Sandbag


Name: Sandbag

Universe: Super Smash Bros.

Debut: Super Smash Bros. Melee

Item Class: ?

Rarity: ?

Availability: Starter

Sandbag first appeared through the Home-Run contest in SSBM. He was pummeled and beaten throughly before being launched by the Home-Run Bat. In SSBB, he appeared as a item that can expel stickers and C.D.s when hit as well as a practice partner in the online waiting lobby.

So what is Sandbag’s role in SSB4?

Sandbag appears again as the punching bag of the Home-Run Contest. Additionally, Sandbag appears in a new mode titled “Attack Lab”. Players can attack a hanging Sangbag and practice attacks it tweak damages that are increased by using perks.

Sandbag also serves as an item that, again, expels stickers and C.d’s. It us also rumored he may expel another collectable.

It is also rumored that Sandbag will have a role in the story mode….

Game Mode: The Fighting Shades Team


In Super Smash Bros., players fought against the Fighting Polygon Team.

Fighting polygon Team from Super Smash Bros,

Then, in Super Smash Bros. Melee, the Fighting Wire Frames appeared to fight against the players.

The Fighting Wire Frame from Super Smash Bros. Melee.

Following Melee, a new set of fighters appeared to trouble players. The Fighting Alloy Team make their appearance in Super Smash Bros. Brawl.

The Fighting Alloy Team from Super Smash Bros. Brawl

Now, in Super Smash Bros. 4, the new menace to fight against the players is the Fighting Shades Team. This band of shadowy misfits will fight against the players with a assortment of attacks and techniques that attempt to harass players.

They resemble the Fighting Polygon Team the most since they imitate a wide assortment of characters however, there are only six of them.

Their appearance is uniformal – black, shadowy and wispy cloaks and hoods. However, each fighting shade has a individual colored mask that covers their faces and hides their identity!As well, they do not have similar move sets but take from other character move sets such as Mario or Link. Who are they behind that mask? It’s such a mystery!


The Fighting Shades Team

Name: The Grinning Shade

Universe: Super Smash Bros.

Debut: Super Smash Bros. 4 (TBA)

Mask Color: Red

Fighting Style: Physical fighter

The Grinning Shade is a fighter of average height and build. It’s attacks do average amounts of damage and has no particular or unique fighting style. It is a well-rounded fighter that has normal all around stats. It’s shadowy cape is shredded and wispy at the end and it has a hood. On the side appears to be raven like wings that flap when it jumps up or down. It’s mask is red and has two medium sized black eyes and a large white grinning smile.

It’s move sets are randomized and take moves from the following characters: Mario, Fox, Shiek, Samus, and Isaac.


Name: The Floral Shade

Universe: Super Smash Bros.

Debut: Super Smash Bros. 4 (TBA)

Mask Color: Pink

Fighting Style: Graceful fighter.

The Floral Shade is a floaty and graceful fighter that utilizes powerful, magic-type attacks. While it lacks in strength, it has high speeds and defensive abilities. It has a shadowy cloak with a black-like kimono underneath. It wears a hood hat has five long wispy appendages that ends in smoke. It’s mask is pink and has white pen-like curving lines taht appears to look like branches. On the sides are white leaves.

It’s move sets are randomized and take moves from the following characters: Zelda, Saki, and Peach.


Name: The Blade Shade

Universe: Super Smash Bros.

Debut: Super Smash Bros. 4 (TBA)

Mask Color: Blue

Fighting Style: Sword Play

The Blade Shade is a strong and offensive fighter that utilizes a smoky sword that appears to be made from shadows It has a long, flowing cape and appears to have black knight armor that smokes around it. It has a long hood with shadowy spikes on it. The hood extends slightly over the mask. Its mask is blue and his black carvings into it that resembles a knights helmet.

It’s move sets are randomized and takes moves from the following characters: Link, Shulk, Nightmare, and Ike.


Name: The Quickening Shade

Universe: Super Smash Bros.

Debut: Super Smash Bros. 4 (TBA)

Mask Color: Green

Fighting Style: Quick and agile

The Quickening Shade is a very quick and agile fighter that relies on quick attacks that can be executed quickly. It’s entire fighting style is focused on quick attacks. It has a shorter cloak that seems to cling around the fighters body. Its arms and legs seem to have shadowy clothe tied around them. It has a tight fitting hood with no protrusions from it. Its mask is green and has a three black stripes that run horizontally across the mask.

Its move sets are randomized and takes moves from the following characters: Pikachu, Captain Olimar, and Dixie Kong.


Name: The Flying Shade

Universe: Super Smash Bros.

Debut: Super Smash Bros. 4 (TBA)

Mask Color: Purple

Fighting Style: Air based

The Flying Shade is a fighter that can jump more than once and seems to dominate aerial fights. It can glide with shadowy wings that sprout from its back. It has a long feathery shadowy cloak that seems to have a Greek-type style to it. On its back, it has two black, shadowy wings that end in smoke fringes. Its hood is of average length and seems to have two large angel wings that flow from behind it. Its mask color is purple and it has a birds face on it. A small purple beak, and two black eyes. It also has light purple lines that makes it look like an owl.

Its move sets are randomized and takes moves from the following characters: Pit and Kirby.


Name: The Brute Shade

Universe: Super Smash Bros.

Debut: Super Smash Bros. 4 (TBA)

Mask Color: Gray

Fighting Style: Brute Strength

The Brute Shade is a fighter that seems to focus on forcing the opponent down with brute strength. It has amazing strength stats and can take a lot of punishment from players. It has a long, billowing shadowy cape that extends outwards. The area around its shoulders seem large because of shoulder armor. It has black like shadowy armor underneath the cape. It has a large hood that seems fringed and shredded on the sides. Its mask color is gray and has an X in dark gray lines across the mask.

Its move sets are randomized and takes moves from the following characters: Donkey Kong, Bowser, and Yoshi.


Of course, the Fighting Shades imitate other characters but a lot of them have yet to be revealed so you just have to wait and see!

Game Mode: Game Arcade


In Super Smash Bros. Melee, we had the Lottery feature which allowed players to enter so many coins into a machine. My pulling the lever,t he player may or may not receive a brand new trophy or a trophy they may already have.

In Super Smash Bros. Brawl, the Lottery was replaced with a more interactive feature called the “Coin Launcher” which allowed players to use coins collected throughout the game to fire at enemies to get stickers and trophies.  It was the first step in an interactive mini game-feel in Super Smash Bros.  In SSB4, I have decided to take it a step further with the new feature: The Game Arcade.

The Game Arcade is modeled off a Japanese Game Arcade in Japan.  It has five modes but only two modes are availabe right at the start.    However, as the player continues playing the game, further additions will unlock.

The main interface appears to be a game arcade and will play a techno/rave song.  It is a lobby area and, moving the control stick to the right or left, will direct the camera to that game machine.  The first available two are visible to the player but the other three locked games are covered with a sheet.

The first game unlocked is:

UFO Catcher Mini Game

Name: UFO Catcher

Availability: Starter

Accepts Only: Coins

Prizes: Trophies

Cost: 3 coin = 1 play, 6 coins = 3 plays

Inside the UFO Catcher are various trophies which randomize every time you access the game.  It only accepts Coins so safe your coins for this machine.  One play costs 3 coins will three plays costs 6 coins.  You only get two moves to get a trophy.  Your first move is to move forward with the player does by moving up on the control stick.  Calculate where the trophy and then hit right in order to move the claw horizontally.  Remember, you get only one try each so be careful!  When you stop, hit A and the claw will descend to grab a trophy.  If you successfully grab a trophy, a siren will sound off and confetti will fall down from the stage.  After receiving the trophy, it will say if it’s new or old and how many of them you have it if is old.  The player can get a better view of the machine by moving the the second analog stick to move the angle of the machine to get a better view.  It does not affect the mini game in anyway.

Occasionally, a Bomb will appear and, if you touch it with the crane, it will explode and resets your try as well as deducts 10 coins.  You may also grab a pouch of coins which may contain between 20, 50, and 100 yellow coins.

Capsule Vending Machine Mini Game

Name: Capsule Vending Machine

Availability: Starter

Accepts Only: Coins

Prizes: Stickers

Cost: 1 and increments of 5

The Capsule Vending Machine is based off those amazing machines where you put in 50 cents, cranked the lever, and a prize like a sticker, sticky hand, or toy ring popped out.  I used to love to collect these as a kid.  This mini game makes an appearance in SSB and works much like the Lottery.  However, instead, you crank the lever and turn it to release the capsule inside.  You can either put in 1 or increments of 5 coins into the machine.  Pytting more money may or may not ensure that you get a new trophy.  After cranking it, a capsule with a sticker inside will be released and appear in the prize slot.  It will either say if it’s new or not and if it’s not new, how many of those stickers you have.

Occasionally, you will receive a bomb which will explode and deduct you 10 coins.  You may also receive a capsule that has coins up to 5, 20, or 100 coins inside them.

Whack-a-Mole Mini Game

Name: Whack-a-Trophy

Availability: Unlocking 150 Trophies

Accepts Only: Rupees

Prizes: Trophies and Stickers

Cost: 5 rupees = 1 minute play, 10 rupees =2 minutes play, 15 rupees = 3 minutes play, 20 rupees = 4 minutes play

The Whak-a-Trophy Mini Game only appears have unlocking 150 trophies.  Upon entering this mini-game, trophies will begin popping up on the controller’s screen.  Pressing your finger and hitting the trophy will cause it to jump out and float to the bottom of the screen.  A big yellow “NEW” will appear if it’s a new trophy.  If you do not hit the trophy hard enough, you may not win it.  However, hitting it again quickly will guarantee you a trophy.  re rarer or newer trophies appear and disappear quickly while older ones that you have are much slower.  Hitting older ones will increase your chances of getting a new one to appear.  Sometimes, hitting a trophy may cause a sticker to float out.

Ocassionally, a bomb will appear.  Hitting that will deduct you 15 rupees.  You may also whack a treasure chest that will cause rupees to pour out.  Up to 100 ruppees can appear at once.

Nintendo Rhythm Mini Game

Name: Nintendo Rhythm Mini Game

Availability: Unlock 200 trophies

Accepts Only: Bells

Prize: Trophies and Stickers

Cost: 8 bells = 1 round, 16 bells = 3 rounds, 24 bells = 4 rounds

The Nintendo Rhythm Mini Game is much like a lot of mini games.  On the controllers screen, several lighted blocks will appear.  The player must press the blocks in time to the music which can be chosen from a list before playing the mini game.  The full list will be revealed in a later update.  When you hit the lighted block, it will turn a darker color.  Hitting the block at the exact beat of the song affects your score and your chances at getting trophies/stickers.  In the mini game, there are degrees of hitting a block.  There are: Perfect, Very Good, Good, Ok, Fair, Bad, Very Bad, Awful.   Hitting a Very Good or Perfect score may award you a Trophy or a Sticker while hitting a Good will give you a sticker.  However, hitting a Awful will deduct 5 bells, a Very Bad will deduct 3 bells, and a bad will deduct one Bell so be careful!  Hitting a Perfect or a Very Good will give you a trophy.  Getting good scores in a row will increase your chances of a new trophy.

Hitting a space that is not lighted or after the lighted space has switched to a new one will result in a deduction of 20 bells.  However, sometimes when you press a lighted square that is an Ok or above a sticker will float out and be given to you.  You can view it afterward along with any new trophies.

Purikura Mini Game

Name: Purikura (Photo Both) Mini Game

Availability: Unlock after 250 trophies.

Accepts Only: Coins, Rupees, and Bells

Prize: None

Costs: 100 Coins, Rupees, and Bells

The Purikura (Photo Booth) is the last feature to unlock and doesn’t actually give any rewards or prizes in the end in the terms of trophies and stickers.  The Purikura feature allows the player to use the built=in camera on the controller to take a picture of him or herself along with any friends.  First, the player chooses a backdrop and theme.

You can choose between a picture for one person, two persons, three persons, four persons, or group of 5 or more.  After choosing how many people will do the picture, you can choose the theme and layout.  Each Universe is prerpresented with several themes that players can choose such as:

A Mario and Luigi Brothers Theme

A Mario and Peach Romance Theme

A Ike, Isaac, Shulk, and Link Hero Theme

A Bowser Jr. and Bowser Children/Father Theme

A Fox and Samus Space Theme

A Nintendogs Theme

After the player chooses the feature, the camera will start and has a 15 second timer.  Get ready and then have your picture taken.  After the picture is taken, the player can go into the Edit feature to add any special affects such as:

Lighter image/Darker Image

Red/Blue/Green/Yellow.Pink/Purple Tint/Gray Scale

Add sparkles, stars, mushrooms, ribbons, fairies, firework explosions, apples and cherries, eggs, flowers, etc.

Cute icons of every character, assist trophy, Poke Ball, Djinn, and Boss that is in the game.

Put on icons from the Universes.

Draw with a Pen tool messages, pictures, or anything else.  You can adjust the size, color, and style of the pen.  It has many of the same functions like real purikura.

You can them store purikura on your WiiU, a SD card, or in your controller.  As well, you can email them or trade them with friends through the WiiU.  By storing them on the controller, you can carry it wherever you go.

Game Mode: The Vault


The Vault returns again in SSB! In The Vault, there are many options which will be discussed.

As you progress in The Galactic Usurper Story Mode, you can unlock further additions and options that weren’t available before.

Here is a list of some returning sub-sections in The Vault:

  • Trophies
  • Stickers
  • Album
  • Replays
  • My Paint Studio

Of course, there are even more smaller sub-sections underneath the above mentioned sections.

You can view your progress in the right hand corner as you unlock more and more options.

Concerning Buy-able Costumes and DLC content


As you might have noticed, characters have at least one or two Buy-able costumes. These are downloadable content that costs roughly $5 to download.

Each downloadable content comes with perks that bolsters a certain characters stats while decreasing the opposite stat. For example, a 5% speed increase might mean a 2% shield decrease. It wholly depends on the buy-able costume.

Downloadable costumes, in no way, affect the characters identity. For example, a Isa Jo costume will not change Saki to Isa Jo but it is merely a costume. It does not change Saki into Isa.


Alt Colors for Costumes

While adding the buy-able costumes, a concern came up if two people picked the same costume for a character such as Penguin Suit Mario. If this happens, the player will have a different shade of the suit. This applies to four players. The following shades are:

Light (second pick)
Dark (third pick)
Invert (fourth pick)

This is a first come, first serve basis. However, a player is unable to select the shade they want; even if no one selected their costume.

You can select a costume by clicking on your character until the last palette swap. After the last palette swap, the costumes begin. On Online, when a costume is selected, a message appears on the opponents screen of the character, costume name, and player selecting it.


Here is a list of Costumes thus far

Mario
– Tanooki Mario
– Penguin Mario

Bowser
– Dry Bones Bowser
– Strikers Charged Bowser

Peach
– Shadow Queen Peach
– Athletic Peach

Bowser Jr.
– Sunshine Bowser Jr.
– Strikers Charged Bowser Jr.

Link
– Magic Armor Link
– Novice Clothes

Zelda
– Hooded Zelda
– ?

Donkey Kong
– Funky Kong
– Chunky Kong

Pikachu
– Balloon Pikachu
– ?

Samus
– Hazard Shield
– Light Suit

Wario
– Waluigi
– Baseball Captain

Kirby
– Knuckle Joe
– Water Kirby

Yoshi
– Strikers Charged
– ?

Pit
– ?
– ?

Pikmin and Olimar
– Louie Costume
– ?

Saki
– Isa Jo Costume
– ?

Isaac Costume
– Dark Dawn Isaac Costume
– Matthew Costume

Krystal
– Adventures Krystal
– ?

Shulk
– Dikcson
– ?

Nightmare
– Legends Nightmare
– ?

Lyn
– Nomadic Lyn
– Elincia

My Paint Studio


In SSB, SSBM, and SSBB, players are able to switch the character’s colors . These are called palette swaps. Each character has a unique palette swap that may or may not resemble various outfits warn by characters throughout the Nintendo Universe. Well, in SSB4, players can finally customize how their characters look to an extent.

Thus, My Paint Studio is introduced. My Paint Studio is a new game mode that allows players to take playable characters such as Mario, Pit, Bowser, Isaac, etc into the studio and change their appearance. Players can change skin tones, hair color, eye color, clothes color, and many other things on the players. These painted characters are called Customized Palette Character; meaning their palette swap has been customized.


My Paint Studio

My Paint Studio is split into two different sections:

1) Body

2) Clothes

The Body Section allows the player to customize the following:

  • Hair Color – Adjust the tint of the hair
  • Hair Contrast – Adjust the brightness/darkness of the hair.
  • Skin Color – Adjust the tint of the skin.
  • Skin Contrast – Adjust the brightness/darkness of the skin.
  • Eye Color – Adjust the color of the eyes.

The Clothes Section is a bit different. The Clothes Section allows the player to pick on a specific piece of clothing whether it be a shirt, bracelet, crown, arm bands, overalls, or a hat and change the color/contrast of the piece of clothing. Simply select a piece of clothing on the 3-D model, select a color, and press “Confirm” to change the color of the piece of clothing. Weapons such as guns, swords, and hammers cannot change color though and remain the original color. Things that can changed is:

  • Clothes Color – Adjust the tint of the piece of clothing
  • Clothes Contrast – Adjust the brightness/darkness of the clothing

Players can choose from a pre-existing palette of colors that exists in both sections. There are twelve of these and contains the same basic colors. However, if players want to customize the colors even more, they can click on a small art palette in the corner which opens a full color wheel. Clicking on a color will cause it to appear in a side box next to the color wheel. Press “confirm” to add it to the piece of clothing or press “Add to my palette” to replace it with one of the pre-existing colors. This appears in both sections.

In addition, next to the art palette is a small icon of a “white body”. Selecting it will open a smaller box that has twelve different colored bodies: red, blue, green, yellow, purple, pink, orange, brown, gray, black, and white. Selecting one of these body colors will cause your selected character to appear all in that selected color. In other words, it bypasses the customization process and adds a colored tint to your character. For example, pressing the red body in the Skin Section makes the character’s skin a red tint while pressing the “purple body” in the Clothes section will turn your character’s clothes a purple tint.

This allows players to fully customize their characters without totally altering the character itself. These can be carried via WiiU memory stick or added to a Online database that will be discovered further.


“My Paint Studio” Main Menu

The “My Paint Studio” icon is a white silhouette of a easel board. Clicking it will take you to the main “My Paint Studio”. The main menu has four different options:

  • Paint a Character
  • Save/Load a Character
  • View my Collection
  • Share a Character

The “Paint a Character” allows access to the painting section and allows you to chance/adjust the color scheme of a character. You can save your newly painted character there.

The “Save/Load a Character” allows you to save a newly painted character or edited painted character from before or load a previously painted character to edit it more. It also allows you to save it to your WIIU hard drive or a memory stick. You can also make a copy of it or rename the file here.

The “View my Collection” allows you to view your painted characters as a 3-D model, view them as a group, organize them, rename them, or delete them.

The “Share a Character” allows you to upload a character to a Online server where users can download your painted characters onto their WiiU and use them in both online and offline matches. Other users can rate a Customized Palette Character on the server and ranks them depending on amount of downloads, rating, and recent (new) Customized Palette Character’s


Odds and Ends

There might be some confusion if a player’s color scheme is the same as another player’s in Multiplayer or in Online. If two players have the same Customizable Color data, the first person who selected their outfit will be allowed to keep the colors. Others will see a message that will ask “Please change to a different color scheme. This color scheme is already in use.” Changing to a different character or a different color scheme will remove the message and allow the match to proceed.


My Thoughts

I have always wanted a game mode in SSB where you can customize your characters and change their appearance without subtracting from the over-all character. This is not a “Create-a-Character” mode at all but a “Palette Customization Mode”. I envisioned this as a way to alter a character’s color change depending on what you want while still being that character (Mario, Pikachu, Isaac, etc). That is why it more so alimited character customization without it being a total Create-a-Character mode.


Chances of Being in SSB4

10% – There is a possibility that a Game Mode that allows visual customization of character might happen but how limited it will be is totally unpredictable. However, Sakurai did mention he intends SSB4 to be more of a customizable experience and felt this is the epitome and the “poster child” for this customization that he was talking about. Personally, I think it would be awesome to have it in the game.