As before, I mentioned that Super Smash Bros. 4 will level exclusive items. These items only appear in certain stages and have a profound effect on the battle. Well, I am not introducing level exclusive Assist trophies. These assist trophies are stronger than other ones due to belonging in that universe and stage. They can only be summoned once unless a match drags on after 10 minutes, in which it has a 10/100 chance of being re-summoned. Here is the first batch of assist trophies that I will introduce.
Rosalina from Super Mario Galaxy
Universe: Super Mario Bros.
Debut: Super Mario Galaxy (2009)
Stage: Starship Mario
Rosalina is the cosmic princess and lover of Lumas. She uses her star-wielding powers by blasting the stage with stars. She directs the direction of the shooting stars by her star wand. When she points up stars begin shooting upwards, when she points to left, they start shooting from left to right. She has four directions: up, down, left, and right. This creates a powerful storm of stars. She will stay on the field for 12 seconds. The stars do 2% damage for each hit and the entire attack can do 85 hits during the entire attack resulting in 90% damage; depending on how many hits. The starts can drain shields and causes opponents to flinch.
Fi from Legend of Zelda: Skyward Sword
Universe: Legend of Zelda
Debut: Legend of Zelda: Skyward Sword
Fi is the minsfestation of the Master Sword and aids Link in unlocking its potential. Fi seems to have a ominipotent-level of knoweldge and guides Link in his quest. When summoned, Fi begins skating about the stage and, in a instant, the entire stages freezes with crystal. The entire view of the stage is distorted and everyone is frozen in place – even the player who summoned her. As soon as the frozen crystal appeared, it vanishes and everything cracks apart. Everyone besides the summoner is dealt high damage between 55-65% damage and can easily KO.
Bandanna Waddle Dee from Kriby's Return to Dreamland
Name: Bandanna Waddle Dee
Debut: Kirby Duper Star (1996)
Stage: Lor Starcutter
Bandanna Waddle Dee appears and begins striking opponents with his spear. Each attack from his spear does 12% damage and high knock back. He then does a rapid strike that does 3% damage each hit can hit 10 times. Lastly, he starts twirling his spear above his head and begins to fly to the top of the screen. He then takes his spear and drops down in a thundering slam on the stage. It does 50% damage overall.
NS Ironbat from Sin and Punishment: Star Successor
Name: NS Ironbat
Universe:Sin and Punishment
Debut: Sin and Punishment: Star Successor (2009)
Stage: Urban Ruins
The NS Ironbat is one of the first bosses encountered in Sin and Punishment: Star Successor and then a later re-occurring difficult enemy. The NS Ironbat is capable of attacking players with bombs, gunfire, and missiles. While the boss version in Sin and Punishment is in-capable of firing missiles, this one can. The NS Ironbat appears behind the stage and starts bombarding it with rocket fire. Each rocket can do 20% Fire damage and high knock back. It will then disappear and then re-appear by flying over the stage and dropping bombs. The bombs do 30% Fire damage and above-average knock back. However, they are slow, predictable, and have a small blast range. It’s last phase it will appear behind the stage again and it will start firing it’s wing guns at opponents. It does 5% damage for each hit. After 5 seconds, will will take off and above the screen.
Xord from Xenoblade Chronicles
Debut: Xenoblade Chronicles (2011)
Stage: Gaur Plains
Xord is one of the Faced Mechon and ally of the leader, Metal Face. He is a lumbering mechanical beast and has Lightning based moves. He can strike and crush opponents with it’s mighty hammer. He appears on the stage and immediately performs it’s signature attack, Xord Crush. He activates his jet booster and crashes along the length of the stage. This attack is capable of doing 35% Lightning damage and deal high knock back. He then lumbers forward and starts striking with his massive hammer. Each hit does 18% Lightning damage and high knock back. He is a slow but very powerful assist trophy.
Debut: WarioWare, Inc: Micro Megame$!
Stage: Diamond City
Mona is one of the employees at Wario’s company WarioWare Inc. Most of her games are considered weird and spastic but maybe that is due to her bubbly and random personality. She has other various odd jobs and positions such as a cheerleader, a adventurer, a delivery girl, and a pro muscician. She appears on her trademark scooter and begins driving back forth on the main platforms. Getting hit by her only does 15% damage and very low knock back. However, she stops looks at her watch and says “I’m late!” and begins rushing about the stage in a panic. She drives much faster and drives fairly recklessly. She does 30% damage and very high knock back. After 6 seconds, she vanishes.
Ballywhoo and Big Top from Mario Party 8
Name: Ballywhoo and Big Top
Universe: Super Mario Bros.
Debut: Super Mario Party 8 (2007)
Stage: The Board
Ballywhoo is the host and emcee of the Star Carnival. He overflows with excitement and often loses himself with all the commotion involving the games. When he appears, he flies around the stage while speech bubbles (much like to Mr. Resetti) appear to convey his excitement. He usually comments at things like “Everyone is fighting brilliantly!” and “(Characters Name) fighting spirit is START-TACULAR!” His speech bubbles and antics can distract players and cause visibility problems. He will then fly to the top of the stage and one of five things will fly out of Big Top’s head:
- A large amount of coins, rupees, and bells.
- A large amount of Starman
- A large amount of Cracker Launchers
- A large amount of stickers, several trophies, or a CD
- A large amount of healing items.
Then bids the match farewell and vanishes.
As with Stage Exclusive Items, I feel that Assist Trophies help stages stand out from one another; especially since the amount of stages in SSB4 will only increase in amount. I feel this insures that stages will continue to have a sense of uniqueness and individuality in terms of design and playability.