Returning Items 3


Universe: Clu-Clu Land


Type: Throw

Rarity: Uncommon

Unira is an item thata ppears in Clu-Clu Land. When pikced up, it extends its spikes and can damage opponents. If it hits a solid surface, it will latch onto that and extend its spikes out. itting the item will cause damage and knockback.

Hot Head

Universe: Super Mario Bros.

Debut: Super Mario World

Type: Throw

Rarity: Uncommon

The Hot Head appeared as a enemy in Super Mario World. In Smash, it can be thrown to cause fire damage or it can be thrown onto a surface. It will then begin to follow a set track and circle around it – like a stage or a block. It can damage players this way. It can also be enlarged by Fire and Lightning attacks but it can decrease in size with Water and Ground attacks. It is entirely possible to cause it to vanish by hitting it with elemental water or Ground attacks. It can cause Ice attacks to melt and Wind attacks causes it to change directions. It can now cause Blast Boxes, Goeey Bombs, and Bomb-ombs as well as Link`s bombs to expldoe upon impact.

Paper Fan

Universe: Super Smash Bros.

Debut: Super Smash Bros. 64

Type: Weapon

Rarity: Common

The paper fan appears as it did in previous Smash games. It can suck in players after every attack. It has high attack speed compared to other weapon items.

Franklin Badge

Universe: EarthBound

Debut: Mother

Type: Equipment

Rarity: Uncommon

The Franklin Badge allows players to reflect projectiles of any type when hit by them. It lasts a certain amount of time and then the effect wears off the player. If it is overloaded, it will just absorb or allow the projectile to pass through the player.

Gooey Bomb

Universe: Super Smash Bros.

Debut: Super Smash Bros. Brawl

Type: Throw/Explosive

Rarity: Uncommon

The Gooey Bomb, when throw, latches onto a player or surface. It will then stick to them where ever they go. Players can also pass the bomb onto an opponent by hitting or running past them. It has a time explosion so it`s almost like a hot potato game.

Metal Box

Universe: Super Mario Bros.

Debut: Super Mario. 64

Type: Equipment

Rarity: Uncommon

The Metal Box allows players to appear as a metallic form of the player. Characters under the effects of the Metal Box, besides a huge change to thier appearance, experience increased weight, deals more knock back when attacked, increases falling wieght, reduces jumping height, makes double, multiple jumps, and gliding useless, as well as a number of effects concerning elemtnal attacks. Fire and water attacks causes 2% more damage and decreases the duration of the Metal Box effect. Lightning and Ground attacks are actually negated and do not hurt the opponent.


Level Exclusive Items 2

List of the Stage Exclusive Items:

Stage Item
SmashTown Bug Net
Diddy’s Island Magnet
Pokemon Stadium 3 Rare Candy
The Ring Punching Bag
Phazon Hi Jump Boots
The Board Thwomp Candy
Cookie Country Wheelie

Name: Bug Net

Universe: Animal Crossing

Debut: Animal Crossing

Stage: SmashTown

Element: None

Item Class: Equipment

The Bug Net is a item bought in Animal Crossing that allows players to catch bugs and collect them. It is difficult to time the swipe of the net right but, once you do, the reward pays off – especially if it’s a rare bug.

In SSB4, the Bug Net is used to swipe at opponents. Hitting them on the head will cause them to go into a surprised look and they will begin to look around at who hit them in the head. If done in the air, it will cause the opponent to fall to the ground. It deals 5% if a regular hit and 10% if a smash attack.


Universe: Donkey Kong

Debut: Diddy Kong’s Racing

Stage: Diddy’s Island

Element: Lightning

Item Class: Equipment/Duration

The Magnet is a item found in Diddy Kong’s Racing. It is obtained when a yellow balloon is popped. It causes nearby racers to be drawn to the kart using the magnet.

In SSB4, it causes nearby players to be drawn to the character using the magnet. However, players can’t control when to use it since it lasts for 10 seconds. During this period, opponents are drawn to the player no matter where they go. Therefore, if the player holding the magnet is KO’d, so are the opponents.

Name: Rare Candy

Universe: Pokemon

Debut: Pokemon red and Blue

Stage: Pokemon Stadium 3

Element: Light

Item Class: Duration

Rare Candy is a powerful item in the Pokemon franchise that allows Pokemon to skip a level. It was an easy way to skip the time it takes to level up Pokemon but, because of the effects of the candy, players were unable to control moves the Pokemon learned when leveling up.

In SSB4, the Rare Candy is a temporary stat enhancing item that boosts all stats for 5 points. It lasts for 15 seconds but, during this time, it can be hit out of the player and grabbed by the opponent. However, it does not reset the clock so grabbing it only re-starts the timer.

Name: Thwomp Candy

Universe: Pokemon

Debut: Pokemon red and Blue

Stage: Pokemon Stadium 3

Element: Light

Item Class: Duration

The Thwomp Candy changes a players form into that of a giant boulder. When it hits an opponent, it deducts them of coins.

In SSBB, the Thwomp Candy changes everyone into a rock version of themselves. The player can move and jump but they are very restricted in their movements.

Punching Bag

Universe: Punch-Out!!

Debut: Punch-Out!!

Stage: The Ring

Element: None

Item Class: Thrown

The Punching Bag is a piece of training equipment used by all the worlds best boxers.

In SSB4, the Boxing Bag can be punched, kicked, and smashed. This increases it’s damage on the bag. When picked up and thrown, it can do a lot of damage based on how much it was attacked before. It can do between 1% to 101% damage; depending how much damage it has.

High Jump Boots

Universe: Metroid

Debut: Super Metroid

Stage: Phaaze

Element: None

Item Class: Equipment

The High Jump Boots are powerful boots that provide the wearer increased jumping ability.

In SSBB, the wearer can jump even higher than the Bunny Hood and even perform a third jump (one two more jumps for characters like Kirby, Pit, and Charizard). They last for 15 seconds and can be knocked off while the player is wearing them.


Universe: Kirby

Debut: Kirby’s Adventure

Stage: Cookie Country

Element: Dark

Item Class: Thrown

Wheelie is a type of enemy found in the Kirby games. He gives Kirby the Wheel ability and may even assist Kirby in his adventures.

In SSBB, the Wheelie can be picked up and thrown. It does moderate knock back and around 15-22% damage. However, if thrown while it’s wheel is spinning does an additional 10% damage. It will also chase after players and try to attack.

Item: Hydra

Hydra from Kirb’y Air Ride

Name: Hydra

Universe: Kirby

Debut: Kirby Air Ride

Item Class: Equipment

Rarity: Rare

The Hydra is a super powerful riding machine that has fast speeds but horrible charging times. It is one of the best rides along with the Dragoon.

In SSB4, the Hydra takes the Dragoon’s place however, it has similar characteristics to the previous one. In order to be used, the three parts must be collected. Being hit can cause pieces to fall out from players.

Once all three are collected, a aiming screen is shown. Instead of the fiery red aiming screen as before, the colors are inverted on the outer edges. It gives it a very intense feel.

Once the player presses A, the air ride shoots forward and rams into people.  It is capable of doing a One Hit KO when it hits one or more people.  It deals extremely high vertical knock back.  The player who then rode the Hydra into battle falls back into the stage.

Why did I replace the Dragoon with the Hydra?

I feel the story I created for the new SSB4 game has a more darker and serious tone than before.  Thus, I wanted a more darker and eviler ride machine as opposed to the Dragoon.  the Hydra has a much more darker color scheme and is extremely powerful so I decided to switch them out.  Plus, I wanted some change in the game.

Item: Chance Cube, Cuckoo, and Palm

Name: Chance Cube

Universe: Super Mario Bros.

Debut: Super Mario Galaxy 2

Item Class: Effect/Duration

Rarity: Rare

Availability: Starter

The Chance Cube has five items it can grant to a player when they throw it. The following are: a Starman , a Heart Container, an Assist Trophy or Pokéball, a random item, or a self-destruct mechanism.

When the cube hits any type of surface when thrown, it bursts apart and the item appears on the thrower or his/her hands. However, the self-destruct mechanism will cause the thrower to explode and deals high vertical knock back. It can be caught and throwing it at opponents deals no damage.

Name: Cucco

Universe: Legend of Zelda

Debut: Legend of Zelda

Item Type: Equipment

Rarity: Uncommon

Availability: Starter

The Cucco is a type of chicken-like bird that be found in and around Hyrule. It allowed Link to jump from high places and carry him over long distances. However, if attacked repeatedly, the Cucco would call upon it’s brethren and a horde of Cuccos would come to Link’s aid.

The Cucco acts much like it did in LoZ. It allows a player to cross a area after jumping by using the birds strong wings. However, the player will fall into a helpless state if hit while in midair. The Cucco will then fly to safety. The Cucco can also be attacked repeatedly until it calls for it’s brethren. Cuccos will then invade the stage and attack players. They will not attack the person who picked it up last unless it was that player that caused the Cucco to cry. The lasts 10 seconds.

Name: Palm

Universe: Kid Icarus

Debut: Kid Icarus Uprising (2012)

Item Type: Equipment

Rarity: Uncommon

Availability: Starter

The Palm is a weapon found in the game Kid Icarus Uprising. It attaches itself to a wearer and allows them to perform long distance energy attacks.

When equipped, the Palm allows the player to shoot energy shots when attacking. When hit directly, it doubles the damage of the attack. The projectile shot damage is halved when it connects though.


Name: Sandbag

Universe: Super Smash Bros.

Debut: Super Smash Bros. Melee

Item Class: ?

Rarity: ?

Availability: Starter

Sandbag first appeared through the Home-Run contest in SSBM. He was pummeled and beaten throughly before being launched by the Home-Run Bat. In SSBB, he appeared as a item that can expel stickers and C.D.s when hit as well as a practice partner in the online waiting lobby.

So what is Sandbag’s role in SSB4?

Sandbag appears again as the punching bag of the Home-Run Contest. Additionally, Sandbag appears in a new mode titled “Attack Lab”. Players can attack a hanging Sangbag and practice attacks it tweak damages that are increased by using perks.

Sandbag also serves as an item that, again, expels stickers and C.d’s. It us also rumored he may expel another collectable.

It is also rumored that Sandbag will have a role in the story mode….

Item: S.M.G.M.A.W.U. (Super Mega Gigantic Mecha Armored Walker Unit)

Name: S.M.G.M.A.W.U. (Super Mega Gigantic Mecha Armored Walker Unit)

Universe: Super Smash Bros.

Debut: Super Smash Bros.. 4 (TBA)

Element: Fire, earth, Wind, Water, Lightning, Ice, Dark, Light

Item Class: Equipment

Rarity: Rare

The S.M.G.M.A.W.U. (Super Mega Gigantic Mecha Armored Walker Unit) is a type of mobile armor that players con construct throughout the match. It is much like the Dragoon but much more powerful. In order to construct this towring behemoth, the player must collect 5 of the parts.


Much like the Dragoon and Djinn, collecting a part will go under the percentage section of the player. If you have any Djinn or Dragoon parts, it is wise to not collect the S.M.G.M.A.W.U. unless you want to since collecting a piece will automatically toss out the peices you collected.

The pieces come out randomly from either the sky, from crates or capsules, or given to the person with the lowest score. Grabbing one of the pieces will add it to your inventory and it will begin to shine. This item is so rare that it might not even be conmpleted during a match.

The five pieces that can be collected are:

  1. The Gear Shaft
  2. Thermal Engine
  3. Gyrobrator
  4. Dynamic Core
  5. Ammo Casing

What is the S.M.G.M.A.W.U. (Super Mega Gigantic Mecha Armored Walker Unit)?

The S.M.G.M.A.W.U. (Super Mega Gigantic Mecha Armored Walker Unit) is a heavy mobile armor that is almost perfect in design. It has two modes: mobile and fighter mode. The mobile mode resembles a AT-AT from Star Wars.. The fighter mode resembles a mech-suit from an anime series like Gundam, or Evangelion. It has a brown-gray and dark green color scheme for both modes. Players can switch between the two modes by pressing B.

Mobile Mode

Mobile Mode has a large head with two rocket launchers attached on the sides. In the middle of the head is the plasma gattling gun that can fire 10 rounds per second but overheats after 5 seconds of use. It has a third turrent on the back that can fire motion sensor mines. At times, it will fire a random
Elemental attack from it’s plasma gattling gun. It can’t jump but it can walk and dash quickly.

Mobile Mode Attacks

B – Transform to Fighter Mode
Side B – Rocket Launchers. Typically does 8% Fire damage, has a blast radius, and can be spammed. Firees quickly with little cool down.
Down B – Motion Sensor Bomb. Does 25% Fire damage and does high vertical knock back. One can only appear on the stage at one time.
A – Plasma Gattling Gun. Does 1% Damage for each hit with no knock back. Does 10 hits her second and can be fired for 5 seconds before over-heating. Needs 10 seconds to charge up.
Hold A – Element Cannon. Does 30% damage from a random element. Slow rate of higher and has start up/ending lag. Does very high knock back damage.
Side Analog – Walk
Roll – Dash

Fighter Mode

This mode greatly resembles a mech armor from one of the many Mecha anime series. It has a small robotic head, a strong upper body, long arms, torso, and long legs. It has two wing like appendages that serve as rocket boosters. The two rocket launchers are within it’s shoulders and the gattling gun is found on the left arm. It is constantly holding a red beam saber.

Fighter Mode

B – Transform into Mobile Mode
Side B – Rocket Launcher. Fires rockets from it’s shoulders. Slower rate of fire than before and does 5% Fire damage with below-average knock back.
Down B – Motion Sensor Bomb. Places on a flat surface. Does 10% Fire damage and average vertical knock back. Longer ending lag than before.
– Plasma Gattling Gun. Does 1% damage per hit and does 2 hits per second. Can be fired for 6 seconds before overheating. Takes 9 seconds to recharge.
Hold A – Element Cannon. Does 15% damage from a random element. Average knock back but very low rate of fire.
Dash – A quick saber cut. Does 12% damage.
Tilt A – Saber Stab. Stabs forward with saber beam. Does 14% damage.
Tilt Up – Cuts from down to up. Does 18% damage and high vertical knock back.
Tilt Down – Slashes left and then right. Does 15% damage.
Smash Forward – A charged strong slash attack. Slow start up but little ending lag. Does 30-28% damage.
Smash Up – Stabs beam saber up. Does 25-31% damage and can KO as low as 45%.
Smash Down – Cuts all around the armor near the ground. Does 28-34% damage.
Neutral Aerial – Cuts while spinning in the air.  Does 19% damage.
Fair – Does a horizontal swipe.  Quick.  Does 24% damage.
Dair – Stabs it’s saber down.  Very powerful and almost instant meteor spike.  Does 26% damage.
Bair – Slash backwards.  Does 16% damage.
Uair – Cuts upwards.  Does 22% damage.

It has twin rocket launchers, a gattling plasma gun, lays motion-sensor bombs, and can fire random Element attacks. It is also half resistant to every element in the game and has Super Armor throughout the duration of the game. It can even transform into a more phsyical oriented machine and is armed with a beam saber. The only attack that can destroy the armor is one of the Final Trio. It can seen avoid falling off the stage since, one it gets to boundaries of the stage, it will switch to auto-pilot and return back to the stage. It is a KO machine through and through.

It can KO a number of ways such as the twin rocket launchers which can fire a infinite number of rockets, gattling plasma gun that fires up to 10 shots per second but overheats after 5 seconds of use. It can lay one motion sensor bomb at a time. It can also fire elemental attacks.

Item: Alternate Colors 2

Alternate Colors Bomb-Omb

Black Bomb-omb: Does regular fire element damage.
Red Bomb-omb: 20% more Fire Damage.
Light Blue Bomb-omb: Does Ice element damage and can freeze the opponent.
Blue Bomb-omb: Does Water element damage and knocks the opponent up in the air with a geyser
Yellow Bomb-omb: Does Lightning element damage and can stun opponents.

Alternate Colors for the Warp Star

Regular Warp Star: Grabbing a hold will carry the player a considerable amount of distance.
Red Warp Star: Travels faster but causes a even larger explosion.
Pink Warp Star: Slower than others but causes starts to shoot out when it explodes.
Blue Warp Star: Average traveling speed but causes two explosions when it lands.

Alternate Colors for the Lip's Stick

Regular Lip’s Stick: Causes a flower to grow on ones head.
Purple Lip’s Stick: Causes a flower to grow on one’s head and cause Ice damage. May freeze opponents.
Red Lip’s Stick: Causes a flower to grow on one’s head and cause Fire damage.

Alternate Colors for the Gust Bellows

Regular Gust Bellows: Pushes opponents with air.
Red Gust Bellows: Shorter duration but stronger wind push.
Blue Gust Bellows: Far reaching wind pushes but weaker then average.

Alternate Colors for the Bumper

Regular Bumper: Knocks opponents to run into it.
Purple Bumper: Knocks opponents vertically and causes Wind element damage.
Red Bumper: Knocks opponent with a meteor strike and causes Fire element damage.
Yellow Bumper: Knocks opponents horizontally, can stun, and causes Lightning element damage.

Alternate Colors for the Pilot Wing

Regular Pilot Wind: Allows non-flying players to fly and allows flyable characters to fly longer.
Red Pilot Wind: Faster traveling speed but weaker pilot wing and shorter duration.
Green Pilot Wing Can travel higher than other Pilot Wings.