Stage: Yoshi Touch and Go


Name: Yoshi Touch and Go

Universe: Yoshi

Debut: Yoshi Touch and Go (2005)

Size: Large

Obstacle Level: 4 (out of 5)

Type: Moving

Availability: Starter

Yoshi Touch and Go makes it’s appearance in Super Smash Bro. 4! The level is based off from the first stage in the game (the trailer). In Yoshi Touch and Go, players had to use the stylus to make clouds, point to where Yoshi can throw eggs, eat enemies, fly, and jump. I wanted to retain that same feeling and gameplay of Touch and Go into this stage!


Appearance

Yoshi Touch and Go retains the same pen-and-color style of previous Yoshi games. It has a very cheerful and quaint feeling to it. The stage consists of a side-scrolling moving level where players fight and move along with the state ala Mushroomy Kingdom. The stage itself consists of rolling plains, flowers, gaps in the stage, and coins that float over head. In fact, this stage is the best way to get coins! The background consists of green mountains, and clouds.

When the stage begins, it is early morning and the sun is rising. It is truly beautiful to see a sunrise; especially in Yoshi style! After 2 minutes, it becomes mid-day and the sun is at it’s highest point. There are virtually no shadows in this time of day! The afternoon lasts for two minutes until the sun begins to sink down into mountains and begins setting. The shadows lengthen and it starts becoming dark. A minute later, it becomes night and stars begin to pop out in the sky and the moon comes out. Night can be very eerie but this stage makes night seem pretty and cute! Night lasts for four minutes until it becomes morning again and the sun rises. This stage is a full day cycle!


Hazards and Movements

The first hazard most players will come across is that the stage moves slowly along to the right. Therefore, both left and right sides can be walked off from for a KO. As well, players can be left as the stage scrolls by resulting in another KO. Right after the stage starts off, players run into a group of Shy Guys. Jumping on them or hitting them with an attack will kill them but be careful not to be hit by them. Being hit by a Shy Guy will result in 5-12% damage. Past the Shy Guys, the land will slope up and a pit will open up. Luckily, a stylus will appear and draw clouds for players to walk on. However, staying on these clouds for more than 2 seconds will cause it to slowly sink so be quick!

Once players get past the pit, they will encounter a Brier. These spiky enemies will hurt players if they hit them with a physical attack so use a projectile type attack..or throw one of your opponents into it to kill it. Being hit by the Brier will cause 15-17% damage and does high vertical knock back. There are around 4 to 5 of these. Another pitfall will open up but a line of clouds will be drawn but slightly above the pitfall. Run quickly across. After this, the stage rolls up and down and is populated with Shy Guys, Briers, and two Piranha Plants. Piranha Plants are fairly simple to kill but be careful of it’s teeth. It can cause 15% damage.

The stage will then slope up and a massive pit will open up. Luckily, a mass of clouds are drawn to resemble a staircase. Fortunately, these don’t sink since there are other clouds underneath the top ones and support them. Walk up these clouds and prepare to do battle. However, once the far left of the stage gets close to the clouds, the stylus begins to erase the clouds quickly so take care not to fall behind! At this point, Goonies and Gusty’s appear in the air. Goonies will fly and attempt to run into players. Being hit by a Goonie causes 16% damage with little knock back and, on the plus side, it kills the Goonie. However, it cannot be killed from in front of the bird, only the bottom or top. Another option is to knock or throw a opponent into the white feathered friend. Gusty’s are a bit harder to kill…in fact you can’t kill them unless it’s one of the Final Trios. Your attacks will go right though them! However, if you jump on them, you will gain another jump much like the Spring item. Jumping on a Gusty will cause it to crash downwards but it will slowly climb back into the air. Being hit by a Gusty only does 5% damage.

Suddenly, the stylus will completely erase all the clouds and players will fall to the ground. Fortunately, there isn’t a pit anywhere. The stage continues to move on as players fight along rolling hills. The stylus will then begin drawing walls of clouds which causes players to become stuck. At the top of these walls, a Piranha Plant may spawn so be careful when jumping over these walls. After this, some jungle-like trees will appear with Grinders hanging from the trees. They will attempt to throw coconuts onto players as they past by. Hitting them with a projectile attack or physical attack will kill them. Being hit by a falling coconut does damage depending how long it was falling. Being hit right after the monkey threw the coconut will only do 7% damage with little knock back but being hit from a much longer distance will do 18% damage and moderate knock back.

After you pass by the Grinders, a long pit will appear and the stylus will draw cloud platforms that move back and forth. Time your jumps right by jumping from platform to platform while trying to know the opponent into the chasm below! There are six total platforms. Staying on a platform for 8 seconds will cause it to start sinking. After you hit land, the stage will then begin to loop since when you arrive, it becomes morning.


Music

Title Screen & Menu (Yoshi Touch and Go)

Challenge Mode (Yoshi Touch and Go)

Sky Area (Yoshi Touch and Go)

Flower Garden (Yoshi Touch and Go)

Windblown Wilderness (Yoshi’s Island DS)

Big Boss (Yoshi’s Island DS)

Sea Coast (Yoshi’s Island DS)

Yoshi Falls (Mario Kart Wii)

Dino Dino Jungle (Mario Kart 7)

Yoshi Star Galaxy (Super Mario Galaxy 2)


Cameos

Shy Guy

Goonie

Grinder

Gusty

Brier

Piranha Plant


My Thoughts

This was another universe I had making a stage for since the major Yoshi games have already been covered. I thought of doing one based off from Yohsi’s Island DS but I had a hard time keeping it distinct from previous games so I went with Yoshi Touch and Go. I really liked the idea of incorporating the stylus aspect of the game as it moved along in a planned path. Overall, I was happy with how this stage turned out to be!


Chances of being in SSB4

50% – I am totally unsure what Sakurai will do with a Yoshi series stage but, due to it’s uniqueness, I expect it to be similar to Yoshi Touch and Go or Yoshi’s Island DS.

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