Returning Items 3


Unira

Universe: Clu-Clu Land

Debut:

Type: Throw

Rarity: Uncommon

Unira is an item thata ppears in Clu-Clu Land. When pikced up, it extends its spikes and can damage opponents. If it hits a solid surface, it will latch onto that and extend its spikes out. itting the item will cause damage and knockback.

Hot Head

Universe: Super Mario Bros.

Debut: Super Mario World

Type: Throw

Rarity: Uncommon

The Hot Head appeared as a enemy in Super Mario World. In Smash, it can be thrown to cause fire damage or it can be thrown onto a surface. It will then begin to follow a set track and circle around it – like a stage or a block. It can damage players this way. It can also be enlarged by Fire and Lightning attacks but it can decrease in size with Water and Ground attacks. It is entirely possible to cause it to vanish by hitting it with elemental water or Ground attacks. It can cause Ice attacks to melt and Wind attacks causes it to change directions. It can now cause Blast Boxes, Goeey Bombs, and Bomb-ombs as well as Link`s bombs to expldoe upon impact.

Paper Fan

Universe: Super Smash Bros.

Debut: Super Smash Bros. 64

Type: Weapon

Rarity: Common

The paper fan appears as it did in previous Smash games. It can suck in players after every attack. It has high attack speed compared to other weapon items.

Franklin Badge

Universe: EarthBound

Debut: Mother

Type: Equipment

Rarity: Uncommon

The Franklin Badge allows players to reflect projectiles of any type when hit by them. It lasts a certain amount of time and then the effect wears off the player. If it is overloaded, it will just absorb or allow the projectile to pass through the player.

Gooey Bomb

Universe: Super Smash Bros.

Debut: Super Smash Bros. Brawl

Type: Throw/Explosive

Rarity: Uncommon

The Gooey Bomb, when throw, latches onto a player or surface. It will then stick to them where ever they go. Players can also pass the bomb onto an opponent by hitting or running past them. It has a time explosion so it`s almost like a hot potato game.

Metal Box

Universe: Super Mario Bros.

Debut: Super Mario. 64

Type: Equipment

Rarity: Uncommon

The Metal Box allows players to appear as a metallic form of the player. Characters under the effects of the Metal Box, besides a huge change to thier appearance, experience increased weight, deals more knock back when attacked, increases falling wieght, reduces jumping height, makes double, multiple jumps, and gliding useless, as well as a number of effects concerning elemtnal attacks. Fire and water attacks causes 2% more damage and decreases the duration of the Metal Box effect. Lightning and Ground attacks are actually negated and do not hurt the opponent.

Returning Items 2


Name: Lip Stick

Universe: Panel de Pon

Debut: Panel de Pon (1995)

Type: Weapon/Effect

Rarity: Common

Lip Stick makes another appearance in SSB4 but with a few changes. It has various affects on different element types. If it hits a opponent that is a fire type, the flower on top of the dead will wilt after 5 seconds and fall off. Earth type opponents grows a large flower and is harder to remove. Opponents with Water types causes the flower to grow large and causes 3% more damage. Opponents that are Lightning type causes the flower to go limp and decreases the damage by 2.3%. Ice type opponents causes the flower to crystalize after 6 seconds and it will fall off. Light type opponents causes the flower to bloom happily. It increases damage by 2%. Dark Types causes the flower to hide it’s bloom and droop. It won’t fall off the player but it decreases damage by 2.5%.

Name: Star Rod

Universe: Kirby

Debut: Kirby’s Adventure (1993)

Type: Weapon/Projectile

Rarity: Common

The Star Rod functions much like in the previous Super Smash Bros. Series. When tapping A, it only does 5-10% damage while fully charging it’s smash attack will increase it to 13-24% damage and the projectile does 6-12% damage. It holds 16 to 18 projectiles.

Name: Bumper

Universe: Super Smash Bros.

Debut: Super Smash Bros.

Type: Throwing/Trap

Rarity: Common

The Bumper makes it’s second appearance in SSB4. It has the same type of mechanics before. If smash thrown, it almost always deals a KO. It is possible to destroy a bumper with one of the Final Trios.

Name: Golden Hammer

Universe: Super Mario Bros.

Debut: Wrecking Crew

Type: Duration/Battering

Rarity: Rare

The Golden Hammer appears again in SSB! It delivers fast, powerful attacks and allows the opponent to float. However, unlike before, it doubles the opponents jumping height allowing even higher jumps while using the Golden Hammer. As well as before, there is a chance it could be a Squeaky Hammer so be careful!

Name: Bomb-omb

Universe: Super Mario Bros.

Debut: Super Mario Bros. 2 (1988)

Type: Throwing/Explosive/Living

Rarity: Uncommon

The Bomb-omb makes it’s explosive return in Super Smash Bros. 4. It remains the same with very little changes. The biggest change is it causes a different type of knock back, depending on where it hits the opponent. Explosions on either side causes mostly horizontal knock back while explosions from the top area does vertical knock back.

Green Shell

Universe: Super Mario Bros.

Debut: Super Mario Kart

Type: Throwing

Rarity: Common

The Green Shell comes back as a powerful throwing item that can KO opponents at high levels. Players can either pick up the shell and throw it or jump on top of the shell which will cause it to propel itself further. Additionally, hitting it with an attack will cause it to shoot forward. The stronger the attack, the stronger the damage it delivers to the opponent.

Smoke Ball

Universe: Super Smash Bros.

Debut: Super Smash Bros. Brawl

Type: Throwing/Effect

Effect: Common

The Smoke Ball is a item that can obscure the vision of other players by releasing a massive amount of smoke. The smoke ball can be thrown at an opponent which does a small amount of damage and obscures the player from view. If it doesn’t hit a player, it will bounce up and down, emitting smoke, until picked up again.

Bunny Hood

Universe: Legend of Zelda

Debut: Legend of Zelda: Ocarina of Time

Type: Equipment

Rarity: Uncommon

The Bunny Hood appears again as a piece of equipment that can boost the height and speed of players jumps, the players running speed, and the falling speed of players. The effect lasts 12 seconds and can fall off with enough damage.

Items: Returning Items 1


These are some of the items returning from the previous Super Smash Bros. installments into SSB4. They all remain the same for the most part save for graphical improvements. Further items will be released in later updates so please check back!


The Super Scope from Super Smash Bros. Brawl

Name: Superscope

Universe: Super Smash Bros.

Debut: Super Smash Bros. Melee (2001)

Element: None

Type: Shooting

Rarity: Uncommon

Nothing has changed much from the SSBB version of this gun. Players can still run and jump while shooting the gun. The only change is players can now crouch or duck while shooting as well.


Ray Gun from Super Smash Bros. Brawl

Name: Ray Gun

Universe: Super Smash Bros.

Debut: Super Smash Bros. (1999)

Element: None

Type: Shooting

Rarity: Common

The Ray Gun functions much like is SSBB version. It holds up to 16 shots and can be fired while running, walking and jumping as well as crouching much like the Super Scope.


Starman from Super Smash Bros. Brawl

Starman

Universe: Mario

Debut: Super Mario Bros. (1985)

Element: Light

Type: Duration

Rarity: Rare

The Starman gives the player invincibility for 10 seconds and now, a player cannot be KO’d by attacks; no matter the type (for example assist trophy Isaac’s Move ability). If the player is a Light type, the effect lasts for an additional 3 seconds. It has no effect on Dark types though.


Home-Run Bat from Super Smash Bros. Brawl

Name: Homerun Bat

Universe: Super Smash Bros.

Debut: Super Smash Bros. (1999)

Element: None

Type: Weapon

Rarity: Rare

The Home-Run Bat is one of the most feared items in the Super Smash Bros. series. When hit normally, it only does 7-8% damage but when used with a Smash Attack, it can do OHKO at 30% damage and a very high knock back. This item has not changed much from Super Smash Bros. Brawl but it still a feared item.


Hammer from Super Smash Bros. Brawl

Name: Hammer

Universe: Donkey Kong

Debut: Donkey Kong (1981)

Element: None

Type: Duration

Rarity: Rare

The Hammer, alongside the Home-Run Bat, is one of the most feared and damaging items in the Super Smash Bros. Series. When picked up, the character goes into a hammer smashing animation and can strike opponents for very high damage. The Hammer does 22% damage with every hit, same as SSBB. However, the Hammer can malfunction and the hammer head can fly off from it. It can be picked up and thrown for 22% damage.


Cracker Launcher from Super Smash Bros. Brawl

Name: Cracker Launcher

Universe: Super Smash Bros.

Debut: Super Smash Bros. Brawl (2008)

Element: Fire

Type: Shooting

Rarity: Uncommon

The Cracker Launcher remains the same as in SSBB but the players can now crouch while shooting. However, at times, the Cracker Launcher will malfunction causing the launcher itself to explode. This may happen if the player shoots two or three rounds. The launcher will jam, emit smoke, and then explode. The player can drop the launcher and escape before it explodes. It does 20% damage if it explodes to the player holding it.


Blast Box from Super Smash. Bros Brawl

Blast Box

Universe: Super Smash Bros.

Debut: Super Smash Bros. Brawl (2008)

Element: Fire

Type: Carrying/Explosive

Rarity: Uncommon

The Blast Box is a box full of explosives that can be ignited if hit with a projectile, a fire-type attack, physical attacks, or attacks with a weapon. It will almost always OHKO an opponent. Hitting it with a Water type attack or item may cause it to malfunction and not explode. It can then be thrown for 10% damage until it breaks.


Superspicy Curry from Super Smash Bros. Brawl

Name: Superspicy Curry

Universe: Kirby

Debut: Kirby’s Dream Land (1992)

Element: Fire

Type: Effect

Rarity: Uncommon

The Superspicy Curry remains the same from SSBB save for a few changes. The most notable that the attack can be quenched with hit with a Water type attack. However, one hit might not always quench it so two or three hits may. The other change is that players can now grab the opponent and flames will still damage the opponent. It works much like a pummel but instead is a fire attack. The last change that players who are Fire types deal out 3% more damage then usual. Water type characters have no affect on the Superspicy Curry.


Beam Sword from Super Smash Bros. Brawl

Name: Beam Sword

Universe: Super Smash Bros. Brawl

Debut: Super Smash Bros. (1999)

Element: Lightning

Type: Weapon

Rarity: Common

The Beam Sword has made an appearance into all Super Smash Bros. game. It looks much like a Lightsaber from the Star Wars movies. Players can whack or slice at opponents with the beam sword. Besides that, it hasn’t changed much throughout the series. Click here to check the damage data.


Pitfall from Super Smash Bros. Brawl

Name: Pitfall

Universe: Animal Crossing

Debut: Animal Crossing (2001)

Element: None

Type: Throwing/Trapping

Rarity: Uncommon

The Pitfall appears much like in SSBB where it traps opponents in the ground if either thrown or if thrown onto the ground and a player steps on it. If thrown in the air, the opponent is Meteor Smashed very powerfully and almost always a OHKO.


Soccer Ball from Super Smash Bros. Brawl

Name: Soccer Ball

Universe: Mario

Debut: Soccer (1987)

Element: Fire

Type: Thrown

Rarity: Uncommon

The Soccer Ball is a powerful item that can be launched by hitting it with an attack. The more powerful the attack, the harder the soccer ball hits. If hit with a exceptionally strong attack or a smash attack, the soccer ball ignites on fire as it speeds through the air. It can be deflected by counters or reflectors or a bumpers. If shielded, it can break them. It can’t be caught while on fire but if hit by a basic or weak attack, the opponent can grab it, place it on the ground, and given the opportunity to kick/hit it back.


Mr. Saturn from Super Smash Bros. Brawl

Name: Mr. Saturn

Universe: Earthbound

Debut: Earthbound (1995)

Element: None

Type: Throwing/Living

Rarity: Common

Mr. Saturn is a walking, jumping, and living item that can be picked up and thrown at opponents. It does very little damage and has little knock back but it can be thrown repeatedly before it disappears. When thrown with a smash attack, it does 11% damage, tapping A does 8% damage, and dropping it 4% damage.