Summon: Cybele, Tiamat, Ulysses


Name: Cybele

Universe: Golden Sun

Debut: Golden Sun

Element Alignment: Earth

Djinn Needed: Three Venus Djinn

Type: Attack

Rank: Advanced

Cybelle can be seen reclining high above the stage.  he throws a single single into the stage.  When the seed lands, a gigantic tree sprouds out instantly.  However, the leaves themselves take the shape of a frog.  Opponents are launched him into the air and recieve around 25% Earth damage.  It has very high knock back and can OHKO opponents as low as 40%.

Name: Tiamat

Universe: Golden Sun

Debut: Golden Sun

Element Alignment: Fire

Djinn Needed: Three Fire Djinn

Rank: Advanced

Tiamat appears and immediately begins spewing fire across the stage.  The fire itself turns in a pillar of fire and engulfs the opponents.  It does around 35-40% Fire damage but has average knock back.  The attack itself lasts for 10 seconds before Tiamat vanishes.

Name: Ulysses

Universe: Golden Sun

Debut: Golden Sun: The Lost Age

Element Alignment: Earth, Fire

Djinn Needed:  Two Fire Djinn and two Earth Djinn

Type: Attack

Rank: Intermediate

Ulysses appears and throws out ten pieces of paper onto the stage.  The paper than form together as swords and start cutting and hacking at any opponents close to the swords.  One strike can do 9% damage and the swords strike fairly fast.  The attack lasts around 12 seconds and the swords have a wide range of attack.

Summon: Megaera, Moloch, Eclipse


 

Name: Megaera

Universe: Golden Sun

Debut: Golden Sun: The Lost Age

Element Alignment: Fire, Wind

Djinn Needed: One Mars Djinn and One Jupiter Djinn

Type: Attack

Rank: Intermediate

Two large swords fall from the heavens and occupy a area of the stage.  A red magical glypha ppears between the distance of the two swords and suddenly, a firey tornado erupts from it.  From the top comes Megaera, brandishing a large sword and slams it down onto the opponent.  Altogether, the attack does around 50% Fire damage and can KO as low at 45-50% damage.

Name: Moloch

Universe: Golden Sun

Debut: Golden Sun: The Lost Age

Element Alignment: Ice, Water, and Wind

Djinn Needed: Two Mercury Djinn and One Jupiter Djinn

Type: Attack

Rank: Intermediate

Name: Eclipse

Universe: Golden Sun

Debut: Golden Sun: The Lost Age

Element Alignment: Wind, Water, and Fire

Djinn Needed: Three Jupiter Djinn and Two Mercury Djinn

Type: Attack

Rank: Advanced

Eclipse appears and crashes to the ground and roars a the opponent.  It players are under the dragon, they recieve 10% earth damage while it decreases by 2% the farther the opponent is away.  It then rises up into the air and goes behind the stage.  Eclipse opens its mouth and a blueish energy beam appears to be charging in its mouth.  It fires and it strikes the center of the background.  The beam then moves in a randomized pattern throughout the stage.  It also has a vacuum effect in which it can pull it opponents to close.  Once caught in the attack, it can trap opponents in its beam until its finished or passes by.  It can do upwards to 40-120% Wind damage.  It is one of the more devastating summons.

Summon: Atalanta, Nereid, Flora


Atalanta from Golden Sun: Dark Dawn

Name: Atalanta

Universe: Golden Sun

Debut: Golden Sun

Element Alignment: Wind

Djinn Needed: 2 Jupiter Djinn

Type: Attack

Rank: Intermediate

Atalanta appears in the sky and starts raining arrows with the power of wind upon the battlefield. She points her bow in the air and begins to fire. Arrows fall continuously onto the stage. Each arrow does around 5% Wind damage each hit. Atalanta fires around 20 or 30 wind arrows. She then vanishes.

Nereid from Golden Sun: Dark Dawn

Name: Nereid

Universe: Golden Sun

Debut: Golden Sun

Element Alignment: Water

Djinn Needed: 2 Mercury Djinn

Type: Attack

Rank: Intermediate

Neried appears and summons a massive water geyser that swallows up the middle of the stage. The geyser has a fairly high reach and a wide radius in which it attacks. It only does 12% Water damage buy it has very high vertical knockback. Those who are hit at it’s base are tossed up even higher. After the water geyser reaches it’s max height, it stays there for 5 seconds before the water abruptly falls back down again. She then vanishes when the geyser falls back down.

Flora from Golden Sun: Dark Dawn

Name: Flora

Universe: Golden Sun

Debut: Golden Sun: Lost Age

Element Alignment: Wind, Earth

Djinn Needed: 2 Jupiter Djinn, 1 Venus Djinn

Type: Attack, Effect

Rank: Intermediate

Flora appears in a burst of flowers. She summons the flowers around to her and starts to control them with her powers. The storm of flowers look like some serpent or dragon. She directs them around the battlefield. If any part of the flower serpent touches an opponent, they are automatically put to sleep AND have the Lip’s Flower effect. This last for 4 seconds but resets if they are hit again by the flower serpent. The attack itself lasts for 12 seconds before it vanishes in a explosion of flower petals.

Summons: Ramses, Kirin, and Zagan


Ramses from Golden Sun: Dark Dawn

Name: Ramses

Universe: Golden Sun

Debut: Golden Sun (2001)

Element Alignment: Earth

Djinn Requirement: Two Venus Djinn

Type: Attack

Rank: Intermediate

Ramses appears from the ground, even if the stage is on a non-earthen platform. He begins to slam the stage, stunning opponents, and causes boulders to fall from the ground. Each boulder does 15% Earth damage and about 8 boulders fall.

Kirin from Golden Sun: Dark Dawn

Name: Kirin

Universe: Golden Sun

Debut: Golden Sun (2001)

Element Alignment: Fire

Djinn Requirement: Two Mars Djinn

Type: Attack

Rank: Intermediate

Kirin erupts in a ball of fire. It will then run from one end of stage to the other in fiery rage. Anyone who touches or is hit by it will receive 20% Fire damage. It does moderate-high knock back, depending on the percentage.

Zagan from Golden Sun: Dark Dawn

Name: Zagan

Universe: Golden Sun

Debut: Golden Sun (2001)

Element Alignment: Earth + Fire

Djinn Requirement: One Mars, One Venus Djinn

Type: Attack

Rank: Basic Combination

Zagan appears as a spout of lava. He then rushes forward while swinging his massive axe. He attacks up to 15 times and each hit does 5% damage each time. It can easily KO one 0% opponent if every attack hits including his last.

Summon: Venus, Mars, Mercury, and Jupiter


In the earlier update concerning Djinn, I mentioned that Djinn can be collected and be used to summon beings to attack opponents.

The first update features the summons, Venus, Mars, Mercury, and Jupiter. All four of them cost one Djinn to summon that corresponds to the Summons element.


Venus Summon from Golden Sun

Name: Venus

Universe: Golden Sun

Debut: Golden Sun (2001)

Element Alignment: Earth

Djinn Requirement: One Venus Djinn

Type: Attack

Rank: Basic

A orange-yellow shifting Venus power comes from the ground and strikes at a opponent and has a high blast radius that can hit nearby opponents. It does 18% Earth Damage and can do an additional 3% damage for opponents in the Earth blast radius. Has decent knock back but little KO potential. Very quick summon.


Mars Summons from Golden Sun

Name: Mars

Universe: Golden Sun

Debut: Golden Sun (2001)

Element Alignment: Fire

Djinn Eequirement: One Mars Djinn

Type: Attack

Rank: Basic

Mars materializes in a puff of fire and quickly crashes into opponents in a straight line. It doesn’t stop if it hits a opponent but continues in a straight line. The initial hit does 12% Fire damage with an additional 2% Fire Damage for a trail of fire that is left behind after it speeds through. This trail of fire lasts around 2 seconds after Mars passes through. Causes high damage to all opponents but cannot OHKO at low percentages. Best damage dealing basic Summon.


Mercury Summons from Golden SUn

Name: Mercury

Universe: Golden Sun

Debut: Golden Sun (2001)

Element Alignment: Water

Djinn Requirement: One Mercury Djinn

Type: Attack

Rank: Basic

The Mercury Summons will erupt in a waterspout and race across the length of the stage.  It will begin one one end and disappear on the other end.  However, if the stage falls onto a platform below, it will drop down to that and continue.  It causes around 3% Water damage but, as it progresses, it pushes back opponents as it makes its way across the stage thus accumulating more damage.  If the stage is extremely long (i.e. Eldin Bridge), it will disappear after 12 seconds.  It has the highest knock back for any Basic summon but it doesn’t do that much damage and doesn’t have that good of KO potential.


Jupiter Summons from Golden Sun

Name: Jupiter

Universe: Golden Sun

Debut: Golden Sun (2001)

Element Alignment: Wind

Djinn Requirement: One Jupiter Djinn

Type: Attack

Rank: Basic

The Jupiter Summons appears suddenly in the air and wraps itself around a opponent and begins attack the foe with Wind damage.  It does 3% damage and does 6 hits for a total damage of 18% Water Damage.  Any opponent caught in the cross fire will recieve only 1% damage for a total of 6% damage.  It will then vanish.  It does a significant amount of damage but has horrible knock back ability.  It is best used to rack up damage on opponents and then KO the opponent after the summon.