Boss: Orion Tsang


Name: Orion Tsang

Universe: Sin and Punishment

Debut: Sin and Punishment: Star successor

Boss Type: Offensive, Aerial

Element Alignment: Dark

Chapter: ?

-Boss Sphere-

Rarity: Common

Type: Attack

Duration: 8 seconds


The Galactic Usurper

Orion Tsang has around 200 HP. He will begin to teleport around the stage to confuse players. He will then stop and fire a magical projectile at the player. These do dark magic damage up to 13%. He will fire four to five of them. He will immediately teleport if attacked so you can stall him from attacking by trying to hit him. Once he is done with the attack, he will stand in the center of the stage and brandish his laser whip. H ewill then begin swinging it back and forth causing damage. One hit can do 10% so dodging is suggested.

He will then fire a red laser which will travel around the stage. While this is happening, attack him since he is unable to teleport. Just make sure not to get him by the laser. It does around 8% Lightning damage. Iron Tsang will then teleport to the top of the stage and fire some more magical projectiles. He is unable to teleport during this sequence.

After beging knocked down to 50% health, he will initiate his Final Smash. He will call in a squad of Nebulox fighters which will then begin to pummel the stage with rockets and explosives. He will then fire his laser which travels through the stage and causes a large explosion. Dodge or shield these attacks if possible. In all, it does around 45-50% Dark and Fire damage so be careful!

After his Final Smash though, he loses the ability to teleport. Smashing and hitting him will reduce his percentage to 0 in no time.


Boss Sphere

Orion Tsang appears and begins to pummel every character with magical attacks. They do around 5% Dark damage and can cuase decent knock back. He will then float to the bottom of the stage and fire his laser which can do 20% Lightning damage if hit and does a high amount of knockback. He will then laugh and vanish.

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Level Exclusive Assist Trophies


Name: Tarantula

Universe: Animal Crossing

Debut: Animal Crossing: City Folks

Stage: SmashTown

Type: Attack

Availability: Starter

Tarantula is a fast, moving arachnid found in the Animal Crossing series. He is initially passive until the player brings out the Bug Catching Net. It will then chase the player down until it can sting them.

Tarantula will not attack players unless a player does an attack. Once a player, even the one who summoned it, does an attack, it will start to chase the player down until it stings them. The tarantulas attack is devastating. It can do around 55% damage and very high knockback. It is almost always a OHKO. However, stepping on it can squash it but that takes some skill.

King Hippo

Universe: Punch-Out!!

Debut: Punch-Out!!

Stage: The Ring

Type: Attack

Availability: Starter

King Hippo is one of the more prominent and famous boxers in the Punch-Out!! franchise. He has amazing strength and durability.

King Hippo appears as an exclusive assist trophy. He will lumber onto the stage and deliver a powerful punch attack that will OHKO if it connects. He will then rush forward and deliver a series of shorter punches and jabs that do around 15% each. His final attack is that he slams his fists down for 25% damage and can KO most opponents.

Name: Rundas

Universe: Metroid

Debut: Metroid Prime 3: Corruption

Stage: Phaaze

Type: Attack

Availability: Starter

Rundas is a ice-based life form that can utilize ice in his attacks. He is a Bounty Hunter and tasked by the Space Federation to eliminate the viruses found in the Aurora Units.

He emerges onto the battlefield, jumps high into the air, and then lands back down. When he lands, the entire stage erupts in spikes of ice and go in every direction. It can deal between 20-40% Ice damage and deliver above-average knock back. Rundas will then vanish along with his ice.

Name: Heavy Lobster

Universe: Kirby

Debut:

Type: Attack

Availability: Starter

Heavy Lobster is a power mech-type suit that can blobs if paint, can jump high into the air, missiles, and has flamethrowers.

Heavy Lobster appears and will begin walking around the stage while using it’s flame throwers. The flame throwers do around 15% Fire damage. It will then begin jumping around the stage trying to squash opponents. It does 20% damage if it jumps on a player. Lastly, it will release a barrage of missiles that travel across the stage and does 6% Fire damage each hit.

Name: Matthew

Universe: Golden Sun

Debut: Golden Sun: Dark Dawn

Stage: Sol Sanctum

Type: Attack

Availability: Starter

Matthew is Isaac and Jenna’s son in Dark Dawn. He is powerful in his Venus element and is an accomplished sword fighter.

Matthew appears and does Earthquake. He causes the entire stage to shake violently and induce tripping and falling during the attacks duration. It does 3% damage during it’s duration and lasts for 10 seconds. The player who summoned him is unaffected.

Name: Pegasus Knight

Universe: Fire Emblem

Debut: Fire Emblem: Ankoku Ryu to Hikari no Tsurugi

Stage: Castle Crimea

Type: Attack

Availability: Starter

The Pegasus Knights are a type of unit that fights upon Pegasus steeds. They are mostly females and wield lances and spears when they attack. They utilize mostly dive bomb and swooping attacks.

Pegasus Knights appear and instantly begin swooping and striking opponents. Ten Pegasus Knights appear and begin striking opponents. They deal more damage in the air than on the ground. Opponents hit in the air receives around 25% damage while those on the ground receives 20% damage. They do two attack sweeps before disappearing.

Level Exclusive Items 2


List of the Stage Exclusive Items:

Stage Item
SmashTown Bug Net
Diddy’s Island Magnet
Pokemon Stadium 3 Rare Candy
The Ring Punching Bag
Phazon Hi Jump Boots
The Board Thwomp Candy
Cookie Country Wheelie

Name: Bug Net

Universe: Animal Crossing

Debut: Animal Crossing

Stage: SmashTown

Element: None

Item Class: Equipment

The Bug Net is a item bought in Animal Crossing that allows players to catch bugs and collect them. It is difficult to time the swipe of the net right but, once you do, the reward pays off – especially if it’s a rare bug.

In SSB4, the Bug Net is used to swipe at opponents. Hitting them on the head will cause them to go into a surprised look and they will begin to look around at who hit them in the head. If done in the air, it will cause the opponent to fall to the ground. It deals 5% if a regular hit and 10% if a smash attack.

Magnet

Universe: Donkey Kong

Debut: Diddy Kong’s Racing

Stage: Diddy’s Island

Element: Lightning

Item Class: Equipment/Duration

The Magnet is a item found in Diddy Kong’s Racing. It is obtained when a yellow balloon is popped. It causes nearby racers to be drawn to the kart using the magnet.

In SSB4, it causes nearby players to be drawn to the character using the magnet. However, players can’t control when to use it since it lasts for 10 seconds. During this period, opponents are drawn to the player no matter where they go. Therefore, if the player holding the magnet is KO’d, so are the opponents.

Name: Rare Candy

Universe: Pokemon

Debut: Pokemon red and Blue

Stage: Pokemon Stadium 3

Element: Light

Item Class: Duration

Rare Candy is a powerful item in the Pokemon franchise that allows Pokemon to skip a level. It was an easy way to skip the time it takes to level up Pokemon but, because of the effects of the candy, players were unable to control moves the Pokemon learned when leveling up.

In SSB4, the Rare Candy is a temporary stat enhancing item that boosts all stats for 5 points. It lasts for 15 seconds but, during this time, it can be hit out of the player and grabbed by the opponent. However, it does not reset the clock so grabbing it only re-starts the timer.

Name: Thwomp Candy

Universe: Pokemon

Debut: Pokemon red and Blue

Stage: Pokemon Stadium 3

Element: Light

Item Class: Duration

The Thwomp Candy changes a players form into that of a giant boulder. When it hits an opponent, it deducts them of coins.

In SSBB, the Thwomp Candy changes everyone into a rock version of themselves. The player can move and jump but they are very restricted in their movements.

Punching Bag

Universe: Punch-Out!!

Debut: Punch-Out!!

Stage: The Ring

Element: None

Item Class: Thrown

The Punching Bag is a piece of training equipment used by all the worlds best boxers.

In SSB4, the Boxing Bag can be punched, kicked, and smashed. This increases it’s damage on the bag. When picked up and thrown, it can do a lot of damage based on how much it was attacked before. It can do between 1% to 101% damage; depending how much damage it has.

High Jump Boots

Universe: Metroid

Debut: Super Metroid

Stage: Phaaze

Element: None

Item Class: Equipment

The High Jump Boots are powerful boots that provide the wearer increased jumping ability.

In SSBB, the wearer can jump even higher than the Bunny Hood and even perform a third jump (one two more jumps for characters like Kirby, Pit, and Charizard). They last for 15 seconds and can be knocked off while the player is wearing them.

Wheelie

Universe: Kirby

Debut: Kirby’s Adventure

Stage: Cookie Country

Element: Dark

Item Class: Thrown

Wheelie is a type of enemy found in the Kirby games. He gives Kirby the Wheel ability and may even assist Kirby in his adventures.

In SSBB, the Wheelie can be picked up and thrown. It does moderate knock back and around 15-22% damage. However, if thrown while it’s wheel is spinning does an additional 10% damage. It will also chase after players and try to attack.

Stage: Cookie Country


Cookie Country from Kirby’s Return to Dreamland

Name: Cookie Country

Universe: Kirby

Debut: Kirby`s Return to Dreamland

Stage Size: Medium

Hazard Level: 2 (out of 5)

Availability: Starter

Cookie Country is one of the new locals of the game Kirby`s Return to Dreamland.  It contains pleasant gardens, vibrant trees, and falling exploding blocks.


Appearance

The stage is fought directly over sparkling water.  The background overlooks a portion of Popstar`s countryside.  The stage itself is situated on three raised earthen platforms while starblocks form bridges across these expanses of water.  When one is hit, a replacement will fall down to take its place.  However, occasion, a Bomb Block will fall down and will explode if hit.  It is a very cheerful area to fight in and as well as various enemies can be seen; walking along the stage.


Hazards

The only hazards on this stage are the Bomb Blocks.  However, they are very few in number so getting caught in a mega explosion won`t be as much as a problem before.  However, if you stay in the water long enough, you may or may not drown.  Also, if you get caught between the water and the falling blocks, do your best to knock the blocks or you will drown.


Music

Cookie Country (Kirby’s Return to Dreamland) – Main Theme
Grape Garden (Kirby’s Return to Dreamland)
Chef Oosaka (Kirby’s Return to Dreamland)
Super Ability (Kirby’s Return to Dreamland)
Another Dimension (Kirby’s Return to Dreamland)
Castle Area (Kirby’s Return to Dreamland)
Onion Ocean (Kirby’s Return to Dreamland)
Forest 1 (Kirby Mass Attack)
Rainbow Resort (Kirby Air Ride)


Cameos

Sir Kibble
Broom Hatter
Puppet Waddle Dee
Leafan
Carry Dee


My Thoughts

The Kirby franchise was one one of the hardest franchise to come up with stages before because I literally never played the games before.  I just never had a chance to but doesn’t mean I wouldn’t.  However, from what I have read, many people are billing Cookie Country as the Kirby`s main stage rep.  As well, I am replacing Cookie Country with the Lor Starcutter since I feel this stage is more in-line with the Green Greens stages and other Kirby stages in the past.  Let me know what you think!

Chances of Being in SSB4

Item: Hydra


Hydra from Kirb’y Air Ride

Name: Hydra

Universe: Kirby

Debut: Kirby Air Ride

Item Class: Equipment

Rarity: Rare

The Hydra is a super powerful riding machine that has fast speeds but horrible charging times. It is one of the best rides along with the Dragoon.

In SSB4, the Hydra takes the Dragoon’s place however, it has similar characteristics to the previous one. In order to be used, the three parts must be collected. Being hit can cause pieces to fall out from players.

Once all three are collected, a aiming screen is shown. Instead of the fiery red aiming screen as before, the colors are inverted on the outer edges. It gives it a very intense feel.

Once the player presses A, the air ride shoots forward and rams into people.  It is capable of doing a One Hit KO when it hits one or more people.  It deals extremely high vertical knock back.  The player who then rode the Hydra into battle falls back into the stage.


Why did I replace the Dragoon with the Hydra?

I feel the story I created for the new SSB4 game has a more darker and serious tone than before.  Thus, I wanted a more darker and eviler ride machine as opposed to the Dragoon.  the Hydra has a much more darker color scheme and is extremely powerful so I decided to switch them out.  Plus, I wanted some change in the game.

Poké Ball: Druddigon, Stunfisk, Darmanitan


Name: Druddigon

Universe: Pokemon

Debut: Pokemon Black and White (2010)

Move Used: Dragon Claw

Rarity: Uncommon

Availability: Starter

Druddigon is the Cave Pokemon and a Dragon type.  Druddigon rushes forward and slashes with his claws.  If it touches a opponent, it grabs them and starts slashing at them.  Altogether, it can do between 10-40% damage; depending how many times it hits and if the last hit connects.

Name: Stunfisk

Universe: Pokemon

Debut: Pokemon Black and White (2010)

Move Used: Thundershock

Rarity: Common

Availability: Starter

Stunfisk is the Trap Pokemon and a dual Ground/Electric type Pokemon.  When it appears on the stage, it buries into the ground with a puff of dust/dirt.  If anyone walks, jumps, or falls onto the waiting Pokemon, it will release a shocking Thundershock attack.  It does 25% Lightning damage and deals high knock back after the attack.

Name: Darmanitan

Universe: Pokemon

Debut: Pokemon Black and White (2010)

Move Used: Fire Punch

Rarity: Common

Availability: Starter

Darmanitan is the Blazing Pokemon and is a Fire type.  It jumps up, gathers intense heat around its right fist and then punches forward.  A volanic like eruptions bursts from its fist and deals 45% Fire damage and decreases by 5% the farther away.  It also deals high diagonal knock back.  However, on some occassions, Darmanitan will appeara nnd immedaitely transform into it`s Zen Mode.  Darmanitan will then just sit there and glow with a mysterious aura of purple energy.

Stage: The Ring


The Ring

Name: The Ring

Universe: Punch-Out!!

Debut:

Size: Small

Hazard Level: 2 (out of 5)

Availability: Starter

The Ring is the main stage of the Punch-Out!! series. It has been the place for many tournaments and many boxers have found fame or defeat within it’s ropes. Little Mac defeated Mr. Sandman in this very ring and took the championship belt.


Appearance

This stage differs from the usual boxing ring found in Punch-Out!! games. The camera view is situated on level with the ring floor. Instead of the overhead diagonal view or directly behind the player’s boxer, it shows directly from outside the ring looking it. Thus, the ropes are in front of the players.

On either side of the rung are stools for the fighters to sit on. However, they can be used to throw at opponents at the start of the fight. If you hit one of the ropes, it will cause you to bump of slightly. Running at it or being smashed into it causes you be slingshot the opposite way. Jumping on it causes the player to jump up fairly slightly.

Next to the ring is the main audience floor. It has walk-off sides so be careful. Occasionally, a TV monitor stand will lower down and allow players to jump onto it and climb up on top. However, spending too much time of it will cause the monitors to fall onto the ground.

The background contains audience stands full of people. Occasionally, Doc Louis, Mr. Sandman, Super Macho Man, Glass Joe, Bear Hugger, Soda Popinki, Mad Clown, and Von Kaiser will appear in the background, either booing or cheering for the players.


Hazards

There aren’t too many hazard in this stage. The first set of hazards to appear are the throwable stools that are in opposite corners of the stage. The second one is the TV monitors that appear above the stage. They can be knocked down by players and then crash down. They don’t do much damage unless directly underneath in which can can OHKO as low as 40.


Music

Main Theme(Wii Super Punch Out!!) Main Music
King Hippo Theme (Wii Super Punch Out!!)
Mr. Sandman Theme (Wii Super Punch Out!!)
Super Macho Man Theme (Wii Super Punch Out!!)
Aran Ryan Theme (Wii Super Punch Out!!)
Fight Theme (Mike Tyson Punch Out)
World Circuit Fight (Super Punch Out!!)
Bob Charlie Theme (Super Punch Out!!)

Credits (Super Punch Out!!)


Cameos

Mr. Sandman
Super Macho Man
Doc Louis
Glass Joe
Bear Hugger
Soda Popinski
Mad Clown
Von Kaiser


My Thoughts

I had trouble creating this stage because of the limited world of Punch-Out!!. Originally, I envisioned the camera angle like the usual Punch- Out!! ring that has appeared before but I thought it would look odd for the camera to be looking downward so I opted for a more side camera view.


Chances of Being in SSB4

100%/0% – This stage is only guaranteed if Little Mac is playable. If not, I don’t expect a stage based off the ring to appear.