Stage: Diamond City

Diamond City from WarioWare

Name: Diamond City

Universe: Wario

Debut: WarioWare, Inc: Minigame Mania (2003)

Size: Medium

Obstacle Level: 1 (out of 5)

Availability: Starter

Diamond City is the main city in the WarioWare series. It is a prosperous city founded by Wario. Wario and it’s many inhabitants live and work in Diamond City. It lies on the coast and has a nice vibe; even if it’s run by Wario.


Diamond City is first seen in the background. The stage is a plaza’ish looking platform that has a floating platform above it.

The second phase is where the platform “lands” in front of Mona’s Pizza, Ashley’s Mansion, Diamond Dojo, Dr. Cygor’s Lab, and Diamond Kingergarten. Various residents can be seen walking behind the stage. The castle can be see in the background. The stage itself is one long walk-able platform with two moving platforms overhead,.

The third phase is where the platform “lands” on the shore. You can see a stunning view of the ocean and the island. Again, residents walk by. The platform is fought on the road, next to the beach. It has three park benches which characters can jump on and stand.

The forth phase is where the stage “lands” in front of WarioWare, Inc. It is placed quite a ways away in order to get the full view of the establishment. This is a entirely flat platform that is apparently raised from the ground thus is not a walk-off platform.

Wario City from Super Mario Sluggers

The last and fifth phase actually puts the stage in front of Wario’s Baseball Stadium from Super Mario Sluggers. It is replicated esactly like from the game and Wario’s head will occasionally bob back and forth. This last stage is fought in front of the stadium. It is flat and has walk-off sides.

Afterward, the stage will lift back up and go back to it’s original spot.

Hazards and Movements

In the start, the stage overlooks Diamond City. However, it zooms into the section where Mona lives and lands. After 40 seconds, it takes off and soars over the city and lands at the beach. There is really no hazards here save for the beautiful scenery.

After 40 seconds, the stage will lift up again and carry the players in front of WarioWare Inc. Again, residents walk by and have no affect on the game play. After 40 seconds, the stage travels to Wario Stadium. The only hazard here is an occasional flying baseball which does 50% damage when it hits. However, it’s small and doesn’t hit a player often.

This stages only hazard is being left when the platform travels. However, their is enough time to get to the stage before it leaves.


Tomorrow Hill – WarioWare: Smooth Moves
Wario Dance Company – WarioWare: Smooth Moves
Tennis Tower Terror – WarioWare: Smooth Moves


Ashley and Red
Jimmy T.
Dr. Crygor
Young Cricket
Master Mantis

My Thoughts

I had a hard time deciding whether to have a second WarioWare stage or an entirely different stage. I decided to go with an entirely different stage because I felt like changing up the Wario formula a bit and offer something different. That is why I decided to make a tour-like stage that gives the player views on all the cities of Diamond City.

Chances of it Being in SSB4

20% – I would expect that a WarioWare themed stage, much like before, will be used but different – like how Pokemon Stadium 1 and 2 is. However, in some way, Diamond City might make an appearance so we shall see.


Veteran: Wario

The sky darkened and the earth trembled. Down the dusty road was a lone bike with a Giant W printed on the side of the bike. It puttered along in the darkness that seemed to swallow up everything. Wario looked about his bike but gritted his teeth and growled. Suddenly, a piece of rock jutted from his bike and knocked him off. His bike crashed and he went tumbling down the cliff: over, and over, and over, and over, and over. When he landed, he found himself face to face with a hoard of bright shiny gold. He went to grab it but he suddenly stopped. A purple vortex appeared out of nowhere and from it, a gnarled monster-like hand that size of a boulder reach out. It grabbed him around his fat belly and began to frag Wario into the purple vortex. He struggled and bellowed but he could not release himself. He reached for the hoard of gold but it slowly disappeared from view as he was dragged into the swirly vortex.

Wario from Super Smash Bros. Brawl

Name: Wario

Universe: Wario

Debut: Super Mario Land 2: 6 Golden Coins (1992)

Element Alignment: Ground

Affinity: Bad

Reason for Fighting: Greed

Wario is the opposite in Mario in every sense of the word. He is greedy, bad tempered, cheats, and selfish. Despite this, he has his own Wario series and has appeared in many of the Mario spinoff games. He comes back to SSB4 with his outfit, his motorcycle, and his alter ego, Wario Man.

Changes from SSBB to SSB4

Wario was extremely buffed up in SSBB. I suggest a few nerfs and buffs in certain areas. Wario is now invulnerable aerial grab releases. Wario’s Wario Waft has decreased 1% damage. Wario’s Down Aerial can kill shields. His Up aerial has decreased by 1% and his Forward Smash by 2%.

Wario’s Special B Move Set

  • Neutral B – Chomp
  • Side B – Wario Bike
  • Up B – Corkscrew
  • Down B – Wario Waft

Wario’s Final Trio

  • Final Smash – Atomic Waft
  • Final Melee – Super Wario
  • Final Brawl – Wario Crash


Atomic Waft is Wario’s new Final Smash. Wario builds up energy (much like the Wario Waft in the SSBB trailer). He then releases a huge fart attack that resembles the one in the SSBB trailer. It does 60-70% damage has a very high knock back. It can OHKO at even low percentages.

  • Beginning Cinematic: Wario begins to laugh but stops suddenly and bends over. A bright light begins appearing near his butt and his stomach swells up.

Super Wario is Wario’s Final Melee. It has the same properties as before.

  • Beginning Cinematic: Wario grabs a piece of Garlic and eats it. His body starts to distort and shake until he transforms, in earnest, into Super Wario.

Wario Crash is Wario’s Final Brawl. Wario jumps on his motorcycle and starts revving it. He then drives at the opponent like a bat out of hell. However, as he is about to reach the opponent, the bike wipes out on a small rock and launches itself into the air while throwing Wario into the opponent in the process. Wario shakes his head but, before he can react, the motorcycle plunges itself into Wario’s butt. Wario shoots off screaming while knocking the opponent with him. The camera shows the level and, in the distance, a huge fart cloud appears. It does 60-63% damage.

Proposed New Stage – Diamond City

Proposed New Taunt(s)

  • Right Side – Wario bends over like a football player and begins running in place while going “Weeerrrrrr!!!!”

Proposed New Palette Swap

WarioWare Outfit – pink and blue

Classic – blue and purple

Proposed Buy-able Costume

Waluigi Costume (from the Mario series)

  • Attributes: 3% speed increase, 3% jump increase, 5% kick speed increase, 3% Wario Bike speed increase, 10% shield decrease, 5% attack power decrease, 3% Ground element decrease

Baseball Captain Wario (fromSuper Mario Sluggers)

  • Attributes: 3% attack power, 3% speed power, 7% dashing attack speed and power, 6% shield decrease, and 3% jump decrease.

Wario’s Current Move Set (taken from SmashWikia) – Edited to fit my blog format

  • Neutral – Left hook, then right hook. Decent knockback. Slow for a jab, but still good. Has decent range and a slight disjoint. 1st jab can even set up a forward smash. oes 6% damage at each hit.
  • F-Tilt – Swings his right fist in a circle then thrusts it forward. Has slight start-up but little ending lag with great range, including a slight disjoint. Good KO move at about 130%. Oddly, his voice plays at an earlier time when angled up. Wario’s longest ranged non-projectile. May be based off of an attack from Wario’s look-alike Booster in Super Mario RPG. Does 14% damage.
  • U-Tilt -Raises both hands above his head, raising the roof. Decent vertical launcher. Does 10% damage.
  • D-Tilt – Stabs his index finger at the ground in front of him. Quite quick compared to his other moves, but has ending lag. Below average range, but not that bad. Has a disjointed hitbox. Does 8% damage.
  • Dash – Trips and falls flat on his face, sliding a small bit. Very fast start-up, but has lots of ending lag that makes it a very punishable move. Can be canceled for DACUS. Half of the late hit cannot hurt airborne opponents. Does 7%


  • Up Smash – Head grows as Wario spins, hitting multiple times with the head. Poor range, but deals very good damage and has good priority. Best used for DACUS. Can KO at high percents, although the knockback isn’t too high.Does 1% damage but can hit between 1 – 5 times. The final sixth hit does 10% damage.
  • Down Smash – Spins on the ground, bashing foes with his head. First hit has good knockback, subsequent hits have gradually weaker strength and knockback and final frames are very punishable. Somewhat similar to Wolf’s neutral-air. A poor move in general (Even Ike can punish a Perfect Shielded one with a guaranteed forward smash). Does 13% damage.
  • Forward Smash – Rams his trademark Dash Attack from the Wario Land games and Wario World. A combination of super armour and transcendent priority makes the attack extremely difficult to interrupt; it can only be halted if Wario is grabbed or hit from behind by an attack strong enough to clank with it. Very fast but with poor range and easily punished when shielded, it has long ending lag. Wario runs in place while charging. His 2nd best KO move after Wario Waft. High knockback. Does 19% damage.


  • Nair – Accompanied by a gradually lowering sound of falling, Wario extends his hands and fingers, then spins in place. A quick move to use in the air. Great for spacing and hard to punish. Also great when short hopping with it out of shield. Both hits can connect at very low percentages. Does 9% damage.
  • Fair – Sticks his foot a short distance forward. Very short ranged and very little damage, but very high speed, surprisingly strong, high priority and last a long time. Best used for “Wall of Pain”-style attacking. Can set up a half charged Wario Waft. Has good momentum cancelling, and is also a very useful edgeguarding move. Does 7% damage.
  • Bair – Throws his head backwards, hitting with it, entire body horizontal. Similar to his forward air only stronger with longer end lag and much longer landing lag. Slightly disjointed hitbox. Does 10% damage.
  • Uair – Claps above his head with hands and feet. Very quick start-up, high knockback, can KO easily with low delay. The hitbox covers his whole body, even where he doesn’t clap, and has a slight horizontal disjoint. This is a great move to use on floaty characters with poor aerial defense. One of the best up-airs in the game. Does 17% damage.
  • Dair – Turns upside down and spins, drilling with his head. Has decent knockback, is very hard to DI out of, and is very effective if used after a short-hop without fast-falling. One of his main damage rackers due how long it lasts and how good it is for shield-stabbing. Can easily combine with other moves like his Forward Smash, Up Aerial, or Chomp if the very last hit does not connect. Hits 1-6 for 2% and the seventh hit does 4% damage thus totaling at 16% if successfully hit.


  • Pummel – Pokes his opponent in the torso. A fairly quick pummel. Does 2% damage.
  • Forward Throw – Spins the foe around and throws him/her forward. The lighter the character the faster he spins them. The best throw for racking up damage. Usually starts KO at about 150% on lighter characters near the edge with good DI. Identical to Mario and Luigi’s back throw, except the spun opponent doesn’t hurt other foes. Does 12% damage.
  • Back Throw – Hits them backward with his butt. Wario proceeds to briefly wiggle his behind with an open mouth. First hit does 2% damage while the second hit does 7% damage.
  • U-Throw – Throws them into the air and jumps up, headbutting them. Good against characters with poor air defense/easy to juggle characters. Can lead to rising fully charged Wario Waft against many characters, and also put them in a good position for up-airs. The first hit does 4% damage while the 2nd hit does 6% damage.
  • D-Throw – Throws the victim on the ground and sits violently on top of them, who is then knocked behind Wario. Probably based on the ground pound move in Wario Land and Wario World. Wario is capable of chaingrabbing with this, even chain grabbing 0-death on Bowser or 50-death on Falco and Wolf. Can also chain grab certain characters against walls. First hit does 4% damage while the 2nd hit does 3% damage.


  • Floor (back) – Wario spins around with his fist extended. Does 6% damage.
  • Floor (front) – Wario pokes both forwards and backwards. Does 6% damage.
  • Edge (<100%) – Crawls up the ledge and flips onto his back, attacking with his head. Does 8% damage.
  • Edge (100%+) – Crawls up the ledge and slides his hand across the ground. Similar to his down tilt. Does 10% damage


  • Up: Belly-laughs so hard (as heard by the Wii-mote when selecting Wario), his jaw unhinges, so he has to manually put it back with his hands. If he is holding the back tire of his bike, it looks as if he is biting it.
  • Left Side: Accompanied by a “wiggly” sound similar to the one heard while using Corkscrew. Wario wiggles his butt at the screen with his hands extended in each direction, and he teasingly snickers. Wario seems to float as the bottoms of his shoes are touching each other. His shortest taunt.
  • Down: Wario faces the screen, holds up three fingers with his left hand that seem to form a “W” for Wario, and then does the same with his right hand after putting away his left hand. Then, he holds them both out at the same time. Wario utters “Wah!” three times for each time he holds up a hand, the third “Wah!” having the most enthusiasm.
  • While riding Wario Bike (in any direction): Wario faces to his right and does his signature “W” sign at the screen with both hands and then picks his nose with his left hand. Another trick considered a taunt is when Wario does a wheelie by gently holding up on the control stick, where he stands on the back of his seat and flaps his right hand based on how fast he is going up and down.

Stage Entrance – Crashes in sideways on his bike while laughing, jumps off, and his bike explodes while he dusts himself off.

My Thoughts

Wario is considered, int he current tier list, as 6th overall. I think he should stay in that area but with a few nerfs. Other that that, is a very deceptive and technical character that requires a good amount of experience with to truly bring out his potential which I really like about him.