Veteran: Kirby

Dreamland was in turmoil. The sky was gone! Everything became a haze and a fog filled the once pleasant gardens and fields that made Dream Land. The citizens were afraid and stayed inside their houses because the haze only made them afraid and fearful. One pink puffball braved the haze and void in the sky, Kirby. He dashed out of his house and ran down the road which was hidden behind the blinding haze. Over the haze, a vast mechanical floating isle loomed. It was sucking up the rest of the sky and pouring out the haze in return. Kirby, in determination, caught a warp star and made way to challenge the island.

Kirby from Super Smash Bros. Brawl

Name: Kirby

Universe: Kirby

Debut: Kirby’s Dreamland (1993)

Element Alignment: Wind

Affinity: Good

Reasons for Fighting: Adventure

Kirby is the star of the Kirby universe and is always the playable character in the series. He lives in the country Dream Land on planet Pop Star. He is often adventuring and saving Dream Land from enemies. He has many allies who help him when he is in need. He often clashes with King Dedede who in actually helps him more often then not.

Kirby remains fairly unchanged since Brawl with a few minor changes. He has a somewhat faster falling speed compared to Brawl. Additionally, when he swallows something (an opponent, a item, a enemy, etc) he gains 8% more weight but if he receives enough damage, he will spit it out. This is an excellent way to weigh Kirby down.

Changes from SSBB to SSB4

Kirby’s Copy ability does 10% damage when used (comparable to shooting a enemy out of Kirby’s mouth) and Kirby has 5% more Super Armor while in the copying phase of his animations.  Kirby’s jabs now link better against opponents.  Neutral Aerial has higher priority than before.  Up Throw does 2% more damage.  Back Throw does 1% more damage.  Hammer is exchanged for Whip.  It can now be used to grab ledges while during the swing.  Stone Kirby does more knock back and 3% more damage.

Kirby’s Special B Moves

  • B- Inhale
  • Side B – Whip
  • Up B – Final Cutter
  • Down B – Stone

The Final Trio

  • Final Smash: Cook Kirby
  • Final Melee: Ultra Sword
  • Final Brawl: Ultimate Copy


Whip is Kirby’s new Side B attack. It works much like Kirby’s hammer attack but has a much longer reach and can be sweetspotted at the end. However, if not sweetspotted, it does only 10% damage with little knockback. However, if sweetspotted, it can do around 18% damage with high knock back.  It can also be used as a tether recovery move but it has a fairly short distance span.

Cook Kirby is Kirby’s Final Smash.  It is very similar to the original SSBB version.

  • Beginning Cinematic: Kirby smashes the ground and a giant cooking pot springs up.  Kirby then dons on a cooking hat and apron and clangs his spoons together.

Ultra Sword is Kirby’s Final Melee. Kirby gains the ultimate sword and can use it for 10 seconds. It does 20% damage at every strike and can easily OHKO a opponent at percentages at 50% or higher. It may take 2 or 3 hits at lower percentages. It has a very high knockback. It does an additional 2% damage with the right perks.

  • Beginning Cinematic: Kirby explodes in a rush of brilliant light.  The energy begins to shine around Kirby as he hoists up the Ultra Sword which is shining with light.

Ultimate Copy is Kirby’s Final Brawl. Kirby starts to glow with a strange, pink energy.  A massive star appears behind him and gives him power.  He gains the Shock ability and slams the opponent down with a powerful lightning strike.  He then transforms into Leaf Kirby and wraps them in a razor sharp leaf tornado.  Kirby then transforms into Bomb Kirby and throws a large bomb at them which explodes and sends them flying for high knock back damage.  It does between 60-65% Lightning, Earth, and Fire damage.

Proposed New StageLor Starcutter

Proposed New Taunt(s)

  • Left Side – Jumps on his head and does a quick spin with his legs out stretched.

Proposed Palette Swap

Purple Kirby – A purple body with a different shade of purple on his cheeks. His shoes are darker purple.

Proposed Buy-able Costumes

Knuckle Joe Costume (from various Kirby games)

  • Attributes: 10% physical damage increase, 10% physical damage resistance increase, 5% weight increase, 4% speed increase, 8% jump decrease, 10% defense decrease, and 10% projectile damage resistance decrease.

Water Kirby Costume (from Kirby+ Return to Dreamland)

  • Attributes: 15% physical damage resistance increase, 15% sword damage resistance increase, 8% projectile damage increase, 5% speed decrease, faster falling speed, and Kirby’s element alignment changed to Water.

Current Kirby Move Set (taken from SmashWiki)

Changes made in BOLD

Ground Attacks

  • Neutral attack: Vulcan Jab – Two punches, followed by a rapid flurry of punches that release shock waves. Similar to Vulcan Jab from his Fighter Ability. (2%, 3%, 1%, 1%, 1%…) If you manage to get the enemy against a wall or they don’t know how to DI then it has a very high damage potential.  Jabs link properly.
  • Dash attack: Break Spin – Spins on his hands, while repeatedly kicking with his feet. Multiple hits. Originates from his Yo-yo Ability from Kirby Super Star. Has high priority and is useful for clearout. 5 hits of 2% damage with little, set knockback that traps the opponent in the attack, then another final hit that has more knockback to it; little KO potential, does 4%.
  • Forward tilt – A quick long ranged roundhouse kick. Can be angled upward or downward. 7%.
  • Up tilt – Quickly raises one leg vertically from behind. A good juggling move. It is faster and has higher priority than Snake’s Up tilt. The damage depends on the opponent’s position from Kirby. 5% if near Kirby, 7% if above or side-by-side from Kirby.
  • Down tilt – Crouches low and delivers a long ranged low kick. Good chance that it will trip opponents. 6-7%.
  • Side smash: Spin Kick – Lunges forward and delivers a very long range jump kick that moves Kirby forward. Can be angled. High knockback and executes quickly. It has high enough priority to pierce Meta Knight’s Mach Tornado. This is clearly derived from Kirby Super Star, where a nearly identical move called “Spin Kick” can be used by Kirby with the Fighter copy ability. It also looks exactly like an uncharged dash with Jet Kirby in Kirby Super Star 15%-21%. Does weaker damage if hit at the end of the attack. 11%-18%.
  • Up smash – Does a short backflip while doing an upward kick. Decent range, and high knockback. 15%-21%. Weaker damage if the opponent is hit as Kirby puts his feet on the ground. 12%-17%.
  • Down Smash – Splits his legs apart and spins around rapidly. A simultaneous down smash. Usually a vertical knockback, if the opponent is close to Kirby and has good range. The hitboxes on the tips of his feet push opponents away as a semi-spike, which is very useful for edgeguarding. 14%-19%.
  • Ledge attack – Flips over the edge and kicks. 6%.
  • 100% Ledge attack – Gets up and then uses a move similar to his down smash. 6%.
  • Floor attack – Gets up, then kicks on one side, then the other. 5-6%.
  • Trip attack – Gets up then spins around, kicking. 6%

Aerial Attacks

  • Neutral aerial: Twinkle Star – Spins in place, dealing damage with his arms and legs. Has a long duration with multiple separate hits. One hit (per foe): 6%-12% damage, depending on when it lands, with little knockback.  It has higher priority compared to SSBB.
  • Forward aerial: Triple Kick – Does three spin kicks, with good knockback on the last kick. Kirby could do this move with the Fighter ability in his series. Three hits: the first hit does 4% damage and has very little knockback. The second hit does 3% damage and has even less upward knockback than the first; it has the least knockback, damage, and range of the three. The last hit does 5% damage and has the most knockback, though still little.
  • Back aerial: Fence Of Pain – Quickly crouches in midair then kicks his legs behind him. High knockback and has Sex Kick properties. There is a sweetspot on this move, just on Kirby’s feet tips as it comes out, which deal slightly higher knockback than the rest of his feet. Slight disjointed hitbox.
  • Up aerial: Does a flip kick in midair similar to his Up smash. Can KO mid to high-percentage opponents. (12-15%)
  • Down aerial: Drill Kick – Kirby’s famous Drill Kick, this move can spike, spikes especially well against characters with poor vertical recovery and Kirby can fast fall this move to lock opponents in the flurry of kicks to increase the spiking effect. Kirby can also land to increase knockback to set up for combos. Multiple hits. (3% per hit, 18% total)

Grabs and Throws

Note: When Kirby misses a dash grab, he enters an animation similar to when he misses an enemy with the “suplex” ability in Kirby Super Star.

  • Pummel – A quick punch. Does 1% damage.
  • Forward throwPile Driver from Kirby’s Suplex ability in Kirby Super Star and Backdrop from “Adventure”. Kirby rises slowly in the air, while flipping, then slams the opponent down, headfirst. Incredible combo potential. This move can lead into combos dealing up to 45% or higher depending on the character’s weight and falling speed. Does 8% damage.
  • Back throwBig Suplex from Kirby’s Suplex ability in Kirby Super Star. Quickly flips backwards and slams opponent head-first into the ground. Does 8% damage.
  • Down throwFury Stomp from Kirby’s Suplex ability in Kirby Super Star. Kirby throws his victim into the ground, and then stomps on them several times quickly. Meta Knight has the same throw, but with more horizontal knockback, and slower stomping. Can chain grab fast fallers like Sheik or Fox at low damages. Does 13% damage.
  • Up throwAir Drop from Kirby’s Ninja ability in Kirby Super Star and his Backdrop from “Adventure”. Kirby flies off the top of the screen, and comes back down violently in an explosion, like a Warp Star item. Somewhat average knockback. Meta Knight shares this move as well except without the explosion and inflicts more damage. Does 12% damage.


  • Up: The famous Kirby Dance.
  • Right Side Taunt: Spins around, then stops, sticking out his left leg and saying “Eeu!”. Almost identical to the “preview” animation shown when he is chosen in the original Super Smash Bros.
  • Down Taunt: Faces the viewer and says his signature elongated “Hi”, but in a lower tone than in Melee. This is the shortest duration taunt in the game.

Stage Entrance

  • Rides in on a Warp Star and crashes on the ground.

My Thoughts

Kirby was pretty buffed in SSBB so I see no change into his overall stats and playability however I added a increase in weight as well as the ability to swallow heavier objects to increase his weight. I did this in order to make the character more complex and technical to play as.