As you may know, I just posted a post about Bowser and his inclusion into SSB4. If you noticed, there are three new Final Smashes. This is to explain what those are as well as other numerous new additions I have added.
Firstly, Final Smashes. I believe Final Smashes should remain in SSB4 as well as have the option to be turned off much like how Brawl did it. However, as the SSB series has always tried to do something different, I think two new Final Smashes, that are different than the others should be introduced for each character. In Brawl, Link`s Trifoce Slash was executed by simply pushing a button with getting a Smash Ball. However, Bowser`s Giga Bowser allowed the player to control Bowser while in this form. I think it would be interesting to apply this to more Final Smashes.
Thus, three Final Smashes per character. This s how it works:
The Blue Smash Ball is a regular Final Smash like the Mario Finale, Zero Laser, Triforce Slash, Waddle-dee Army, Light Arrow, etc.
The Green Smash Ball is called a Final Melee. A Final Melee is instead a Final Smash that the player controls so like Volt Tackle, Landmaster, Super Dragon, and Giga Bowser. It allows the player to control the character during his or her Final Smash.
The last Final Smash is the Final Brawl which is obtained by getting a Red Smash Ball. A Final Brawl is basically a high damaging combo which combines various attacks and special attacks from the character. This is entirely a new attack introduced in the SSb series. The camera pauses the action and focus on the character doing the combo. It is in-game and not a cinematic however, once done, the action automatically resumes as if it wasn`t paused in the first place.
This will allow a greater deph of game play and more challenge in obtaining a Smash Ball.
Wait…there is a Fourth Smash Ball? Yes, there is but it is only obtained in Team Battles. It is called a Team Smash. Sometime during the fight, you can obtain a Purple Smash Ball however, it will lie dormant on your character. Shorty later, a second one will appear. Your team mate must snatch up the Purple Smash Ball before the other team does. Once both team mates have a Purple Smash Ball, they can perform a Team Smash by pressing B at the same time. They both perform thier respective Final Smash attack such as the Mario Finale and Triforce Slash.
Secondly, I would like to talk about Element Alignment
. Each character has an Element Alignment to them. The following elements are as follow: Water, Fire, Ice, Ground, Wind, Lightning, Light,
. For example, Mario and Bowser are both Fire Element Users while Pikachu is a Lightning Element User, Pit a Light Element User, and Link a Wind Element User.
Each element has a weakness and a strength against another element, much like Pokemon. Here is a chart explaining it:
Water -> Fire
Fire -> Ice
Ice -> Ground
Ground -> Wind
Wind -> Lightning
Light and Dark are different in that:
Light -> Dark
Dark -> Light
However, Light recieve 5200% resistance to Fire, Lightning, and Wind while Dark recieves 20% resistance from Ground, Water, and Ice. Meaning that a Light element user resists Fire damage by 20% thus minamalizing Fire damage based attacks.
Player can buy or find items that help augment thier character and maximize thier respective element damage and resistance. This incorporates the element-theme in Pokemon in Super Smash Bros.
Some items that can augment elemental alignments is the:
Carcoal – Increases fire damage by 5%.
Fire Stone – Increases fire damage by 10%.
Flame Plate – Increases fire damage by 15%.
Water Stone – Increases fire damage by 10%.
Magnet – Increases lightning damage by 5%.
Fire Ring – Increases fire damage resistance by 5%.
Fire Scarf – Increases fire resistance by 10%.
Fire Cloak – Increases fire damage resistance by 15%.
Lightning Ring – Increases lightning damage resistance by 5%.
Lightning Scarf – Increases lightning damage by 10%.
Light Scarf – Increases light damage resistance by 10%.
Black Glasses – Increases Dark damage by 10%
I will add more as this blog continues.
Thirdly, I would like to introduce Perks
. Perks work much like Elements in that you find buy, find, or steal items that can enhance several character stats. these include:
Physical Damage – Increases physical damage by 4%.
Double Physical Damage – Increases physical damage by 8%
Physical Damage Resistance – Increases physical damage resistance by 4%.
Double Resistance – Increases physical damage resistance by 8%.
Claw Damage – Increases claw damage by 4%.
Double Claw Damage – Increases claw damage by 8%.
Claw Damage Resistance – Increases claw damage resistance by 4%.
Double Claw Damage Resistance – Increases claw damage resistance by 8%.
Sword Damage – Increases damage from swords or other edged weapons by 4%.
Double Sword Damage – Increases damage from swords or other edged weapons by 8%.
Sword Damage Resistance – Increases damage resistance from swords or other edged weapons.]
Double Sword Damage Resistance – Increases damage resistance from swords or other edged weapons by 8%.
Magic Damage – Increases magical damage by 4%.
Double Magic Damage – Increases magical damage by 8%.
Magic Resistance – Increases magical damage resistance by 4%.
Double Magic Resistance – Increases magical damage resistance by 8%.
Shield Increase – Increases shield stat by 4%(shields last longer, stronger)
Double Shield Increase – Increases shield stat by 8% (shields last eeven longer, stronger)
Speed Increase – Increases speed by 4%(faster walk, run, crawl, and roll animations)
Double Speed Increase – Increases speed by 8%(even faster walk, run, crawl, and roll animations)
Jump Increase – Increases jump height and air time by 4%.
Double Jump increase – Increases jump height and air time by 8%.
Projectile Damage – Increases magical damage such as arrows, bullets, knives, etc by 4%.
Double Projectile Damage – Increases magical damage such as arrows, bullets, knives, etc by 8%.
Projectile Damage Resistance – Increases projectile damage resistance from arrows, bullets, knives, etc by 4%.
Projectile Damage Resistance – Increases projectile damage resistance from arrows, bullets, knives, etc by 8%.
Daze Recovery – Time during Daze after broken shield decreased by 2%.
Double Daze Recovery – Time during Daze after broken shield decreased by 4%.
Health Buff – Resistance to any damage increased by 8%.
Double Health Buff – Resistance to any damage increased by 16%.
Shield Breaker – Possibility of breaking a shield in one hit increased by 3%.
Shield Double Breaker – Possibility of breaking a shield in one hit increased by 6%.
I will add more as I continue this blog.
Fourthly and lastly, I want to bring up Buy-able Costumes. Costumes are purchase online and considered DLC. A costume is a outfit worn by a character that alters, changes, or hides the original appearance such as Bowser`s costume, Dry Bowser and Link`s costume, Magic Armor. These differ from palette swaps because they come with pre-defined perks that augment your characters stats and elemental abilites (or decreases depending on the perk).
However, they are not individual characters and any attacks are still strictly that character. Meaning Dry Bowser does not have different attacks compared to regular Bowser. They remain the same. As well, Transformation Final Melee`s will not keep that costume. For example, when Bowser transforms to Giga Bowser while wearing the Mario Strikers Charged costume, Giga Bowser will not be wearing that costume during the transformation.
I hope you find these interesting and hopefully give a new deph into the world of SSB. I think these additions can make the game fun, a RPG-esque feel, more customization, and enjoyable.