Veteran: Peach

The Mushroom Kingdom wss in ruins. The Toads, once a peaceful race, vanished when the floating mechanical island appeared. Princess Peach sat next to a withered cherry blossom tree and wept. Not even her fearless Mario wasn’t to be seen. Suddenly, above her, a shadow fell above and darkened her ground. From the shadow in the sky dropped a reptile of monstrous girth. Peach, at first recoiled, until Bowser held out his hand in truce. Peach looked at Bowser uncertainly until, in the far of distance, the floating mechanical island was approaching. Bowser, with a distressed growl, grabbed her hand and leapt up to the clown car and took off away from the mechanical island.

Princess Peach from Super Smash Bros. Brawl

Name: Peach

Universe: Mario


Element Alignment: Wind

Affinity: Good

Reason for Fighting: Royalty

Peach returns to SSB4 with all her trademark abilities and more! Peach has the ability to float in the air, pick up turnips, and use Toad as an attack against opponents. of course, she resembles her most recent appearance in the Mario series.

Changes from SSBB to SSB4

The major change Peach has from SSBB is allowing her to KO more easily. Her Down Smash has been buffed up but not as strong as it was in SSBM. Despite that, it can still KO at mid to high percentages. When she shields, she unfurls her parasol. While weaker, it has a longer shield life then most.Her Peach Bomber also covers more distance allowing Peach to use another recovery move. As well, the chances of Peach pulling a Beam Saber, a Bomb-omb, or Mr. Saturn has increase by .05%. Other than that, Peach hasn`t changed much since SSBB save for more killing potential.

Peach`s Special B Move Set

  • Neutral B – Toad
  • Side B – Peach Bomber
  • Up B – Peach Parasol
  • Down B – Vegetable

The Final Trio

    • Final Smash – Peach Wheel of Moods
    • Final Melee – Peach Blossom
    • Final Brawl – Peach Growth


Peach Wheel of Moods is Peach`s new Final Smash. A game show wheel showing colorful emoticon faces of calm, gloomy, joyful, and angry. The wheel will turn and then slowly stop on one of the moods. Each mood does something different:

Calm restores all of Peach`s health and drains 50% from the opponents. It is a damaging move but it has no knock back and the players are not stunned after the Final Smash finished.

Gloomy causes Peach to cry and rain clouds gather above her. This changes peach`s element to Water. Water will then begin pushing opponents off the stage. It does 10% damage for each hit and does decent knock back damage at lower percentages and can OHKO opponents at higher percentages.

Joyful causes Peach to begin singing. A wind storm whips up and begins pushing opponents across the stage like a cyclone. It does 60-65% damage to any characters caught in the cyclone.

Angry causes Peach to turn on fire and, much like the Mario Finale, launches a fire storm at opponents. However, unlike Mario, the fireballs resemble burning hearts. It does 88-73% damage in all and is her most damaging of the four. Maybe it shows her burning love for Mario?

  • Beginning Cinematic: Peach begins to dance and a wheel of emotions falls down from the sky.

Peach Blossom is Peach’s Final Melee. It has the same properties as before.

  • Beginning Cinematic: Peach begins to dance as the stage darkens and the spotlight falls only on her. Cherry blossoms begin to fall around her as she dances.

Brawl Princess is Peach`s Final Brawl. Peach walks up the opponent and flings a peach seed at him or her. The peach seed quickly sprouts under the opponent. It then shoots up and entangles the opponent in it’s limbs and branches. Peach places her hand on the trunk of the tree and it instantly explodes into a flurry of peach blossoms. Peach twirls around says “Sweeet!” and holds her parasol. The attack does 58-63% damage and dies high knock back.

Proposed New Stage – ?

Proposed New Taunt(s)

  • Ride Side – Leans forward, puts her hand on her hip, and shakes her finger at the opponent while making a Tsk, tsk, tsk sound.

Proposed New Palette Swap

Turquoise Peach (resembles Rosalina)

Proposed Buy-able Costumes

Athletic Peach (from various Mario Sports Games)

  • Attributes: 5% physical damage increase, 8% speed increase, 3% shield decrease, 3% projectile damage decrease, and 2% weight decrease.

Shadow Peach (from Paper Mario: The thousand Year Door)

  • Attributes: 5% projectile damage increase, 5% Peach Bomber damage increase, element alignment is changed to Dark, 3% jump decrease, and 4% speed decrease.

Peach`s Current Move Set (taken from the SmashWikia)

Ground Attacks

  • Dash Attack – Strikes with both arms extended forward, then quickly spreads her arms out. Deals a two-hit combo. Each hit deals 4% damage, racking up to 8% damage if both hits land. Very little knockback. The first hit has knockback growth and at higher percents it rarely follows into the second hit.
  • Neutral Attack – Double slap. Deals a two-hit combo. Each slap deals 3% damage, racking up to 6% damage if both hits land. Excellent panic move and grab setup due to its speed (comes out in just two frames). The first slap has set knockback, so it will never KO, even at 999%. Interestingly, her second slap is also her most ranged normal move. The move is possibly based on the “Super Slap” move she had in Super Mario RPG.
  • Forward Tilt – A 180 degree high kick. In other games, she is not shown to have flexibility. Can deal up to 13% damage up close, and as low as 7% damage from further away. Capable of seriously juggling heavies at low percents if they lose their second jump. Also has decent knockback up close.
  • Up Tilt – Raises hand up, creating a heart cloud. Very good, disjointed range and high priority. Deals 13% damage.
  • Down Tilt – A downward hand sweep to the ground. Deals 10% damage. Has good vertical knockback, deceptively large range, and can Meteor Smash opponents in the air or hanging on the ledge. Peach’s second highest range move. Moves her forward a little and can be used to pseudo-crawl. Easily leads into a forward smash.
  • Forward Smash – Strikes with either a frying pan from Super Mario RPG, a golf club, or a tennis racket, from the various Mario Tennis and Golf games. Damage and knockback vary with each weapon.
    • Frying Pan – Deals 18-25% damage (19-27% if sweetspotted). Vertical Knockback. Lowest range, but highest knockback of the 3 objects.
    • Golf Club – Deals 15-21% damage. About 45 degrees Knockback. Largest range and good knockback.
    • Tennis Racket – Deals 12-16% damage (13-18% if sweetspotted). Horizontal Knockback. Average range, deals very powerful knockback when sweetspotted, but weak knockback when not sweetspotted.
  • Up Smash – Twirls around with arm raised. Deals 8-11% damage when not sweetspotted, 15-21% when sweetspotted at her palm, and 17-23% damage when sweetspotted at her shoulder, and 12-13% if it connects late into the move. Powerful vertical knockback, if sweetspotted. The attack is sweetspotted when an opponent is hit into the air with her palm or shoulder. Peach’s strongest move when sweetspotted, in terms of knockback (excluding Bob-Omb or sick Turnip), though it has very little horizontal range. Sweetspotting with the shoulder is very difficult to do, but has the highest KO potential of all of Peach’s attacks.
  • Down Smash – Spins dress around like a blade, slashing whoever gets caught in it. Can deal a four-hit combo (although, landing all four hits is hard to manage, even against large and heavy characters.) Each hit deals 5-7% damage, racking up to 20-28% if all four hits land. Usually two or three hits will land. Very low knockback, but can stage-spike an opponent at the edge, and long duration allows it to punish spot dodges.
Other attacks
  • Ledge attack- Lunges onto the stage, hip first. 6% damage.
  • 100% ledge attack- Slowly gets up and swirls her body in a similar fashion to Mario’s down smash, only with less range. 10% damage.
  • Floor attack- Swirls around in a similar fashion to Mario’s down smash. 8% damage.

Aerial Attacks

  • Neutral Air – Spins around with arms extended. Deals 13% damage when sweetspotted, 10% if hit shortly afterwards and 7% if hit at the end of the attack. Decent knockback. Good for edgeguarding.
  • Forward Air – Strikes with her crown (aka: Crown Slap.) Deals 15% damage. Good knockback, and is often considered her most reliable kill move though still not an extremely reliable KO move and is usually stale. Good for edgeguarding.
  • Back Air – swings her hips out behind her. Quicker than Forward Aerial, surprisingly high knockback when opponent is high percentage. Can kill around 120% if opponent is near the ledge. Very high ending lag in midair, but has almost no landing lag, which can combo into a f-smash or f-tilt. Deals 14% damage when sweetspotted and 7% when sourspotted.
  • Up Air – An upward kick. Deals 13% damage. Good for aerial combos. At low percents, floating Up Aerials will string into each other for a devastating combo.
  • Down Air – A series of four downward kicks. Can deal a four-hit combo. First three kicks deal 3% damage each, with the fourth kick dealing 5% damage, racking up to 14% damage if all four kicks land. Fourth kick has weak vertical knockback. An excellent edgeguarding move against opponents who try to return to the stage at a low angle. Also, due to its long duration, is nearly impossible to air dodge out of. Very good for aerial combos, and for attacking shields.

Grabs & Throws

  • Pummel – Kicks the opponents shin. Deals 2% damage per hit.
  • Back Throw – Places opponent behind her and bumps him/her away with rear. Deals 11% damage. Decent horizontal knockback, but not enough to KO.
  • Forward Throw – Slaps opponent away. Deals 10% damage. Decent knockback, the strongest of Peach’s throws, though rarely KOs. Can chaingrab heavies at low percentages provided that one buffers a dash grab.
  • Up Throw – Puts opponent above her, and volleys him/her upward. Despite quick animation, this throw deals two hits. First hit deals 2% damage, while second hit deals 6% damage, racking up to 8% damage in total.
  • Down Throw – Sits on opponent. Deals 7% damage. Great for chain-grabbing heavy characters and fast-fallers at low percentages. Good for follow-ups.


  • Up: Takes her parasol out and spins it, saying “Sweet”.
    Left Side: Sings and dances in a taunting manner (“Ring Around the Rosie”) while holding her dress, while musical notes float around her.
    Down: Spins around, winks, points, bends a little and says “Uh-huh!”. (Same animation as Melee, but with changed sounds)

Stage Entrance

  • Appears spinning out of a shower of hearts, then winks and poses with her parasol saying “Hi!”.

My Thoughts

I thought it was a shame that peach was so nerfed in SSBB as opposed to her SSBM version. However, it`s not too surprising. That is why I chose for a happy medium between the two. I wanted a mix between her SSBM version and her SSBB version. i felt that could help do well in the game as well as improve her tier list standings.