Legend of Zelda Trophies 2


Debut: Legend of Zelda: Skyward Sword

Groose is Link`s self proclaimed rival for Zelda`s heart and a fellow student in the Knight Academy.  He has a very big ego and considers himself one of the best knights; when compared to Link at least.  He has a knack for getting himself into akward situations and causing more trouble due to his attention-grabbing antics.

LD-301N Skipper

Debut: Legend of Zelda: Skyward Sword

LD-301N Skipper is an Ancient Robot that once commanded the great ship, the Sandship.  However, he lost it to a host of robotic pirates.  Skipper seems quite knoweldgeable concerning the Ancient Robots fate and recognized the differences between the present and the past.  He seems to acknowledge his family is gone as well.

LD-301S Scrapper

Debut: Legend of Zelda: Skyward Sword

LD-301S Scrapper is a robot owned by the mechanic Gondo`s grandfather to search for junk on the Surface.  However, he broke down due to old age.  After Link assembled him, the robot initially refused to aid Link.  However, Fi was able to convince the robot who was quite taken to spirit.  He then began helping Link…for Fi`s sake.


Debut: Legend of Zelda: Skyward Sword

Batreaux is a bat-like monster that resides in a shakc below Skyloft.  He is the root of all monster stories in Skyloft and his evil aura precence has caused the Remlits and other monsters to convene.  However, he may be a monster but he isn`t a evil monster.  He enjoys the time he can spend with humans and wishes to be one.


Debut: Legend of Zelda: Skyward Sword

Gondo is the main (and only) mechanic on Skyloft.  He wears a helmet and goggles to protect his eyes and head while he works.  Link can give him weapons and shields to repair and upgrade but they come at a price: ususally in rupees and raw materials.  He also mains the LD-201S Scrapper and helped repair him alongside with Link.

Old Woman

Debut: Legend of Zelda: Skyward Sword

The Old Woman is a prophet of sorts that resides in the Sealed Grounds.  She was entrusted with the location of the Triforce by Hylia a long time ago.  She is knoweldgeable about the destinies between Link and Zelda as well as the evilf orces led by Demise.  She teaches Link several songs and gives him advice  to aid him in his quest.


Debut: Legend of Zelda: Skyward Sword

Guardians are protectors of the Silent Realms.  They are motionless until they sense a foreign entity leave the protective barrier.  They will then puruse this invader with unparalled determination.  One attack from their weapons is enough to force the invader from the Silent Realm.  Collecting a Tear of the Goddesses will cause them to become dormant.


Debut: Legend of Zelda: Skyward Sword

Remlits are docile furry creatures during the day but turn into viscious monsters at night that will attack any helpless victim on sight.  They are common pets on Skyloft and even the Academy Headmaster , Gaepora, owns one named Mia.  It is said that a curse remains on Skyloft and removing it will cleanse the Remlit of the ghastly transformation.


Debut: Legend of Zelda: Skyward Sword

A Stalmaster is a evil creature that can use its four arms to attack foes with surprising speed and accuracy.  Each arm holds a different weapon and serve various functions.  The key to defeating this undead villain is predicting where it will strike and attacking opposite of where he will strike.


Debut: Legend of Zelda: Skyward Sword

Koloktus is a boss encountered in the Ancient Cistern.  While initially a decorative statue, it is brought to life by Ghiraham at a snap of the finger and forced to fight link.  It fights using large Chakrams and can throw these for extensive damage.  It can repair itself if one of its limbs becomes severed.  It is both a beautiful and deadly statue.


Veteran: Shiek

Shiek model from Super Smash Bros. Brawl

Name: Shiek

Universe: Legend of Zelda

Debut: Legend of Zelda: Ocarina of Time (1997)

Element Alignment: Ice

Affinity: Good

Reasons for Fighting: To Protect

Availability: Starter

Shiek comes back to the Super Smash Bros. as a transformation option for Zelda! By pressing Down B, she can transform to alter ego, Shiek. As well, Shiek can transform back to Zelda at any time. While Zelda is more slow and powerful, Shiek can deliver lightning fast combos and quick hit and run attacks. Shiek has been a sub-character since Melee and comes back again for another fight!

Changes from SSBB to SSB4

Shiek was nerfed from SSBM to SSBB pretty badly so I propose a few changes to Shiek to push her back to her Melee version without being to over-powered. Most importantly, the transformation time between Zelda and Shiek has significantly decreased allowing for easier and quicker changes from the two characters. Shiek’s Neutral A has less lag and her rapid Neutral A attack does shield damage the longer it continues. Shiek’s forward tilt has more knock back then previous. Her Forward tilt has a slightly longer reach with little lag. Shiek’s down aerial does more damage. Finally, her close range needles do more damage and, while in the air, Shiek can direct the needles downward while moving forward or backwards. Jumping straight or a slight diagonal angle will cause them to move straight.

Shiek’s Special B Move Set

  • Neutral B – Needle Storm
  • Side B – Chain
  • Up B – Vanish
  • Down B – Transform

The Final Trio

  • Final Smash – Light Arrow
  • Final Melee – Needle Hurricane
  • Final Brawl – Shadow Strike


Needle Storm is Shiek’s Neutral B move. It retains the same proerties as before but it does 1% more damage the closer the opponent gets to Shiek. In addition, by jumping forward or back, Shiek can throw the needles downwards.

Light Arrow is Shiek’s Final Smash. It is the same as in SSBB.

  • Beginning Cinematic: Shiek flips backwards and slashes the air with her hand in a karate chop motion.

Needle Hurricane is Shiek’s Final Melee. Shiek grabs her needles and begins throwing them around a large radius. It covers a small stage entirely but covers a third of a large stage. The needles move at blinding speeds and hard next to impossible to dodge. Each needle does 1% damage and the attack as the ability to hit 55 times in 10 seconds. That’s 5.5 hits per second. In all it does 55% damage. However, the needles themselves have very low knock back and hitstuns the opponents cause in the attack. However, when the attack begins to near it’s end, the needles become slower and fewer. Opponents hit by these needles receive moderate knock back and can Ko at percentages as low as 45%. Attempting to shield during this attack causes massive shield damage and most likely to break.

  • Beginning Cinematic: Shiek stands up straight, pulls out her needles, and throws them at the camera.

Shadow Strike is Shiek’s Final Brawl. Shiek puts her index and middle fingers in front of her face and holds her hand (much like in Naruto). There is a close up of her face during this. Shiek vanishes and then slashes at the opponent with a needle; like a knife. She then vanishes again and slams her leg via ankle slam onto the opponent. She then begins to teleport around the opponent while hitting them. She does this 5 times before charging her forward smash attack. This attack ha shigh knock back and does 60% damage.

Proposed Stage – ?

Proposed New Taunt

  • Left Side – Does a short back and flip and lands down on the floor. Her leg is outstretched and she has one hand on the floor. She then gets up.

Proposed Palette Swap

Twilight Princess Shiek (much like how Zelda received a Twilight Princess palette swap)

Proposed DLC Costumes

Impa Costume (from Legend of Zelda: Skyward Sword)

  • Attributes: 5% speed increase, 5%attack speed increase, 2% jump increase, 3% attack decrease, 6% defense decrease, and 3% shield daze increase.

Nooboru Costume (from Legend of Zelda: Majora’s Mask)

  • Attributes: Shiek’s element changes to Fire, 8% attack increase, 3% attack speed increase, 8% shield decrease, 6% jump decrease.

Current Shiek Move Set (taken from the SmashWikia)

* changes in bold.

Ground Attacks

  • Neutral Attack – Sweeps her right hand left then right, then repeatedly jabs with her arm straight and with her fingers sticking out. First two hits, 3%. Jabs, 2% each, 1% if hit with the tip of her fingers.
  • Dash Attack – Throws her arms forward and forcefully separates her hands, comes out very fast . 8%.
  • Strong Forward – Kicks her leg in an arc. Its high speed and moderate knockback allows good combo ability, being able to do it repeatedly or follow up with another attack. 5%. This move it’s self makes sheik a counter to, or go even with many other fast falling characters due to the insane amount of damage it racks up.
  • Strong Up – Sheik raises her right leg above her and slams it down. First hit, 6%. Second hit, 7%. A good combo ender.
  • Strong Down – Sheik does a quick spin kicking the ground with her leg. 8%.
  • Side Smash – Sheik kicks in front of her twice trapping the enemy in the first kick at low percentages and knocks them back with the second kick.The second kick has moderate knockback. First hit, 5% uncharged, 7% fully charged. Second hit, 9% uncharged, 12% fully charged.
  • Up Smash – Sheik raises her arms above her head holding them together and forcefully separates them to the left and right sides of her body. Powerful knockback when sweetspotted, but less powerful when not sweetspotted. It is also possible to hit twice with it for huge damage. Body (hits first), 17% uncharged, 23% fully charged. Wind, 12% uncharged, 17% fully charged.
  • Down Smash – Sheik spins her body on the ground sticking her legs out. Very fast with long duration for a smash attack. First hit, 13% uncharged, 18% fully charged. Second and third hits, 10% uncharged, 14% fully charged. Fairly low knockback.
  • Ledge Attack – Sheik swiftly kicks her foot up off the edge. Similar to her Up Air, except sideways. 8%.
  • 100% Ledge Attack – Sheik slowly gets up and forcefully brings her elbow forward. 8%.
  • Floor Attack – Sheik kicks backwards, then brings her leg over her head in a kick, then gets up. 6%.

Aerial Attacks

  • Neutral Air -Sheik kicks forward with her leg. Has sex kick properties and can be used OOS due to its quick speed. 13% during the first several frames, 5% during the rest.
  • Forward Air -Sheik quickly chops in front of her with her left hand. 9%. Good for edgeguarding due to its low angle of trajectory.
  • Back Air – Sheik kicks backward with her right leg, fast speed and good range. More powerful on the sweet spot, making this move a more relaible kill move on light weight characters. 11% during the first several frames, 6% during the rest. Sweetspot is her foot.
  • Up Air – Sheik does a quick screwdriver kick. 11% during the first several frames, 6% during the rest of them.
  • Down Air – Sheik kicks down throwing herself down with it, in a similar fashion to Sonic’s down-aerial. High ending lag and low priority. 12%.

Grabs & Throws

  • Pummel – Sheik punches the enemy with her left hand. 3%.
  • Forward Throw -Sheik elbows the enemy with her left arm. 5%, then 2%.
  • Back Throw – Sheik throws the enemy behind her and kicks backwards. 5%, then 2%.
  • Up Throw – Sheik flips upside-down and kicks the enemy with both of her feet. 3%, then 2%.
  • Down Throw -Sheik throws the enemy down to the ground, flips, and axe kicks the enemy’s midsection, sending the enemy upward. Two hits of 3%.


  • Down – Holds her hand to her face in a threatening way.
  • Right Side – Stands on one hand.
  • Up – Pulls out her whip-chord.

Stage Entrance

– Appears with magic much like the transformation animation.

My Thoughts

I found it kind of odd that Shiek was severely nerfed in such a way in SSBM. Hence, why I buffed up some her attacks, made some of them faster, and a little more reach. As well, I wanted to allow Shiek to play mind games with the downward Needle Storm. More importantly, I felt by decreasing the time between Shiek and Zelda’s transformations, more players will play as both in a match.

Trophies: Legend of Zelda Series 1

Name: Kikwi

Debut: Legend of Zelda: Skyward Sword (2010)

Description: The Kikwi’s are a race of avian-like beings that inhabit the Faron Woods. They have a plant-like bulb on their backs that can be opened at any given time; usually in times of distress. They use this bulb to camouflage their bodies from enemies. They added Link in finding the whereabouts of Zelda in turn for clearing their woods from enemies. They are skittish creatures who dislike violence.


Name: Bucha

Debut: Legend of Zelda: Skyward Sword (2010)

Description: Bucha is the Kikwi elder and a leader of sorts. He seems to know the secrets of Faron Woods well (though he seems oblivious to a even older Kikwi then himself). He aided Link finding the lost Zelda in turn for helping find his Kikwi’s. Despite being a Kikwi, he has a very large body. He gave Link the Slingshot as well as a reward for aiding the Kikwi’s.


Name: Parella

Debut: Legend of Zelda: Skyward Sword (2010)

Description: Parella’s are inhabitants of Lake Floria and serve the Water Dragon, Faron. They seemingly have no bones so they can fit into very small holes and crevices. As of late, their home has been taken over by monstrous fish and monsters that have been terrorizing the citizens. After getting over their initial fear of Link, they taught Link how to swim like a Parella.

Name: Gorko

Debut: Legend of Zelda: Skyward Sword (2010)

Description: Gorko is a traveling Goron archaeologist who is interested in studying Goddess Cube and Goddess Walls. He seems to have a unquenchable thrust for knowledge and will travel to anywhere to unravel the secrets. Gorko seems almost obsessed about Skyloft; often referring it to the Isle of Goddess.

Name: Goddess Cube

Debut: Legend of Zelda: Skyward Sword (2010)

Description: The Goddess Cubes are special blocks that were left on the surface by the Goddess. When Link struck the Goddess Cube with a charged Skyword Strike, it will return to the sky where it would activate a black Treasure chest thus allowing Link to open it and see what was inside. Gorok the Goron was extremely interested in these mysterious cubes.

Name: Goddess Harp

Debut: Legend of Zelda: Skyward Sword (2010)

Description: The Goddess Harp is a magical harp that was given to Zelda to complete her destiny. When strummed, the harp can cause Goddess walls to appear and Gossip Stones to spring to life. The Goddess Harp is given to Link to complete the later parts of his quest by Zelda. When played by a area of Blessed Butterflies, a Goddess Wall or Gossip Stone may appear.

Name: Gaepora

Debut: Legend of Zelda: Skyward Sword (2010)

Description: Gaepora is the father of Zelda and the Headmaster of the Knights Academy. He has a very owlish appearance but it is not sure if it’s a coincidence. He tasked Link in finding his daughter, Zelda, after she disappeared into the clouds below. He is one of the select few who know the existence of the Surface and the Goddess Sword. He cares much for his daughter, Zelda and acknowledges the special connection that his daughter and Link has.


Name: Dodoh

Debut: Legend of Zelda: Skyward Sword (2010)

Description: Dodoh is the owner and proprietor of Fun Fun Island. However, when Link first meets the clown, he appears down in the dumps. It is later revealed his Party Wheel fell to the surface and was lost forever. Link retrieved the wheel thanks to the drowsing ability and LD-310S Scrapper. Dodoh then allowed Link to compete in his games on Fun Fun Island.

Name: Eldin

Debut: Legend of Zelda: Skyward Sword (2010)

Description: Eldin is the Fire Dragon that watches over Eldin Volcano on the Surface. Compared to Faron and Lanaryu, Eldin is pretty chatty and enjoys divulging secrets about the other dragons. Link is quested with defeating the parasite enemy, Bilocyte inside the whale, Levias, he agrees to help Link with his adventures.

Name: Faron

Debut: Legend of Zelda: Skyward Sword (2010)

Description: Faron is the Water Dragon and watches over Lake Floria. Compared to Eldin and Lanaryu, she is more prideful and boastful of who she is. She tasks Link in finding Sacred Water to heal her wounds after a battle with Ghiraham’s minions. Once restored to her previous glory, she agrees to help Link. She seems to enjoy testing Link as she floods the forest to prevent enemies from reaching her domain.

Name: Lanaryu

Debut: Legend of Zelda: Skyward Sword (2010)

Description: Lanaryu is the Thunder Dragon and watches over Lanaryu Gorge. Apparently, he is the oldest of the Dragons but is in poor health and has been neglecting to address his health problems. However, when Link encounters the Thunder Dragon, he has since passed away. Link must use the Timeshift Stone to briefly revitalize him. Link is quested with finding a Life Tree Fruit to bring him back to life.

Name: The Imprisoned

Debut: Legend of Zelda: Skyward Sword (2010)

Description: The Imprisoned is a massive monster that has been sealed the Goddess Hylia in the Sealed Grounds. It is revealed that Demise, the tyrant to attacked the Surface centuries ago, is closely linked to this monster. It broke free multiple times but with the help of Link and the Old Woman (and Groose), they were able to prevent the monster from escaping. It can be tripped by destroying it’s toes and sealed using the Skyword Sword.


Name: Bokoblin

Debut: Legend of Zelda: Skyward Sword (2010)

Description: Bokoblin’s are minions under Ghiraham and are one of the more commone nemies found. They come in a variety of colors such as red and blue. They are more resourceful and difficult to fight against then their earlier cousins in previous Zelda games. They use a variety of weapons such as swords, clubs, and cleavers

Name: Technoblin

Debut: Legend of Zelda: Skyward Sword (2010)

Description: Technoblin are electrical-gadget wielding bokoblins that use technology to fight opponents. While slower then their bokoblin cousins, they have more health and are stronger because of their electrical attacks which can shock Link. They only appear when a Timeshift Stone is in the area. Otherwise, they are just a pile of bones!

Name: Scaldera

Debut: Legend of Zelda: Skyward Sword (2010)

Description: Scaldera is a powerful Fire-based enemy that was brought to life by a boulder by Ghiraham. He has many arms and a wide mouth that is full of lava. He attempted to chase after Link but was constantly pushed back by bomb flowers. It’s main weakness was throwing a bomb flower into his mouth which causes his rock armor to fall off bit by bit; allowing Link to hack away.

Veteran: Zelda

Inside the castle was all dark. It was as if a thin veil had spread around the castle; cloaking everything in sight and choking it. To Zelda, Princess of Hyrule, it was as if the light was dying. She paced back and forth the throne room in the unsettling darkness. Suddenly, a black blur appeared and Zelda gasped. The black blur or a shadow more like it whisked away the Princess. In the darkening night, she could spot a floating mechanical isle; filled with a unholy light and belching forth dark shadows.

Zelda from Legend of Zelda: Skyward Sword

Name: Zelda

Universe: Legend of Zelda

Debut: Legend of Zelda (1986)

Element Alignment: Light

Affinity: Good

Reasons for Fighting: Peace

Zelda is the Princess of Hyrule. She has appeared in nearly every Zelda game and holds the Triforce of Wisdom. She has always been connected with Link in some way or the other. While not exactly a capable fighter, she had shown herself capable of using magic, swords, and archery to defeat her opponents.

Changes from SSBB to SSB4

Personally, I main Zelda casually because I love playing as her. However, I feel she should remain the same save for a few changes to her physics. Faster falling speed, less floaty, and a improvements to her approach when fighting opponents. This can be changed to give priority to her dash attacks and longer reach for her magical attacks. One drastic change is the ability to slide while doing the Neutral B, Naryu’s Love. This significantly improves her approach game. As well, the whirling radius of the attack is 2% bigger. As well, Zelda can attack right out of Naryu’s Love faster. Zelda’s smashes all have larger hit boxes. Forward tilt has lesser ending lag. Zelda’s grab is much faster and her back throw does more damage and can KO. Up Tilt has a much higher reach. Zelda’ Neutral Aerial does 3% more damage. The sourspot on her aerial Forward, Back, and Down aerials have received a 2% damage increase. The explosion coming out of Zelda’s Farore’s Wind is 2% more damaging. Din’s Fire no longer puts Zelda in a helpless state when falling. As well, if the player pushes the control stick in a direction right before the explosion, Din’s Fire will suddenly jerk into that direction for an extended blast. Transforming into Shiek has lesser animations.

Zelda`s Special B Move Set

  • Neutral B – Naryu`s Love
  • Side B – Din`s Fire
  • Up B – Farore`s Wind
  • Down B – Transform

Zelda`s Final Trio

  • Final Smash – Light Arrow
  • Final Melee – Loftwing
  • Final Brawl – Power of the Goddess


Light Arrow is Zelda’s Final Smash. It has the same properties as before.

  • Beginning Cinematic: Zelda waves a magical spell in front of her and the Light Bow appears. She grabs it and arms it with an Light Arrow.

Loftwing is Zelda`s Final Melee. Zelda summons her purple Loftwing and jumps on top of it. The player then can guide the Loftwing to dash and strike at opponents. Pressing A will cause the Loftwing to speed up and smash into opponents. Even the wind from the Loftwing`s wings can push opponents backwards! A normal attack does 20% damage, a A charged attack does 35% damage, and the wing force push does 5% damage. Zelda becomes extremely fast in her Loftwing mode and can dominate battles in the air. If hit in the air with an A attack, i is a meteor smash.

  • Beginning Cinematic: Zelda whistles and a Loftwing’s shriek can be heard in the distance. The Loftwing comes and swoops up to carry Zelda.

Power of the Goddess is Zelda`s Final Brawl. Zelda presses her hands together and they begin to glow with a golden color. She then swipes forward with one hand. A large sword made of light pierces the opponent. She then swings her other hand forward and a second sword of light pierces the opponent from the otherwise. She then swings both hands down and a large, ornate light sword crashes down and strikes the opponent. It then explodes in a million light particles. It does 68-70% Light damage.

Proposed Stage – Skyloft

Proposed New Taunt(s)

  • Right Side – She takes out the Goddess harp and plays a musical tune on it.
  • Up – She faces the camera, does a cute bow and she tilts her head to the side and giggles slightly.

Proposed Stage Entrance

Her purple Loftwing appears and she jumps down from it. The Purple Loftwing then disappears.

Proposed Palette Swaps

  • Red
  • Blue
  • Pink
  • Green
  • Dark
  • Purple – Based off her Twilight Princess model.

Proposed Buy-able Costumes

Hooded Zelda (from Legend of Zelda: Twilight Princess)

  • Attributes: 5% speed increase, 3% shield increase, 8% weight increase, 5% attack power decrease, 2% projectile damage decrease, and 4% Light element attack power decrease.

Zelda`s Current Move set (taken from the SmashWikia)

Changes made in BOLD

Ground Attacks


  • Dash attack – Zelda extends her arms, palms out. Any enemy caught in her path is electrocuted and knocked upwards. Does 12% when close and less damage (about 9%) when at the tip of her hands.
  • Standard attack – Zelda extends one arm. A circular magical spark appears at the end of it, hitting up to three times. Disjointed with decent range. Does 2% per hit for a total of 6%.
  • Forward Tilt – Zelda steps forward and slashes one arm in front of her, with a trail of sparkles. The attack has moderate knockback. Depending on how the opponent is hit, they may end up slightly behind Zelda. This can be directed slightly up or down. Does 11%-13%.
  • Up Tilt – Zelda waves her hand above her head in an arc, starting in front of her to behind her, trailing sparkles like her forward tilt. This move has very high vertical knockback, and makes an excellent finisher. Although it is less reliable and slower than her up smash and requires set ups, her u-tilt is stronger than her u-smash is knockback wise. Does 11%. It has a higher reach than before.
  • Down Tilt – Zelda crouches and stabs one foot forward. This attack can meteor smash an airborne opponent. It also usually trips people on the ground, and easily combos with Zelda’s quick down smash. This move can also combo into itself. Does 7%-8%. This is one of the very few reliable ways for Zelda to land a grab.


  • Forward Smash – Zelda extends her hands with a thrust, and a burst of sparkles appears. If an enemy is hit by this, it expands its animation, shocking them multiple times and then launching them away with high knockback. Quick, with large range. Is very easy to SDI out of. Does 17% (23% when fully charged).
  • Up Smash – Zelda waves her hand back and forth over her head once quickly, trailing a stream of light. If an enemy is caught in this, the animation expands in to more back and forth, hitting and shocking multiple times before launching them away. At low percentages, especially against heavy characters, this can combo several times with itself, and is also easily followed by an up tilt. Fast, with large range. Does 15% (20% when fully charged).
  • Down Smash – Zelda kicks along the ground in front of her and then behind her, appearing to sweep forward and back with her dress. This smash comes out very quickly (the fastest down smash in Brawl start-up lag wise, tied with R.O.B.‘s), and powerfully knocks almost entirely horizontally. Semi-spike with decent range. Zelda is able to hit a bomb in front of her with this move without taking any damage, due to the disjointed hitbox. Does 12-16% damage in front, 10-14% at back. If the first hit takes you into the second one, it will deal 22-30%.


  • Ledge attack- Zelda climbs up and swings her legs in a circular motion, while pulling her self up. Does 6%.
  • 100% ledge attack- Zelda raises up slowly, and after gaining some strength, smacks the enemy with the back of her hand. Does 10%.
  • Floor attack- Zelda swings her legs around, hitting enemies on both sides of herself. Does 6%.

Aerial Attacks

  • Neutral Aerial – Zelda spins in place, slowly trailing sparkles from her hands. This hits 5 times and sucks people in, dealing a decent amount of damage. The first few hits of this move cannot be DI’d or SDI’s whatsoever. Does 16% if all hits connect.
  • Forward Aerial – Known as the Lightning Kick, Zelda kicks to one side, with a spark at her foot. In the first few frames, if you hit directly with the foot, this attack pauses the opponent in place for a second dramatically, before dealing heavy lightning damage and launching them away with huge knockback. If any other part of this attack hits, or if it hits after the first few frames, it deals only a small amount of damage, with very little knockback. Larger foes tend to be more vulnerable to falling victim to a sweet-spotted hit. Does 20% when sweet-spotted, does 6% when sourspotted.
  • Back Aerial – Identical to Zelda’s forward Aerial, except the opposite direction and faster. Slightly higher knock back than the forward lightning kick. Does 20% when sweet spotted, does 6% when sourspotted.
  • Down Aerial – Zelda sticks one foot out beneath her. Like her Forward and Back aerials, if this hits within the first frame with the foot, it causes a dramatic pause in the opponent’s movement, then deals high damage and meteor smashes the opponent straight downwards very fast. If it hits with any other part or outside this window, it does a very small amount of damage and still knocks downwards, but much slower. If it hits a non-airborne opponent, the sweet spot cannot hit, and it is always the weak hit. The sweet spot itself is slightly smaller than the weak hit and does not actually cover the tip of her foot. Does 16% when sweet-spotted, otherwise 7%.
  • Up Aerial – Zelda holds one hand up, and a small trail of sparkles extends to a point above her where it shortly explodes and launching the enemy upward. This explosion has a smaller hitbox than “Melee Zelda’s” uair, but it is significantly faster and stronger, with great vertical knockback. This is the most powerful uair in the game, knockback wise. Does 15%.

Grabs and Throws

Note:Zelda’s grab has been sped up.

  • Pummel: Discharges magic into them. A very slow pummel. Does 3%.
  • Forward Throw: Telekinetically twirls opponent and throws them forward. Does 12%.
  • Back Throw: Telekinetically twirls opponent behind herself and tosses them. Does 13%. Strongest knockback of all her throws, mediocre KO potential.
  • Up Throw: Telekinetically twirls opponent above her head, then releases them upward. Does 11%.
  • Down Throw: Throws opponent on ground and shocks them repeatedly with magical bursts. The enemy will end up behind Zelda though it is easily DIed away preventing any follow-ups though it has very good follow-ups if the opponent doesn’t. Does 10%.


  • Side: Claps her hands. When she does, a ball of fire appears between her hands, a remodel of one of her victory poses from SSBM.
  • Down: Leans forward and waves, as if to be waving “good bye”.

My Thoughts

I didn`t want to write Zelda on a biased stand point since I like her and enjoy playing as her. However, I feel that while she was fairly buffed up from Melee, she still suffered as much higher opponents. That is why I suggested improving her apprach game, increasing her speed, and her fless floaty. I appreciate your thoughts and opinions regarding the Princess of Hyrule.

I didn`t include her in her Twilight Princess model because Skyward sword is the most recent addition to the Legend of Zelda series. I feel that not inlcuding her in this form, while her TP model is awesome, would do a great injustice to Skyward Sword hence why iadded her model instead of TP Zelda.


Name: Skyloft

Universe: Legend of Zelda

Debut: Legend of Zelda: Skyward Sword (2010)

Stage Size: Medium

Obstacle Level: 3 (out of 5)

availability: Starter

Skyloft is the giant floating island that appears in the new game Legend of Zelda: Skyward Sword. It is the birthplace of the game`s Link and Zelda as well as a major location within the game. It is said to have the descendents of those who used to live on the Surface. However, the Surface has now become a legend and those who live on Skyloft only keep to themselves.


The stage is the main plaza area found on Skyloft.

Skyloft`s Plaza

It is the area between the wooden shacks and the large gray tower. It is here where opponents will do battle. The stage is bordered by the shacks which serve as a background and platform to the left and the tower to the right. There is no edge to the tower to the right and it serves a purpose much alike to Shadow Moses Island in SSBB. The tower to the right is unable to collapse but players can ricochet off from it if smashed into it. The shack to the right is only background save for its roof where players can step onto it. The deck juts out towards the camera. The back ground is the lake, the bazaar, Knights Academy, and of in the distance, the Goddess Statue.

Occasionally, the clouds will open up in the back ground and a green pillar of light will appear but this does not affect the match. In the distance you can see Knights flying Loftwings, the denizens of Skyloft going about their business, and even Zelda`s purple and Link`s crimson Loftwing flying together in the distance. Island will often come floating into view as well as Beedle`s shop which will come to the forefront every so often.

Obstacles and Movements

Skyloft is pretty straight forward in terms of a stage. It doesn`t move or change directions. However, one minute into the match, floating small islands that were in the background come approaching to the front and stall there. There is never more than three islands but their movements are totlly random. Players can grasp hold of the islands and fight on top of them but be careful, two many players may wiehgt them down and they will crash to the floor. As well, on some of these islands there are plants that shoot out mini bombs. The bombs are slow though and easy to predict the trajectory. At least twice during the match, a island will appear that looks slightly different from the other islands. If you try to climb on top of it or touch it, you will be sucked in and shot through it at high speeds. Lower percentages only have to worry about recoverin gback but higher percentages will be KO`d.

At least twice during the match, Beedle`s flying shop will appear from the back ground and pass overhead. Ringing the bell will cause it to stop in midair, where ever the bell was rung, and can used as an additional platform. The air store will wait 40 seconds before it moves on again.


Skyloft (Legend of Zelda: Skyward Sword)
Ballad of the Goddess (Legend of Zelda: Skyward Sword)
The Sky (Legend of Zelda: Skyward Sword)
Fi`s Theme (Legend of Zelda: Skyward Sword)
Romance in the Air (Legend of Zelda: Skyward Sword)
Knights Academy (Legend of Zelda: Skyward Sword)
Wing Ceremony (Legend of Zelda: Skyward Sword)
Gate of Time (Legend of Zelda: Skyward Sword)
Beedle`s Airshop (Legend of Zelda: Skyward Sword)
Groose’s Theme (Legend of Zelda: Skyward Sword)
Fun Fun Island (Legend of Zelda: Skyward Sword)
Message from the Goddess (Legend of Zelda: Skyward Sword)
Intro Theme (Legend of Zelda: Spirit Tracks)
Sacred Grove (Legend of Zelda: Twilight Princess)
Ways of the Sword (Legend of Zelda: Twilight Princess)
City in the Sky (Legend of Zelda: Twilight Princess)



My Thoughts

Skyloft is just a bueatiful place it would be a shame not for it to be in SSB4. It is the main location of Skyward Sword and the basis of the entire Legend of Zelda…legend. At first, I imagined Skyloft to involve jumping from island to island as you battle in order to make it to a stationary platform on the Skyloft island but I ditched that idea. Legend of Zelda stages have usually been straight forward with very few gimmicks involved and fairly simple in design (save for Pirate Ship). Thus I wanted Skyloft to be similar in the way where it is simple yet interesting to play on.

I had fun choosing the music since the SS soundtrack is so diverse! I will add more when I can

Chances on Being in SSB4

80% – I think we can expect to see some SS inspired stage in SSB4 and Skyloft seems like the most obvious choice seeing as how it is the main location for the game. There are other options such as Sealed Grounds and Skyview Temple.