or do great good in the hands of capable people.
The Animus has five phases, with one being the in-between phase. The first phase is the main Animus Database (see the above picture). Everything is white with swirling grid patterns and dream-like wisps moving about in the air. During this phase, the stage is fought on a floating platform that appears ethereal in nature. However, the background will begin to shift and take on an entirely different look. It is totally randomized what the background will be but it will never repeat itself twice. Much like in the Assassin’s Creed games, structures, people, and other objects are assembled in a very technological manner (think Inception). Here are the four phases that appear in this stage:
Kingdom. Kingdom was first present in the first Assassin’s Creed game. It connects the cities of Jerusalem, Masyaf, Acre, Damascus, and Arsuf. This region is a lawless land full of mountains, deserts, and small villages. The stage is set on a high tower with a flat roof with two smaller towers on either side of it. Behind the tower, in the background, is the landscape of Kingdom. Dotting the deserts and plains are small villages and mountain ranges. Every so often, Crusaders can be seen riding down the causeways with shining armor. The sun is set high in the sky and it appears bright and burning. The very clouds seem like they are on fire. The Kingdom phase will stay between a minute and a minute and thirty seconds before it changes.
Rome. Rome was the setting of the Assassin’s Creed II game. It is a perfect re-creation of the ancient city with the Pantheon, Coliseum, Capella Sistina, and Passeto de Borgo as landmarks. The stage itself is set on top off a Roman roof overlooking a market place, the Coliseum and the Pantheon. The sides of the rooftop are traditional and are not walk-offs. Down below are commoners and Papal guards going about business. The sun is shining brightly in the sky and wisps of clouds can be seen. Occasionally, a herald begins shouting the results of the match and who is winning or scoured a KO. As before, the duration of the stage is between a minute and a minute and thirty seconds.
Frontier. While not exactly the Frontier seen in Assassin’s Creed III, it contains several elements of it however the majority of the background resides in Boston. The stage itself is fought on intertwining tree branches and limbs that overhang a viewpoint of Boston and Boston Harbor. The trunks on the the side of the stage cannot be passed so the only way to KO opponents is through a Star KO. In the background, both British and Continental forces can be found milling about Boston with commoners. In the port, ships are sailing or sailing out of the port. As before, the phase lasts around a minute to a minute thirty.
Sanctuary. Sanctuary is from Assassin’s Creed II: Brotherhood but has changed to reflect the history of Assassin’s Creed. The stage is fought on a a wide circled dais that is situated in front of three statues of Altair, Ezio, and Connor (the three main assassins of the Assassin’s Creed games). The room is dimly lite and torches gutter in and out on the side. It is apparent that the room was not used for some time as ivy and vines crawl up along the walls. The statues stand as a grim testament to the longevity of the Assassin Brotherhood and the devotion of it’s members.
There are no hazards in Animus since, when the stage changes, the players do not fall or die during this point unless KO’d. It resembles much like the Castle Siege stage in SSBB.
Access to Animus (Assassin’s Creed)
Jerusalem (Assassin’s Creed)
Masyaf in Danger (Assassin’s Creed)
Spirit of Damascus (Assassin’s Creed)
Venice Rooftops (Assassin’s Creed II)
Ezio’s Family (Assassin’s Creed II)
Master Assassin (Assassin’s Creed II)