Items: Alternate Colors

In a earlier update, I released several new items that will appear in SSB4 such as the Fairy and Remote Control Rocket. Later, I updated with several returning items such as the Ray Gun, Super Scope, and Hammer. Well, since SSB4 is all about taking the Super Smash Bros. series and taking the other step, I will be introducing a new key feature in items.

Alternate Colors for Items!


Every now and then, during a match, a item will appear that is colored different then it’s original item. This is called a alternate color. Much like how characters have palette swaps, items have alternate colors as well. They appear randomly during the match from crates, boxes, barrels, capsules, and thin air. Because they are different color then the original item, each alternate color has a increased stat such as throwing speed, ammunition amount, and attack power. Knowing which is which will help you gain a slight advantage when attack.

Alternate Colors for the Home Run Bat

Red Home-Run Bat: Does 5% more damage and delivers more knock back.
Orange Home-Run Bat: The home-run swing is 2.5% faster.
Gray Home-Run Bat: The home-run swing has a disjointed hit box thus a farther reach.

Alternate Colors of the Ray Gun

Blue Ray Gun – The shots fired travel 3% faster.
Yellow Ray Gun – Shots do 4% more damage and has a higher knock back.
Red Ray Gun – Ammunition increases by 2 more rounds.

Alternate Colors for the Cracker Launcher

Red Cracker Launcher – Shots fired travel 2% farther and faster.
Green Cracker Launcher – Ammunition increases by 2 more rounds.

Alternate Colors for the Beam Saber

Red Beam Saber – Damage increases by 3.5% and the charged swing increases by 1.5%.
Pink Beam Saber – The swing speed increases by 4%.
Green Beam Sabre – Throwing speed increases by 3% and damage when thrown increases by 3%.

Alternate Colors for the Super Scope

Green Super Scope – Attack damage increases by 1.5%.
Blue Super Scope – Ammunition increases by 8 more rounds.

Alternate Colors for the Fairy

Purple Fairy – The Purple Fairy is 5% faster then the Blue Fairy and will run away from any player nearby it.
Green Fairy – The Green Fairy will stay only in the sky and will move upwards if a player comes near it.

These are the alternate colors for items thus far! Please check back for more when I update!


Items: Invisible Cap, Remote Control Bazooka, Fairy, Beehive

Here are the first set of items update. Please read and enjoy ūüôā

Name: Vanish Cap

Universe: Mario

Debut: Super Mario 64 (1996)

Element: None

Item Class: Equipment

Rarity: Uncommon

The Vanish Cap is originally from Super Mario 64. It rendered Mario invisible from his enemies as well as able to pass through some. solid objects.

The Vanish Cap does just that. It renders the wearer invisible for 10 seconds as well as pass through impassable solid platforms and thin walls with a visible side. It can fall off the wearer if hit with a hard enough attack.  It lasts for approximately 14 seconds before the wearer reappears.  If knocked off, the timer on the cap returns to normal.

Name: Remote Control Rocket

Universe: Super Smash Bros.

Debut: Super Smash Bros. Brawl

Element: Fire

Item Class: Shooting

Rarity: Uncommon

This items works much like Snake’s RCM Side B move from Brawl however, it will lose function after 14 seconds in the air and fall to the ground. Hitting a opponent with the rocket will cause 10% damage but If the rocket falls, it will cause only 6% damage.¬† Being hit with enough damage will cause the player to let go of the rocket.¬† If hit during the rocket or if the A button is pressed, the rocket will fall to the ground.

Name: Fairy

Universe: Legend of Zelda

Debut: Legend of Zelda

Element: Light

Item Type: Damage Recovering

Rarity: Rare

The Fairy is creature that can completely heal Link should he find or use one in Legend of Zelda. Link was able to capture one in a bottle to use for later or if all his hearts ran out.

Additionally, if you capture a fairy, it will stay with you for only a minute. If you are KO’d during this time, the game does not take away a life or a point (depending on the mode) but when you respawn, 50% damage will added to your damage meter. It might be a Light type Item but it has no negative effect on Dark type characters.

Name: Beehive

Universe: Animal Crossing

Debut: Animal Crossing

Element: None

Item Type: Thrown/Effect

Rarity: Common

The Beehive comes from the Animal Crossing universe. Whenever the player would hit a tree with an axe, there would be a chance that a beehive would fall down resulting in the bees inside chasing and stinging the player.

In SSB4, the beehive appears as a throw-able weapon. When thrown, the beehive sticks onto the opponent which results in a swarm of bees buzzing around the opponents head. It lasts for 6 seconds and hits 3 times for 1% damage each hit. It does 18% damage total. However, the opponent can shake up the beehive thus destroying the bees and beehive but it is fairly difficult unless the player starts as soon as he is hit.