Kirby Trophies 1

Grand Doomer

Debut: Kirby’s Return to Dreamland

The Grand Doomer is the final boss of Planet Popstar. It is the presumed leader of the Doomers and holds the final part of the Lor Starcutter – the mast. It is a very powerful and violate enemy.


Debut: Kirby 64: The Crystal Shards

Ribbon is a fairy that lost her home, Ripple Star, to Dark Matter. With the aid of Kirby, they vanquished the evil and restored the planet. There are hints that the two were romantically connected in some sort of way.


Debut: Kirby’s Return to Dreamland

Landia is a four-headed dragon that protects Halcandra’s treasures. It can split into four dragons, spew fireballs, and fly. It appears as a boss as well as an ally when Maglor reveals his true intentions.


Debut: Kirby’s Dreamland 2

Kine is one of Kirby’s animal friends that helps him out whenever Kirby is in trouble. He will carry Kirby in his mouth and help him reach areas Kirby can’t. He has a very carefree and laid back personality.

Whip Kirby

Debut: Kirby’s Return to Dreamland

Kirby dons a red, leather hat and whip when he swallows a Whipey. Whip Kirby is fast and dexterous with the whip; able to perform fast and powerful attacks with it.

Ghost Kirby

Debut: Kirby: Squeak Squad

Ghost Kirby is given the ability to control and use enemies attacks. He receives this ability through the mini-boss Tedhaun. However, in this form, he can’t climb down ladders.

Ninja Kirby

Debut: Kirby Super Star

This ability allows Kirby to transform into a kunai throwing, jutsu using ninja version of himself. He receives this ability after swallowing a Biospark or Tsukikage. Ninja Kirby can cling to walls and even walk on water.

Leaf Kirby

Debut: Kirby’s Return to Dreamland

Leaf Kirby gives Kirby the ability to use and harness the power of leaves both offensively and defensively. He can creates shields or fire them as projectiles. He receives this ability after swallowing a Bulby or Leafy.

Spear Kirby

Debut: Kirby’s Return to Dreamland

Spear Kirby gives Kirby the ability to throw spears, increased striking range, and the ability to hover by twirling it. He receives this ability after swallowing a Pierce or Panzer. Bandana Waddle Dee always has this ability.

UFO Kirby

Debut: Kirby’s Adventure

UFO Kirby is one of the rarest copy abilities. Kirby receives it when he swallows a UFO enemy or Changer. It gives Kirby unlimited levitation and various beam type attacks but he’s restricted to a single level.


Stage: Cookie Country

Cookie Country from Kirby’s Return to Dreamland

Name: Cookie Country

Universe: Kirby

Debut: Kirby`s Return to Dreamland

Stage Size: Medium

Hazard Level: 2 (out of 5)

Availability: Starter

Cookie Country is one of the new locals of the game Kirby`s Return to Dreamland.  It contains pleasant gardens, vibrant trees, and falling exploding blocks.


The stage is fought directly over sparkling water.  The background overlooks a portion of Popstar`s countryside.  The stage itself is situated on three raised earthen platforms while starblocks form bridges across these expanses of water.  When one is hit, a replacement will fall down to take its place.  However, occasion, a Bomb Block will fall down and will explode if hit.  It is a very cheerful area to fight in and as well as various enemies can be seen; walking along the stage.


The only hazards on this stage are the Bomb Blocks.  However, they are very few in number so getting caught in a mega explosion won`t be as much as a problem before.  However, if you stay in the water long enough, you may or may not drown.  Also, if you get caught between the water and the falling blocks, do your best to knock the blocks or you will drown.


Cookie Country (Kirby’s Return to Dreamland) – Main Theme
Grape Garden (Kirby’s Return to Dreamland)
Chef Oosaka (Kirby’s Return to Dreamland)
Super Ability (Kirby’s Return to Dreamland)
Another Dimension (Kirby’s Return to Dreamland)
Castle Area (Kirby’s Return to Dreamland)
Onion Ocean (Kirby’s Return to Dreamland)
Forest 1 (Kirby Mass Attack)
Rainbow Resort (Kirby Air Ride)


Sir Kibble
Broom Hatter
Puppet Waddle Dee
Carry Dee

My Thoughts

The Kirby franchise was one one of the hardest franchise to come up with stages before because I literally never played the games before.  I just never had a chance to but doesn’t mean I wouldn’t.  However, from what I have read, many people are billing Cookie Country as the Kirby`s main stage rep.  As well, I am replacing Cookie Country with the Lor Starcutter since I feel this stage is more in-line with the Green Greens stages and other Kirby stages in the past.  Let me know what you think!

Chances of Being in SSB4

Stage: Halberd

Halberd Stage from Super Smash Bros. Brawl

Name: Halberd

Universe: Kirby


Size: Large

Hazard Level: 4 (out of 5)

Availability: Starter

The Halberd is Meta Knights massive flying battleship. It has a large array of weapons to attack and decimate foes. The battleship is capable of space and underwater flight as well as air flight. At times, the battleship hinders and attacks Kirby or aids him in his adventures.


Halberd appears similarly as it did in Super Smash Bros. Brawl. However, instead if fighting on a floating platform that occasionally lands on the deck, players fight in a side scrolling tour of the entire ship.

The ship first starts at the hull of the battleship, near the replica of Meta Knight’s mask. However, the combo cannon is currently not functioning. The stage scrolls while players must duke it out across the top of the ship.

When they reach the back of the ship, an elevator activates and brings the fighters down into the storage area. The stage momentarily stops and fighters can fight in the storage area. The only KO’able place is through the top of the stage.

The stage continues through a blast door and leads through a series of dimly lite corridors (seen in SSBB). The stage finally stops at the reactor. Touching the crystal will cause 20% Electrical damage and high knockback. Attacking it will cause the electrical attack range to extend even further. It cannot be attacked by assist trophies, Poké Balls, Summons, or Boss Spheres.

The stage will then continue down a shaft and leads to another room with a floating platform and other Meta Knight troops in the background; training. The stage will stop again and, after 20 seconds, the Meta Knights will vanish. That is a warning that the bottom of the stage will open up and toss players into the sky. After 15 seconds, the bay doors will close and the floating platform will carry the players up an elevator shaft.

They will then enter the control room (seen in SSBB). There are no gimmicks here but, the glass can be broken, in which, air will start shooting in and pushing players. The floating platform appears again and transports players down an elevator shaft, through a series of boiling containers and factory-esque decor and then drops them off back into the hull; in which the Combo Cannon is functional and waiting. Afterward, the stage loops again.


The main worry is the combo cannon at the end. It can grab players and blast them with a well-aimed beam blast. It can also whack players with the claw arm. It can do this three-four times before the stage begins to move. Attacking it might decrease the amount if times it can attack.


Halberd – (Kirby’s Epic Yarn) – Main Music
Vs Yin-Yarn – (Kirby’s Epic Yarn)
Boss Battle (Kirby”s Return to Dreamland)
True Arena (Kirby”s Return to Dreamland)
Galacta Knight Theme (Kirby”s Return to Dreamland)
Landia (Kirby”s Return to Dreamland)
Heavy Lobster Theme (Kirby”s Return to Dreamland)
Darkness Extended (Kirby”s Return to Dreamland)


Combo Cannon
Meta Knight troops

My Thoughts

I struggled with making a new Halverd stage. I wanted to include it but couldn’t find a way how to make it newer. However, I recalled playing on the Helberd in the SSE mode in SSBB and used that as a way to incorporate the entire battleship into a single stage. I feel I captured another face of the Halberd that we have never seen before.

Chances of Being in SSb4

60% – Sakurai seems to like the Halberd so he might find a way to incorporate it into SSB4.

Veteran: Meta Knight

Helberd flew high into the sky; above the mountains, plains, and oceans.  Inside the Helberd, a lone cloaked masked figure was manning the controls.  Meta Knight looked right and left as he steered the massive air ship through the sunset skies.  In the sky was a floating mechanical island; directly in front of the Halberd.  Meta Knight peered into his viewing port but the darkness that enveloped the island blocked every light from view.  Meta Knight turned the controls and the great ship lurched forward and started speeding towards the floating island.  The Helberd began to pick up speed as it traveled through the sky.  Meta Knight focused intently on the island when, all of a sudden, a blackness began to pour out of it.  It stretched along the sunset sky and blotched it with a deep brown-orange.

Meta Knight wrestled with the controls but they began to smoke with a dark vapor.  Meta Knight jumped back and, in amazement, saw his controls moving on their own.  He looked at the mechanical island, which was right in front, slowly pulling him in.  His ship began to glow with a deep purple and, as it the island grew closer, Meta Knight’s mind began to grow blank and darkness swarmed all around him.

Meta Knight from Super Smash Bros. Brawl

Name: Meta Knight

Universe: Kirby

Debut: Kirby’s Adventure (1993)

Element Alignment: Dark

Affinity: Good

Reasons for Fighting: Advancement

Ahh, Meta Knight. The seemingly invincible masked swordsman who has lightning fast attacks, KO’able moves, and the ability to fly. Meta Knight is everyone’s worse nightmare and a terror in the hands of a pro. While he still retains his primary strengths, Meta Knight has been nerfed in various areas.

Changes from SSBB to SSB4

Meta Knights Up B does only 7% damage and 15% less knockback. Thus, it is less of a killing move. Meta Knight’s Mach Tornado throws opponents outward instead of throwing downward to prevent spamming. Meta Knight’s Down Smash and Forward Smash has decreased by 2% each. Meta Knight can cancel the dimensional cape by pressing the c-stick anytime after he appears.

Meta Knight’s Special B Move

Neutral B – Mach Tornado

Side B – Drill Rush

Up B – Shuttle Loop

Down B – Dimensional Cape

The Final Trio

Final Smash – Galaxia Darkness

Final Melee – Infinity Cape

Final Brawl – Blackstar


Galaxia Darkness is Meta Knight’s Final Smash. It has the same properties as before.

Beginning Cinematic: Metaknight pulls his cape around him and then flings it open to reveal his wings.

Infinity Cape is Meta Knight’s Final Melee. Meta Knight covers himself with his cape and renders himself invisible for 13 seconds. His attacks has 15% higher knockback than his normal attacks.

Beginning Cinematic: Meta Knight pulls slashes with his sword and pulls his cape around him. He then vanishes in thin air!

Blackstar is Meta Knight’s Final Brawl. Meta Knight envelopes his cloak on the entire field and castes it into darkness. The opponent is standing and is illuminated. Suddenly, a burning X appears on the opponent and all the darkness starts to be sucked in along the opponent. All of a sudden reality snaps and darkness bursts out in a black wisps of clouds. It does 70-72% Dark damage.

Home Stage: Halberd

Proposed New Taunt
Right Side – Meta Knight turns his back to the camera, takes off his mask, and holds it out. He then puts it back on.

New Taunt

  • Left Side – Meta Knight stabs his sword in the ground, expands his wings, and says “Weak”.

Palette Swap

  • Bronze Meta Knight – made to look like a knight.

DLC Costumes

Galactic Knight (from Kirby Super Star Ultra)

Blade Knight (from Kirby’s Adventure)

Current Metaknight Move Set
(changes made in BOLD.

Ground Attacks


  • Neutral Attack – When held, Meta Knight yells and executes a lightning-fast flurry of slashes that also attack enemies behind him. Does 10% damage when just tapping the attack button.
  • Dash Attack – Does a running kick. His only attack (other than all of his throws, excluding the back throw) that does not use his sword. When MK attacks with his foot, it does 6%. When the body hits it does 8%.
  • Strong Side – Slashes twice in front of him, then once upwards. Only pressing the attack button once will cause Meta Knight to perform only the first hit; press it twice more to slash the second and third times. 1st slash does 4%, next does 3% and the last does 5%, altogether 12%.
  • Strong Up – Stabs upward. 10%. Decent knockback, and in some cases at higher percents, makes up for his up smash’s weak vertical knockback.
  • Strong Down – Thrusts his sword across the ground. Good for tripping, deceptive range, very fast, and it can be used to Pseudo Crawl. 4-6%


  • Side Smash – Pulls his sword back for a second, then slashes in front of him. Has below average knockback, but is his strongest move in terms of knockback. This is Meta Knight’s only slow attack, although that’s only the start-up which is 24 frames, it has a very fast charge release and has very little ending lag, less cooldown than his Down Smash. 13-19%.
  • Up Smash – Slashes above him three times. Like Link’s Up Smash, but much faster. 4% each slash, in total 12%. [9% damage uncharged]. Low knockback.
  • Down Smash – Slashes in front of him, then behind. Arguably his best kill move due to its extremely fast speed. One of the non-dragging down smashes that second hit attack has higher knockback than first hit. Front slash does 12-15%, and back slash does 13-16%.


  • Ledge attack – Slashes with blade. 8% damage.
  • 100% ledge attack – Gets up slowly, then slashes with blade. 10% damage.
  • Floor attack – Slashes on either side of himself. 6%, both slashes.

Aerial Attacks

  • Neutral Aerial – Slashes while spinning in a circle. Similar to Pikachu’s Neutral Aerial. Surprisingly powerful. Can hit twice for a total of 19% damage.
  • Forward Aerial – Slashes in front of him three times. Can perform a Wall of Pain variation. First slash does 3%, second does 3%, and last does 4%. Altogether 10%.
  • Back Aerial – Like his Forward Aerial, but behind him and slightly slower. To compensate for the slower slashes, this move has slightly more knockback. Even then, it still has almost no start-up lag and the 1st two hits while landing sets up a Down Smash on many characters. First slash does 3%, second does 3%, and last does 4%. Altogether 10%.
  • Up Aerial – Slashes above him very quickly. Has decent knockback. Shortest ending lag aerial in the game. Great for juggling opponents into the upper blast line. 6% damage. If Tap Jump is set to “on”, Meta Knight will rise up with each slash. The distance varies depending on how many of Meta Knight’s jumps remain.
  • Down Aerial – Slashes below him very quickly. More ending and landing lag then the up aerial but stronger. Sends the opponent at a horizontal trajectory and is quite deadly offstage, especially against opponents with poor horizontal recovery. 7-9% damage.
  • Glide Attack – Slashes in front of himself. A fairly powerful move with great vertical knockback. 12% damage.

Grabs & Throws

  • Pummel – Jabs opponents with his wings’ claws. A slow pummel. 3% damage.
  • Forward Throw – Kicks the opponent in front of him. A very fast throw. 8-10% damage.
  • Back Throw – Teleports and slashes the opponent behind him. 10% damage and good knockback.
  • Up Throw – Similar to Kirby’s: jumps into the air holding his foe, and then crashes down. The differences are that this throw doesn’t create an explosion, and it has less launch power. Can KO at very high percents. 12% damage.
  • Down Throw – Stomps on the opponent multiple times, then ends by slamming down on them. It is much like Kirby’s Down Throw, but it is a little slower and and has an horizontal trajectory. Does 12% damage.


  • Up Taunt – Wraps himself in his cape, as if teleporting via his Down Special, while grunting.
  • Down Taunt – Spreads his wings while shouting “come”.
  • Right Side Taunt – Says “Fight me!”, while pointing left hand in front(at opponent), slashing twice, and finally pointing his sword in front of him.

Stage Entrance

  • Meta Knight appears via Dimensional Cloak.

My Thoughts

Well, from the get go I thought of severely nerfing Meta Knight but then I realized that he is actually a VERY good character with a few strengths that can cripple other players.  Thus, I went about decreasing the amount of his killing attacks and his specials but buffed his dimensional cape.  Personally, I think nerfing Meta Knight should be the first thing considered when changing him.  However, to totally axe him would be injustice to his character so I propose a modest and conservative nerfing process concerning Meta Knight.

Stage: Lor Starcutter

Lor Starcutter from Kirbys Return to Dreamland

Name: Lor Starcutter

Universe: Kirby

Debut: Kirby’s Return to Dreamland (2011)

Size: Medium

Obstacle Level: 1 (out of 5)

Type: Stationary

Availability: Starter

The Lor Starcutter is one of the main locations for Kirby’s Return to Dreamland. It crash lands on Pop Star resulting it’s captain, Magolor, to be stranded on Pop Star. According to Magolor, it is a ancient ship created by a unknown race and it can think for itself. Inside the ship, it has ability rooms, mini games, and challenge rooms that open when Kirby and friends collects enough Energy Spheres. When crash landing on Pop Star, it lost many of it’s gears and components so Magolor tasked Kirby to find them in order to repair the ship.


The Lor Starcutter is an advanced spaceship with advanced alien technology. The stage is fought on the deck of the ship. Th efar right side of the ship is the bow of the ship. Players can jump on the curved decoration that stands at the front of the ship. The main stage is located on the deck but there are no hovering platforms or platforms that move. Players can jump onto the cabin of the shift as well as the masts. These are two platforms that players can jump up two. The third and last one is the crow’s next and is small enough for only one player. Beyond the cabin is the back of the ship on the far left side. The stage continues behind the cabin at the same level as in front of it but rises slightly near the wings. Players are hidden by the giant wings in the back. The background loops between flying through the stratosphere of Pop Star and then enters a Black wormhole. During this time, it is a mass vortex of purple and black but the ship is highlighted by a seemingly inner light. When the vortex vanishes, the ship finds itself in Helcandra. In the distance, Landia can be seen flying through the sky.

Obstacles and Movements

There are little to no obstacles or hazards in Lor Starcutter save for the changing of the background. This stage is meant for a straight forward fighting style.


Lor Starcutter (Kirby’s Return to Dreamland)
Grape Garden (Kirby’s Return to Dreamland)
Super Ability (Kirby’s Return to Dreamland)
Landia’s Theme (Kirby’s Return to Dreamland)
Galacta Knight Theme (Kirby’s Return to Dreamland)
The Arena: Kirby GCN Theme (Kirby’s Return to Dreamland)
Opening (Kirby’s Return to Dreamland)
Final Boss 1 (Kirby’s Return to Dreamland)
King Dedede’s Theme (Kirby’s Return to Dreamland)
Rowdy Charge Music (Kirby Air Ride)
The City (Kirby Air Ride)



My Thoughts

I haven’t played a Kirby game in a while but I felt this stage helps represent the Kirby series of today. It is a futuristic stage and one of the main locations of the newest game. I feel this stage should be the main representation of the Kirby series. While not exactly as iconic as some of the other stages, it helps represent the future of Kirby.

Chances of Being in SSB4

40% – I put this stage fairly high because not only am I 100% that a Kirby’s Return to Dreamland stage will be represented in SSB4, that this stage has a fairly good shot at being in it. It’s only competition is a stage from Kirby’s Epic Yarn but who is to say that the Kirby series can’t have two stages?

Veteran: Kirby

Dreamland was in turmoil. The sky was gone! Everything became a haze and a fog filled the once pleasant gardens and fields that made Dream Land. The citizens were afraid and stayed inside their houses because the haze only made them afraid and fearful. One pink puffball braved the haze and void in the sky, Kirby. He dashed out of his house and ran down the road which was hidden behind the blinding haze. Over the haze, a vast mechanical floating isle loomed. It was sucking up the rest of the sky and pouring out the haze in return. Kirby, in determination, caught a warp star and made way to challenge the island.

Kirby from Super Smash Bros. Brawl

Name: Kirby

Universe: Kirby

Debut: Kirby’s Dreamland (1993)

Element Alignment: Wind

Affinity: Good

Reasons for Fighting: Adventure

Kirby is the star of the Kirby universe and is always the playable character in the series. He lives in the country Dream Land on planet Pop Star. He is often adventuring and saving Dream Land from enemies. He has many allies who help him when he is in need. He often clashes with King Dedede who in actually helps him more often then not.

Kirby remains fairly unchanged since Brawl with a few minor changes. He has a somewhat faster falling speed compared to Brawl. Additionally, when he swallows something (an opponent, a item, a enemy, etc) he gains 8% more weight but if he receives enough damage, he will spit it out. This is an excellent way to weigh Kirby down.

Changes from SSBB to SSB4

Kirby’s Copy ability does 10% damage when used (comparable to shooting a enemy out of Kirby’s mouth) and Kirby has 5% more Super Armor while in the copying phase of his animations.  Kirby’s jabs now link better against opponents.  Neutral Aerial has higher priority than before.  Up Throw does 2% more damage.  Back Throw does 1% more damage.  Hammer is exchanged for Whip.  It can now be used to grab ledges while during the swing.  Stone Kirby does more knock back and 3% more damage.

Kirby’s Special B Moves

  • B- Inhale
  • Side B – Whip
  • Up B – Final Cutter
  • Down B – Stone

The Final Trio

  • Final Smash: Cook Kirby
  • Final Melee: Ultra Sword
  • Final Brawl: Ultimate Copy


Whip is Kirby’s new Side B attack. It works much like Kirby’s hammer attack but has a much longer reach and can be sweetspotted at the end. However, if not sweetspotted, it does only 10% damage with little knockback. However, if sweetspotted, it can do around 18% damage with high knock back.  It can also be used as a tether recovery move but it has a fairly short distance span.

Cook Kirby is Kirby’s Final Smash.  It is very similar to the original SSBB version.

  • Beginning Cinematic: Kirby smashes the ground and a giant cooking pot springs up.  Kirby then dons on a cooking hat and apron and clangs his spoons together.

Ultra Sword is Kirby’s Final Melee. Kirby gains the ultimate sword and can use it for 10 seconds. It does 20% damage at every strike and can easily OHKO a opponent at percentages at 50% or higher. It may take 2 or 3 hits at lower percentages. It has a very high knockback. It does an additional 2% damage with the right perks.

  • Beginning Cinematic: Kirby explodes in a rush of brilliant light.  The energy begins to shine around Kirby as he hoists up the Ultra Sword which is shining with light.

Ultimate Copy is Kirby’s Final Brawl. Kirby starts to glow with a strange, pink energy.  A massive star appears behind him and gives him power.  He gains the Shock ability and slams the opponent down with a powerful lightning strike.  He then transforms into Leaf Kirby and wraps them in a razor sharp leaf tornado.  Kirby then transforms into Bomb Kirby and throws a large bomb at them which explodes and sends them flying for high knock back damage.  It does between 60-65% Lightning, Earth, and Fire damage.

Proposed New StageLor Starcutter

Proposed New Taunt(s)

  • Left Side – Jumps on his head and does a quick spin with his legs out stretched.

Proposed Palette Swap

Purple Kirby – A purple body with a different shade of purple on his cheeks. His shoes are darker purple.

Proposed Buy-able Costumes

Knuckle Joe Costume (from various Kirby games)

  • Attributes: 10% physical damage increase, 10% physical damage resistance increase, 5% weight increase, 4% speed increase, 8% jump decrease, 10% defense decrease, and 10% projectile damage resistance decrease.

Water Kirby Costume (from Kirby+ Return to Dreamland)

  • Attributes: 15% physical damage resistance increase, 15% sword damage resistance increase, 8% projectile damage increase, 5% speed decrease, faster falling speed, and Kirby’s element alignment changed to Water.

Current Kirby Move Set (taken from SmashWiki)

Changes made in BOLD

Ground Attacks

  • Neutral attack: Vulcan Jab – Two punches, followed by a rapid flurry of punches that release shock waves. Similar to Vulcan Jab from his Fighter Ability. (2%, 3%, 1%, 1%, 1%…) If you manage to get the enemy against a wall or they don’t know how to DI then it has a very high damage potential.  Jabs link properly.
  • Dash attack: Break Spin – Spins on his hands, while repeatedly kicking with his feet. Multiple hits. Originates from his Yo-yo Ability from Kirby Super Star. Has high priority and is useful for clearout. 5 hits of 2% damage with little, set knockback that traps the opponent in the attack, then another final hit that has more knockback to it; little KO potential, does 4%.
  • Forward tilt – A quick long ranged roundhouse kick. Can be angled upward or downward. 7%.
  • Up tilt – Quickly raises one leg vertically from behind. A good juggling move. It is faster and has higher priority than Snake’s Up tilt. The damage depends on the opponent’s position from Kirby. 5% if near Kirby, 7% if above or side-by-side from Kirby.
  • Down tilt – Crouches low and delivers a long ranged low kick. Good chance that it will trip opponents. 6-7%.
  • Side smash: Spin Kick – Lunges forward and delivers a very long range jump kick that moves Kirby forward. Can be angled. High knockback and executes quickly. It has high enough priority to pierce Meta Knight’s Mach Tornado. This is clearly derived from Kirby Super Star, where a nearly identical move called “Spin Kick” can be used by Kirby with the Fighter copy ability. It also looks exactly like an uncharged dash with Jet Kirby in Kirby Super Star 15%-21%. Does weaker damage if hit at the end of the attack. 11%-18%.
  • Up smash – Does a short backflip while doing an upward kick. Decent range, and high knockback. 15%-21%. Weaker damage if the opponent is hit as Kirby puts his feet on the ground. 12%-17%.
  • Down Smash – Splits his legs apart and spins around rapidly. A simultaneous down smash. Usually a vertical knockback, if the opponent is close to Kirby and has good range. The hitboxes on the tips of his feet push opponents away as a semi-spike, which is very useful for edgeguarding. 14%-19%.
  • Ledge attack – Flips over the edge and kicks. 6%.
  • 100% Ledge attack – Gets up and then uses a move similar to his down smash. 6%.
  • Floor attack – Gets up, then kicks on one side, then the other. 5-6%.
  • Trip attack – Gets up then spins around, kicking. 6%

Aerial Attacks

  • Neutral aerial: Twinkle Star – Spins in place, dealing damage with his arms and legs. Has a long duration with multiple separate hits. One hit (per foe): 6%-12% damage, depending on when it lands, with little knockback.  It has higher priority compared to SSBB.
  • Forward aerial: Triple Kick – Does three spin kicks, with good knockback on the last kick. Kirby could do this move with the Fighter ability in his series. Three hits: the first hit does 4% damage and has very little knockback. The second hit does 3% damage and has even less upward knockback than the first; it has the least knockback, damage, and range of the three. The last hit does 5% damage and has the most knockback, though still little.
  • Back aerial: Fence Of Pain – Quickly crouches in midair then kicks his legs behind him. High knockback and has Sex Kick properties. There is a sweetspot on this move, just on Kirby’s feet tips as it comes out, which deal slightly higher knockback than the rest of his feet. Slight disjointed hitbox.
  • Up aerial: Does a flip kick in midair similar to his Up smash. Can KO mid to high-percentage opponents. (12-15%)
  • Down aerial: Drill Kick – Kirby’s famous Drill Kick, this move can spike, spikes especially well against characters with poor vertical recovery and Kirby can fast fall this move to lock opponents in the flurry of kicks to increase the spiking effect. Kirby can also land to increase knockback to set up for combos. Multiple hits. (3% per hit, 18% total)

Grabs and Throws

Note: When Kirby misses a dash grab, he enters an animation similar to when he misses an enemy with the “suplex” ability in Kirby Super Star.

  • Pummel – A quick punch. Does 1% damage.
  • Forward throwPile Driver from Kirby’s Suplex ability in Kirby Super Star and Backdrop from “Adventure”. Kirby rises slowly in the air, while flipping, then slams the opponent down, headfirst. Incredible combo potential. This move can lead into combos dealing up to 45% or higher depending on the character’s weight and falling speed. Does 8% damage.
  • Back throwBig Suplex from Kirby’s Suplex ability in Kirby Super Star. Quickly flips backwards and slams opponent head-first into the ground. Does 8% damage.
  • Down throwFury Stomp from Kirby’s Suplex ability in Kirby Super Star. Kirby throws his victim into the ground, and then stomps on them several times quickly. Meta Knight has the same throw, but with more horizontal knockback, and slower stomping. Can chain grab fast fallers like Sheik or Fox at low damages. Does 13% damage.
  • Up throwAir Drop from Kirby’s Ninja ability in Kirby Super Star and his Backdrop from “Adventure”. Kirby flies off the top of the screen, and comes back down violently in an explosion, like a Warp Star item. Somewhat average knockback. Meta Knight shares this move as well except without the explosion and inflicts more damage. Does 12% damage.


  • Up: The famous Kirby Dance.
  • Right Side Taunt: Spins around, then stops, sticking out his left leg and saying “Eeu!”. Almost identical to the “preview” animation shown when he is chosen in the original Super Smash Bros.
  • Down Taunt: Faces the viewer and says his signature elongated “Hi”, but in a lower tone than in Melee. This is the shortest duration taunt in the game.

Stage Entrance

  • Rides in on a Warp Star and crashes on the ground.

My Thoughts

Kirby was pretty buffed in SSBB so I see no change into his overall stats and playability however I added a increase in weight as well as the ability to swallow heavier objects to increase his weight. I did this in order to make the character more complex and technical to play as.